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Page 1
F2L Algorithms (First 2 Layers)
Algorithm Presentation Format
Basic Inserts
U (R U' R')
y' U' (R' U R)
y U' (L' U L)
y' (R' U' R)
y (L' U' L)
(R U R')
F2L Case 1
U' (R U' R' U) y' (R' U' R)
y' U (R' U' R U') (R' U' R)
U' (R U R' U) (R U R')
U' (R U2' R' U) y' (R' U' R)
U' (R U2' R') d (R' U' R)
R' U2' R2 U R2' U R
y' U (R' U2 R) U' y (R U R')
(R U' R' U) (R U' R') U2 (R U' R')
y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')
F2L Case 2
(U' R U R') U2 (R U' R')
y' (U R' U' R) U2' (R' U R)
d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable
U' (R U2' R') U2 (R U' R')
y' U (R' U2 R) U2' (R' U R)
d (R' U2 R) U2' (R' U R)
F2L Case 3
U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)
U2 (R U R' U) (R U' R')
(R U' R') U2 (R U R')
y' U2 (R' U' R) U' (R' U R)
F' L' U2 L F
Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Suggested algorithm here
Alternative algorithms here
Set up F2L pair // Solve F2L pair
It is not recommended to learn any of these
algorithms before learning intuitive F2L.
The black part of each algorithm sets up the pieces to
a basic insertion case, which is then written in blue.
Page 2
F2L Algorithms (First 2 Layers)
Algorithm Presentation Format
Basic Inserts
U (R U' R')
y' U' (R' U R)
y U' (L' U L)
y' (R' U' R)
y (L' U' L)
(R U R')
F2L Case 1
U' (R U' R' U) y' (R' U' R)
y' U (R' U' R U') (R' U' R)
U' (R U R' U) (R U R')
U' (R U2' R' U) y' (R' U' R)
U' (R U2' R') d (R' U' R)
R' U2' R2 U R2' U R
y' U (R' U2 R) U' y (R U R')
(R U' R' U) (R U' R') U2 (R U' R')
y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')
F2L Case 2
(U' R U R') U2 (R U' R')
y' (U R' U' R) U2' (R' U R)
d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable
U' (R U2' R') U2 (R U' R')
y' U (R' U2 R) U2' (R' U R)
d (R' U2 R) U2' (R' U R)
F2L Case 3
U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)
U2 (R U R' U) (R U' R')
(R U' R') U2 (R U R')
y' U2 (R' U' R) U' (R' U R)
F' L' U2 L F
Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Suggested algorithm here
Alternative algorithms here
Set up F2L pair // Solve F2L pair
It is not recommended to learn any of these
algorithms before learning intuitive F2L.
The black part of each algorithm sets up the pieces to
a basic insertion case, which is then written in blue.
Incorrectly Connected Pieces
y' (R' U R) U2' y (R U R')
(R U R') U2 (R U' R' U) (R U' R')
(R U' R' U2) y' (R' U' R)
U F (R U R' U') F' (U R U' R')
(R U2 R') U' (R U R') y' (R' U2 R) U (R' U' R)
U (R U' R' U') (R U' R' U) (R U' R')
(R U R' U2') (R U R' U') (R U R')
y' U' (R' U R U) (R' U R U') (R' U R)
F (U R U' R') F' (R U' R')
Corner in Place, Edge in U Face
U' F' (R U R' U') R' F R
R' F' R U (R U' R') F
U (R U' R') U' (F' U F)
U (R U' R') (F R' F' R)
(R U' R' U) (R U' R') y' (R' U R U') (R' U R)
y' (R' U' R U) (R' U' R)
(R' F R F') U (R U' R')
(R U R' U') (R U R')
Edge in Place, Corner in U face
(R U' R' U) y' (R' U R)
U' (R' F R F') (R U' R')
(U R U' R') (U R U' R') (U R U' R')
(U' R U' R') U2 (R U' R') U (R U R') U2 (R U R')
(U' R U R') U y' (R' U' R) U (F' U' F) U' (R U R')
Edge and Corner in Place
Solved Pair (R U' R') d (R' U2 R) U2' (R' U R)
(R U' R' U') R U R' U2 (R U' R')
(R U R' U') R U2 R' U' (R U R')
(R U' R' U) (R U2' R') U (R U' R')
(R U R') U2' (R U' R' U) (R U R')
(F' U F) U2 (R U R' U) (R U' R')
(R U' R') F (R U R' U') F' (R U' R')
(R U R' U') (R U' R') U2 y' (R' U' R)
Page 3
F2L Algorithms (First 2 Layers)
Algorithm Presentation Format
Basic Inserts
U (R U' R')
y' U' (R' U R)
y U' (L' U L)
y' (R' U' R)
y (L' U' L)
(R U R')
F2L Case 1
U' (R U' R' U) y' (R' U' R)
y' U (R' U' R U') (R' U' R)
U' (R U R' U) (R U R')
U' (R U2' R' U) y' (R' U' R)
U' (R U2' R') d (R' U' R)
R' U2' R2 U R2' U R
y' U (R' U2 R) U' y (R U R')
(R U' R' U) (R U' R') U2 (R U' R')
y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')
F2L Case 2
(U' R U R') U2 (R U' R')
y' (U R' U' R) U2' (R' U R)
d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable
U' (R U2' R') U2 (R U' R')
y' U (R' U2 R) U2' (R' U R)
d (R' U2 R) U2' (R' U R)
F2L Case 3
U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)
U2 (R U R' U) (R U' R')
(R U' R') U2 (R U R')
y' U2 (R' U' R) U' (R' U R)
F' L' U2 L F
Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Suggested algorithm here
Alternative algorithms here
Set up F2L pair // Solve F2L pair
It is not recommended to learn any of these
algorithms before learning intuitive F2L.
The black part of each algorithm sets up the pieces to
a basic insertion case, which is then written in blue.
Incorrectly Connected Pieces
y' (R' U R) U2' y (R U R')
(R U R') U2 (R U' R' U) (R U' R')
(R U' R' U2) y' (R' U' R)
U F (R U R' U') F' (U R U' R')
(R U2 R') U' (R U R') y' (R' U2 R) U (R' U' R)
U (R U' R' U') (R U' R' U) (R U' R')
(R U R' U2') (R U R' U') (R U R')
y' U' (R' U R U) (R' U R U') (R' U R)
F (U R U' R') F' (R U' R')
Corner in Place, Edge in U Face
U' F' (R U R' U') R' F R
R' F' R U (R U' R') F
U (R U' R') U' (F' U F)
U (R U' R') (F R' F' R)
(R U' R' U) (R U' R') y' (R' U R U') (R' U R)
y' (R' U' R U) (R' U' R)
(R' F R F') U (R U' R')
(R U R' U') (R U R')
Edge in Place, Corner in U face
(R U' R' U) y' (R' U R)
U' (R' F R F') (R U' R')
(U R U' R') (U R U' R') (U R U' R')
(U' R U' R') U2 (R U' R') U (R U R') U2 (R U R')
(U' R U R') U y' (R' U' R) U (F' U' F) U' (R U R')
Edge and Corner in Place
Solved Pair (R U' R') d (R' U2 R) U2' (R' U R)
(R U' R' U') R U R' U2 (R U' R')
(R U R' U') R U2 R' U' (R U R')
(R U' R' U) (R U2' R') U (R U' R')
(R U R') U2' (R U' R' U) (R U R')
(F' U F) U2 (R U R' U) (R U' R')
(R U' R') F (R U R' U') F' (R U' R')
(R U R' U') (R U' R') U2 y' (R' U' R)
Notation
R R' R2 r r' x y
U U' U2 u u' z M
F F' L L' B B' D D'
Page 4
F2L Algorithms (First 2 Layers)
Algorithm Presentation Format
Basic Inserts
U (R U' R')
y' U' (R' U R)
y U' (L' U L)
y' (R' U' R)
y (L' U' L)
(R U R')
F2L Case 1
U' (R U' R' U) y' (R' U' R)
y' U (R' U' R U') (R' U' R)
U' (R U R' U) (R U R')
U' (R U2' R' U) y' (R' U' R)
U' (R U2' R') d (R' U' R)
R' U2' R2 U R2' U R
y' U (R' U2 R) U' y (R U R')
(R U' R' U) (R U' R') U2 (R U' R')
y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')
F2L Case 2
(U' R U R') U2 (R U' R')
y' (U R' U' R) U2' (R' U R)
d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable
U' (R U2' R') U2 (R U' R')
y' U (R' U2 R) U2' (R' U R)
d (R' U2 R) U2' (R' U R)
F2L Case 3
U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)
U2 (R U R' U) (R U' R')
(R U' R') U2 (R U R')
y' U2 (R' U' R) U' (R' U R)
F' L' U2 L F
Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Suggested algorithm here
Alternative algorithms here
Set up F2L pair // Solve F2L pair
It is not recommended to learn any of these
algorithms before learning intuitive F2L.
The black part of each algorithm sets up the pieces to
a basic insertion case, which is then written in blue.
Incorrectly Connected Pieces
y' (R' U R) U2' y (R U R')
(R U R') U2 (R U' R' U) (R U' R')
(R U' R' U2) y' (R' U' R)
U F (R U R' U') F' (U R U' R')
(R U2 R') U' (R U R') y' (R' U2 R) U (R' U' R)
U (R U' R' U') (R U' R' U) (R U' R')
(R U R' U2') (R U R' U') (R U R')
y' U' (R' U R U) (R' U R U') (R' U R)
F (U R U' R') F' (R U' R')
Corner in Place, Edge in U Face
U' F' (R U R' U') R' F R
R' F' R U (R U' R') F
U (R U' R') U' (F' U F)
U (R U' R') (F R' F' R)
(R U' R' U) (R U' R') y' (R' U R U') (R' U R)
y' (R' U' R U) (R' U' R)
(R' F R F') U (R U' R')
(R U R' U') (R U R')
Edge in Place, Corner in U face
(R U' R' U) y' (R' U R)
U' (R' F R F') (R U' R')
(U R U' R') (U R U' R') (U R U' R')
(U' R U' R') U2 (R U' R') U (R U R') U2 (R U R')
(U' R U R') U y' (R' U' R) U (F' U' F) U' (R U R')
Edge and Corner in Place
Solved Pair (R U' R') d (R' U2 R) U2' (R' U R)
(R U' R' U') R U R' U2 (R U' R')
(R U R' U') R U2 R' U' (R U R')
(R U' R' U) (R U2' R') U (R U' R')
(R U R') U2' (R U' R' U) (R U R')
(F' U F) U2 (R U R' U) (R U' R')
(R U' R') F (R U R' U') F' (R U' R')
(R U R' U') (R U' R') U2 y' (R' U' R)
Notation
R R' R2 r r' x y
U U' U2 u u' z M
F F' L L' B B' D D'
OLL Algorithms (Orientation of Last Layer)
Algorithm Presentation Format
All Edges Oriented Correctly
R U2 R' U' R U' R'
y' R' U' R U' R' U2 R
OCLL6 - 26 - Probability = 1/54
R U R' U R U2' R'
y' R' U2' R U R' U R
OCLL7 - 27 - Probability = 1/54
(R U2 R') (U' R U R') (U' R U' R')
y (R U R' U) (R U' R' U) (R U2' R')
OCLL1 - 21 - Probability = 1/108
R U2' R2' U' R2 U' R2' U2' R
OCLL2 - 22 - Probability = 1/54
(r U R' U') (r' F R F')
y (R U R D) (R' U' R D') R2'
OCLL4 - 24 - Probability = 1/54
y F' (r U R' U') r' F R
x (R' U R) D' (R' U' R) D x'
OCLL5 - 25 - Probability = 1/54
R2 D (R' U2 R) D' (R' U2 R')
y2 R2' D' (R U2 R') D (R U2 R)
OCLL3 - 23 - Probability = 1/54
T-Shapes
(R U R' U') (R' F R F')
T1 - 33 - Probability = 1/54
F (R U R' U') F'
T2 - 45 - Probability = 1/54
Suggested algorithm here
Alternative algorithms here
OLL Case Name - Probability = 1/x
Round brackets are used to segment algorithms to
assist memorisation and group move triggers.
It is recommended to learn the algorithms in the
order presented.
Page 5
F2L Algorithms (First 2 Layers)
Algorithm Presentation Format
Basic Inserts
U (R U' R')
y' U' (R' U R)
y U' (L' U L)
y' (R' U' R)
y (L' U' L)
(R U R')
F2L Case 1
U' (R U' R' U) y' (R' U' R)
y' U (R' U' R U') (R' U' R)
U' (R U R' U) (R U R')
U' (R U2' R' U) y' (R' U' R)
U' (R U2' R') d (R' U' R)
R' U2' R2 U R2' U R
y' U (R' U2 R) U' y (R U R')
(R U' R' U) (R U' R') U2 (R U' R')
y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')
F2L Case 2
(U' R U R') U2 (R U' R')
y' (U R' U' R) U2' (R' U R)
d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable
U' (R U2' R') U2 (R U' R')
y' U (R' U2 R) U2' (R' U R)
d (R' U2 R) U2' (R' U R)
F2L Case 3
U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)
U2 (R U R' U) (R U' R')
(R U' R') U2 (R U R')
y' U2 (R' U' R) U' (R' U R)
F' L' U2 L F
Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Suggested algorithm here
Alternative algorithms here
Set up F2L pair // Solve F2L pair
It is not recommended to learn any of these
algorithms before learning intuitive F2L.
The black part of each algorithm sets up the pieces to
a basic insertion case, which is then written in blue.
Incorrectly Connected Pieces
y' (R' U R) U2' y (R U R')
(R U R') U2 (R U' R' U) (R U' R')
(R U' R' U2) y' (R' U' R)
U F (R U R' U') F' (U R U' R')
(R U2 R') U' (R U R') y' (R' U2 R) U (R' U' R)
U (R U' R' U') (R U' R' U) (R U' R')
(R U R' U2') (R U R' U') (R U R')
y' U' (R' U R U) (R' U R U') (R' U R)
F (U R U' R') F' (R U' R')
Corner in Place, Edge in U Face
U' F' (R U R' U') R' F R
R' F' R U (R U' R') F
U (R U' R') U' (F' U F)
U (R U' R') (F R' F' R)
(R U' R' U) (R U' R') y' (R' U R U') (R' U R)
y' (R' U' R U) (R' U' R)
(R' F R F') U (R U' R')
(R U R' U') (R U R')
Edge in Place, Corner in U face
(R U' R' U) y' (R' U R)
U' (R' F R F') (R U' R')
(U R U' R') (U R U' R') (U R U' R')
(U' R U' R') U2 (R U' R') U (R U R') U2 (R U R')
(U' R U R') U y' (R' U' R) U (F' U' F) U' (R U R')
Edge and Corner in Place
Solved Pair (R U' R') d (R' U2 R) U2' (R' U R)
(R U' R' U') R U R' U2 (R U' R')
(R U R' U') R U2 R' U' (R U R')
(R U' R' U) (R U2' R') U (R U' R')
(R U R') U2' (R U' R' U) (R U R')
(F' U F) U2 (R U R' U) (R U' R')
(R U' R') F (R U R' U') F' (R U' R')
(R U R' U') (R U' R') U2 y' (R' U' R)
Notation
R R' R2 r r' x y
U U' U2 u u' z M
F F' L L' B B' D D'
OLL Algorithms (Orientation of Last Layer)
Algorithm Presentation Format
All Edges Oriented Correctly
R U2 R' U' R U' R'
y' R' U' R U' R' U2 R
OCLL6 - 26 - Probability = 1/54
R U R' U R U2' R'
y' R' U2' R U R' U R
OCLL7 - 27 - Probability = 1/54
(R U2 R') (U' R U R') (U' R U' R')
y (R U R' U) (R U' R' U) (R U2' R')
OCLL1 - 21 - Probability = 1/108
R U2' R2' U' R2 U' R2' U2' R
OCLL2 - 22 - Probability = 1/54
(r U R' U') (r' F R F')
y (R U R D) (R' U' R D') R2'
OCLL4 - 24 - Probability = 1/54
y F' (r U R' U') r' F R
x (R' U R) D' (R' U' R) D x'
OCLL5 - 25 - Probability = 1/54
R2 D (R' U2 R) D' (R' U2 R')
y2 R2' D' (R U2 R') D (R U2 R)
OCLL3 - 23 - Probability = 1/54
T-Shapes
(R U R' U') (R' F R F')
T1 - 33 - Probability = 1/54
F (R U R' U') F'
T2 - 45 - Probability = 1/54
Suggested algorithm here
Alternative algorithms here
OLL Case Name - Probability = 1/x
Round brackets are used to segment algorithms to
assist memorisation and group move triggers.
It is recommended to learn the algorithms in the
order presented.
Squares
(r' U2' R U R' U r)
S1 - 5 - Probability = 1/54
(r U2 R' U' R U' r')
S2 - 6 - Probability = 1/54
C-Shapes
(R U R2' U') (R' F R U) R U' F'
C1 - 34 - Probability = 1/54
R' U' (R' F R F') U R
C2 - 46 - Probability = 1/54
W-Shapes
(R' U' R U') (R' U R U) l U' R' U x
y2 (R U R' F') (R U R' U') (R' F R U') (R' F R F')
W1 - 36 - Probability = 1/54
(R U R' U) (R U' R' U') (R' F R F')
W2 - 38 - Probability = 1/54
Corners Correct, Edges Flipped
(r U R' U') M (U R U' R')
E1 - 28 - Probability = 1/54
(R U R' U') M' (U R U' r')
E2 - 57 - Probability = 1/108
P-Shapes
(R' U' F) (U R U' R') F' R
P1 - 31 - Probability = 1/54
R U B' (U' R' U) (R B R')
S (R U R' U') (R' F R f')
P2 - 32 - Probability = 1/54
y R' U' F' U F R
f' (L' U' L U) f
P3 - 43 - Probability = 1/54
f (R U R' U') f'
y2 F (U R U' R') F'
P4 - 44 - Probability = 1/54
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