Card: 2 / 40 |
The narrator notices a big woman reading a newspaper on the train, which features a story about Sebastian Shultz, a boy who awoke from a coma after a motorway accident. |
Card: 5 / 40 |
True or False: The second Sheriff in the game behaves like typical computer-generated characters. |
Card: 6 / 40 |
False. The second Sheriff behaves differently; he is young and does not move like the other computer images. |
Card: 10 / 40 |
The second Sheriff collapses after a gunshot, and the game ends with 'GAME OVER' on the screen. |
Card: 12 / 40 |
To rescue the golden-haired princess Aurora from the wicked dragon and collect the dragon's treasure. |
Card: 15 / 40 |
The message from Sebastian after the game DRAGON QUEST suggested trying ___ to rescue him. |
Card: 17 / 40 |
True or False: The narrator successfully saved Sebastian in the game JAILBREAK. |
Card: 18 / 40 |
False; Sebastian fell on the concrete below before the narrator could rescue him. |
Card: 19 / 40 |
What did Sebastian advise the narrator to try after the helicopter plan failed? |
Card: 21 / 40 |
What critical event happens to Sebastian during the game that impacts the narrator's experience? |
Card: 22 / 40 |
Sebastian crashes the jeep into a tank, leading to an accident that results in his memory being stored on a disk. |
Card: 25 / 40 |
True or False: The narrator initially knew that Sebastian's memory had been saved due to the accident. |
Card: 26 / 40 |
False. The narrator realized that Sebastian's memory was saved only after researching the details. |
Card: 29 / 40 |
Fill in the blank: The narrator and Sebastian were trying to reach the helicopter in a situation filled with ___ and ___. |
Card: 33 / 40 |
The narrator was confused after reading about Sebastian because he knew Sebastian and thought he was still in a coma. Why was this confusing? |
Card: 34 / 40 |
The newspaper stated that Sebastian had been in a coma, but the narrator had seen him in the virtual reality game, which made him question how this could be possible. |
Card: 35 / 40 |
True or False: The second Sheriff in the game was an ordinary computer image that moved like the others. |
Card: 36 / 40 |
False. The second Sheriff was different; he was young and did not move like the other images. |
Card: 37 / 40 |
What was the narrator's reaction when he first entered the saloon in the game? |
Card: 38 / 40 |
He felt like he was part of the game, wearing a Sheriff’s badge and engaging with the characters around him. |
Card: 39 / 40 |
How did the narrator's experience with the virtual reality game impact his perception of reality? |
Card: 40 / 40 |
The immersive nature of the game blurred the lines between his real-life experiences and the virtual experiences, leading to confusion when he recognized Sebastian in the game. |