Page 1
2.1 Introduct Ion to Em Erg Ing t r Ends Computers have been around for quite some time
now. New technologies and initiatives emerge
with each passing day. In order to understand the
existing technologies and have a better view of the
developments around us, we must keep an eye on
the emerging trends. Many new technologies are
introduced almost every day. Some of these do not
succeed and fade away over time. Some of these
new technologies prosper and persist over time,
gaining attention from users. Emerging trends
are the state-of-the-art technologies, which gain
“Computer science is no more about
computers than astronomy is about
telescopes”
— Edsger Dijkstra
In this chapter
» Introduction to
Emerging Trends
» Artificial Intelligence (AI)
» Big Data
» Internet of Things (IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Emerging
Trends
Chapter
2
Chap 2.indd 15 19-Jul-19 3:06:47 PM
2024-25
Page 2
2.1 Introduct Ion to Em Erg Ing t r Ends Computers have been around for quite some time
now. New technologies and initiatives emerge
with each passing day. In order to understand the
existing technologies and have a better view of the
developments around us, we must keep an eye on
the emerging trends. Many new technologies are
introduced almost every day. Some of these do not
succeed and fade away over time. Some of these
new technologies prosper and persist over time,
gaining attention from users. Emerging trends
are the state-of-the-art technologies, which gain
“Computer science is no more about
computers than astronomy is about
telescopes”
— Edsger Dijkstra
In this chapter
» Introduction to
Emerging Trends
» Artificial Intelligence (AI)
» Big Data
» Internet of Things (IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Emerging
Trends
Chapter
2
Chap 2.indd 15 19-Jul-19 3:06:47 PM
2024-25
16
Informat Ics Pract Ices – c lass XI
popularity and set a new trend among users. In this
chapter, we will learn about some emerging trends
that will make a huge impact (in the future) on digital
economy and interaction in digital societies.
2.2 Art If Ic IAl Int Ell Ig Enc E (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
2.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and make
predictions. These algorithms, called models, are first
trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
2.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
A knowledge base is
a store of information
consisting of facts,
assumptions and
rules which an AI
system can use for
decision making.
Activity 2.1
Find out how NLP is
helping differently-
abled persons?
Chap 2.indd 16 19-Jul-19 3:06:47 PM
2024-25
Page 3
2.1 Introduct Ion to Em Erg Ing t r Ends Computers have been around for quite some time
now. New technologies and initiatives emerge
with each passing day. In order to understand the
existing technologies and have a better view of the
developments around us, we must keep an eye on
the emerging trends. Many new technologies are
introduced almost every day. Some of these do not
succeed and fade away over time. Some of these
new technologies prosper and persist over time,
gaining attention from users. Emerging trends
are the state-of-the-art technologies, which gain
“Computer science is no more about
computers than astronomy is about
telescopes”
— Edsger Dijkstra
In this chapter
» Introduction to
Emerging Trends
» Artificial Intelligence (AI)
» Big Data
» Internet of Things (IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Emerging
Trends
Chapter
2
Chap 2.indd 15 19-Jul-19 3:06:47 PM
2024-25
16
Informat Ics Pract Ices – c lass XI
popularity and set a new trend among users. In this
chapter, we will learn about some emerging trends
that will make a huge impact (in the future) on digital
economy and interaction in digital societies.
2.2 Art If Ic IAl Int Ell Ig Enc E (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
2.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and make
predictions. These algorithms, called models, are first
trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
2.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
A knowledge base is
a store of information
consisting of facts,
assumptions and
rules which an AI
system can use for
decision making.
Activity 2.1
Find out how NLP is
helping differently-
abled persons?
Chap 2.indd 16 19-Jul-19 3:06:47 PM
2024-25
Em Erging Tr Ends 17
computers using human
spoken languages, such as
Hindi, English, etc.
In fact it is possible to
search the web or operate or
control our devices using our
voice. All this has been possible
by NLP. An NLP system can
perform text-to-speech and
speech-to-text conversion as
depicted in Figure 2.1.
Machine translation is a rapidly emerging field where
machines are able to translate texts from one language
to another with fair amount of correctness. Another
emerging application area is automated customer
service where a computer software can interact with
customers to serve their queries or complaints.
2.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction and
involvement, making them more realistic and engaging.
Immersive experiences have been used in the field of
training, such as driving simulators (Figure 2.2), flight
simulator and so on. Immersive experience can be
achieved using virtual reality and augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
Figure 2.2: Driving Simulator
Figure 2.1: Use of natural language processing
Figure 2.3: VR Headset
Chap 2.indd 17 19-Jul-19 3:06:48 PM
2024-25
Page 4
2.1 Introduct Ion to Em Erg Ing t r Ends Computers have been around for quite some time
now. New technologies and initiatives emerge
with each passing day. In order to understand the
existing technologies and have a better view of the
developments around us, we must keep an eye on
the emerging trends. Many new technologies are
introduced almost every day. Some of these do not
succeed and fade away over time. Some of these
new technologies prosper and persist over time,
gaining attention from users. Emerging trends
are the state-of-the-art technologies, which gain
“Computer science is no more about
computers than astronomy is about
telescopes”
— Edsger Dijkstra
In this chapter
» Introduction to
Emerging Trends
» Artificial Intelligence (AI)
» Big Data
» Internet of Things (IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Emerging
Trends
Chapter
2
Chap 2.indd 15 19-Jul-19 3:06:47 PM
2024-25
16
Informat Ics Pract Ices – c lass XI
popularity and set a new trend among users. In this
chapter, we will learn about some emerging trends
that will make a huge impact (in the future) on digital
economy and interaction in digital societies.
2.2 Art If Ic IAl Int Ell Ig Enc E (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
2.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and make
predictions. These algorithms, called models, are first
trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
2.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
A knowledge base is
a store of information
consisting of facts,
assumptions and
rules which an AI
system can use for
decision making.
Activity 2.1
Find out how NLP is
helping differently-
abled persons?
Chap 2.indd 16 19-Jul-19 3:06:47 PM
2024-25
Em Erging Tr Ends 17
computers using human
spoken languages, such as
Hindi, English, etc.
In fact it is possible to
search the web or operate or
control our devices using our
voice. All this has been possible
by NLP. An NLP system can
perform text-to-speech and
speech-to-text conversion as
depicted in Figure 2.1.
Machine translation is a rapidly emerging field where
machines are able to translate texts from one language
to another with fair amount of correctness. Another
emerging application area is automated customer
service where a computer software can interact with
customers to serve their queries or complaints.
2.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction and
involvement, making them more realistic and engaging.
Immersive experiences have been used in the field of
training, such as driving simulators (Figure 2.2), flight
simulator and so on. Immersive experience can be
achieved using virtual reality and augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
Figure 2.2: Driving Simulator
Figure 2.1: Use of natural language processing
Figure 2.3: VR Headset
Chap 2.indd 17 19-Jul-19 3:06:48 PM
2024-25
18
Informat Ics Pract Ices – c lass XI
and has found its applications in gaming (Figure 2.3),
military training, medical procedures, entertainment,
social science and psychology, engineering and
other areas where simulation is needed for a better
understanding and learning.
(B) Augmented Reality
The superimposition of computer generated perceptual
information over the existing physical surroundings is
called as Augmented Reality (AR). It adds components
of the digital world to the physical world, along with
the associated tactile and other sensory requirements,
thereby making the environment interactive and
digitally manipulable. Users can access information
about the nearest places with reference to their current
location. They can get information about places and
choose on the basis of user reviews. With thet help of
location-based AR App, travellers can access real-time
information of historical places just by pointing their
camera viewfinder to subjects as depicted in Figure 2.4.
Location-based AR apps are major forms of AR apps.
2.2.4 Robotics
A robot is basically a machine capable of carrying out one
or more tasks automatically with accuracy and precision.
Unlike other machines, a robot is programmable, which
means it can follow the instructions given through
computer programs. Robots were initially conceptualised
for doing repetitive industrial tasks that are boring or
stressful for humans or were labour-intensive. Sensors
are one of the prime components of a robot. Robot can
be of many types, such as wheeled robots, legged robots,
manipulators and humanoids. Robots that resemble
humans are known as humanoids. Robots are being
used in industries, medical science, bionics, scientific
research, military, etc. Some examples are:
• NASA’s Mars Exploration Rover (MER) mission is
a robotic space mission to study about the planet
Mars (Figure 2.5).
• Sophia is a humanoid that uses artificial intelligence,
visual data processing, facial recognition and also
imitates human gestures and facial expressions, as
shown in Figure 2.6.
• A drone is an unmanned aircraft which can be
remotely controlled or can fly autonomously through
Unlike Virtual Reality,
the Augmented Reality
does not create something
new, it just alters or
augments the perception
of the underlying physical
world through additional
information.
Robotics is an
interdisciplinary branch
of technology requiring
applications of mechanical
engineering, electronics,
and computer science,
among others. Robotics is
primarily concerned with
the design, fabrication,
operation, and application
of robots.
Figure 2.4: Location based
Augmented Reality
Activity 2.2
Find out what role are
robots playing in the
medical field?
Chap 2.indd 18 19-Jul-19 3:06:48 PM
2024-25
Page 5
2.1 Introduct Ion to Em Erg Ing t r Ends Computers have been around for quite some time
now. New technologies and initiatives emerge
with each passing day. In order to understand the
existing technologies and have a better view of the
developments around us, we must keep an eye on
the emerging trends. Many new technologies are
introduced almost every day. Some of these do not
succeed and fade away over time. Some of these
new technologies prosper and persist over time,
gaining attention from users. Emerging trends
are the state-of-the-art technologies, which gain
“Computer science is no more about
computers than astronomy is about
telescopes”
— Edsger Dijkstra
In this chapter
» Introduction to
Emerging Trends
» Artificial Intelligence (AI)
» Big Data
» Internet of Things (IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Emerging
Trends
Chapter
2
Chap 2.indd 15 19-Jul-19 3:06:47 PM
2024-25
16
Informat Ics Pract Ices – c lass XI
popularity and set a new trend among users. In this
chapter, we will learn about some emerging trends
that will make a huge impact (in the future) on digital
economy and interaction in digital societies.
2.2 Art If Ic IAl Int Ell Ig Enc E (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
2.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and make
predictions. These algorithms, called models, are first
trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
2.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
A knowledge base is
a store of information
consisting of facts,
assumptions and
rules which an AI
system can use for
decision making.
Activity 2.1
Find out how NLP is
helping differently-
abled persons?
Chap 2.indd 16 19-Jul-19 3:06:47 PM
2024-25
Em Erging Tr Ends 17
computers using human
spoken languages, such as
Hindi, English, etc.
In fact it is possible to
search the web or operate or
control our devices using our
voice. All this has been possible
by NLP. An NLP system can
perform text-to-speech and
speech-to-text conversion as
depicted in Figure 2.1.
Machine translation is a rapidly emerging field where
machines are able to translate texts from one language
to another with fair amount of correctness. Another
emerging application area is automated customer
service where a computer software can interact with
customers to serve their queries or complaints.
2.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction and
involvement, making them more realistic and engaging.
Immersive experiences have been used in the field of
training, such as driving simulators (Figure 2.2), flight
simulator and so on. Immersive experience can be
achieved using virtual reality and augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
Figure 2.2: Driving Simulator
Figure 2.1: Use of natural language processing
Figure 2.3: VR Headset
Chap 2.indd 17 19-Jul-19 3:06:48 PM
2024-25
18
Informat Ics Pract Ices – c lass XI
and has found its applications in gaming (Figure 2.3),
military training, medical procedures, entertainment,
social science and psychology, engineering and
other areas where simulation is needed for a better
understanding and learning.
(B) Augmented Reality
The superimposition of computer generated perceptual
information over the existing physical surroundings is
called as Augmented Reality (AR). It adds components
of the digital world to the physical world, along with
the associated tactile and other sensory requirements,
thereby making the environment interactive and
digitally manipulable. Users can access information
about the nearest places with reference to their current
location. They can get information about places and
choose on the basis of user reviews. With thet help of
location-based AR App, travellers can access real-time
information of historical places just by pointing their
camera viewfinder to subjects as depicted in Figure 2.4.
Location-based AR apps are major forms of AR apps.
2.2.4 Robotics
A robot is basically a machine capable of carrying out one
or more tasks automatically with accuracy and precision.
Unlike other machines, a robot is programmable, which
means it can follow the instructions given through
computer programs. Robots were initially conceptualised
for doing repetitive industrial tasks that are boring or
stressful for humans or were labour-intensive. Sensors
are one of the prime components of a robot. Robot can
be of many types, such as wheeled robots, legged robots,
manipulators and humanoids. Robots that resemble
humans are known as humanoids. Robots are being
used in industries, medical science, bionics, scientific
research, military, etc. Some examples are:
• NASA’s Mars Exploration Rover (MER) mission is
a robotic space mission to study about the planet
Mars (Figure 2.5).
• Sophia is a humanoid that uses artificial intelligence,
visual data processing, facial recognition and also
imitates human gestures and facial expressions, as
shown in Figure 2.6.
• A drone is an unmanned aircraft which can be
remotely controlled or can fly autonomously through
Unlike Virtual Reality,
the Augmented Reality
does not create something
new, it just alters or
augments the perception
of the underlying physical
world through additional
information.
Robotics is an
interdisciplinary branch
of technology requiring
applications of mechanical
engineering, electronics,
and computer science,
among others. Robotics is
primarily concerned with
the design, fabrication,
operation, and application
of robots.
Figure 2.4: Location based
Augmented Reality
Activity 2.2
Find out what role are
robots playing in the
medical field?
Chap 2.indd 18 19-Jul-19 3:06:48 PM
2024-25
Em Erging Tr Ends 19
software-controlled flight plans in their embedded
systems, working in conjunction with onboard
sensors and GPS (Figure 2.7). Drones are being
used in many fields, such as journalism, filming
and aerial photography, shipping or delivery at short
distances, disaster management, search and rescue
operations, healthcare, geographic mapping and
structural safety inspections, agriculture, wildlife
monitoring or pooching, besides law-enforcement and
border patrolling.
2.3 BIg d At A
With technology making
an inroad into almost every
sphere of our lives, data
is being produced at a
colossal rate. Today, there
are over a billion Internet
users, and a majority of
the world’s web traffic is
coming from smartphones.
Figure 2.8 shows that at
the current pace, around
2.5 quintillion bytes of data
are created each day, and
the pace is increasing with
the continuous evolution of
the Internet of Things (IoT).
This results in the
generation of data sets
of enormous volume and
complexity called Big
Data. Such data cannot
be processed and analysed
using traditional data
Figure 2.5: NASA’s Mars
Exploration Rover (MER)
Figure 2.6: Sophia : a
Humanoid
Figure 2.7: an unmanned
aircraft
Think and Reflect
Can a drone be helpful
in the event of a
natural calamity?
Figure 2.8: Sources of big data (numbers are approximate)
Chap 2.indd 19 19-Jul-19 3:06:50 PM
2024-25
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