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**Graph and its representations**

Graph is a data structure that consists of following two components:**1.** A finite set of vertices also called as nodes.**2.** A finite set of ordered pair of the form (u, v) called as edge. The pair is ordered because (u, v) is not same as (v, u) in case of directed graph(di-graph). The pair of form (u, v) indicates that there is an edge from vertex u to vertex v. The edges may contain weight/value/cost.

Graphs are used to represent many real life applications: Graphs are used to represent networks. The networks may include paths in a city or telephone network or circuit network. Graphs are also used in social networks like linkedIn, facebook. For example, in facebook, each person is represented with a vertex(or node). Each node is a structure and contains information like person id, name, gender and locale.

Following is an example undirected graph with 5 vertices.

Following two are the most commonly used representations of graph.**1.** Adjacency Matrix**2.** Adjacency List

There are other representations also like, Incidence Matrix and Incidence List. The choice of the graph representation is situation specific. It totally depends on the type of operations to be performed and ease of use.

**Adjacency Matrix:**

Adjacency Matrix is a 2D array of size V x V where V is the number of vertices in a graph. Let the 2D array be adj[][], a slot adj[i][j] = 1 indicates that there is an edge from vertex i to vertex j. Adjacency matrix for undirected graph is always symmetric. Adjacency Matrix is also used to represent weighted graphs. If adj[i][j] = w, then there is an edge from vertex i to vertex j with weight w.

The adjacency matrix for the above example graph is:

Adjacency Matrix Representation of the above graph

*Pros:* Representation is easier to implement and follow. Removing an edge takes O(1) time. Queries like whether there is an edge from vertex â€˜uâ€™ to vertex â€˜vâ€™ are efficient and can be done O(1).

*Cons:* Consumes more space O(V^2). Even if the graph is sparse(contains less number of edges), it consumes the same space. Adding a vertex is O(V^2) time.

**Adjacency List:**

An array of linked lists is used. Size of the array is equal to number of vertices. Let the array be array[]. An entry array[i] represents the linked list of vertices adjacent to the** i**th vertex. This representation can also be used to represent a weighted graph. The weights of edges can be stored in nodes of linked lists. Following is adjacency list representation of the above graph.

Below is C code for adjacency list representation of an undirected graph:

// A C Program to demonstrate adjacency list representation of graphs

#include <stdio.h>

#include <stdlib.h>

// A structure to represent an adjacency list node

struct AdjListNode

{

int dest;

struct AdjListNode* next;

};

// A structure to represent an adjacency list

struct AdjList

{

struct AdjListNode *head; // pointer to head node of list

};

// A structure to represent a graph. A graph is an array of adjacency lists.

// Size of array will be V (number of vertices in graph)

struct Graph

{

int V;

struct AdjList* array;

};

// A utility function to create a new adjacency list node

struct AdjListNode* newAdjListNode(int dest)

{

struct AdjListNode* newNode =

(struct AdjListNode*) malloc(sizeof(struct AdjListNode));

newNode->dest = dest;

newNode->next = NULL;

return newNode;

}

// A utility function that creates a graph of V vertices

struct Graph* createGraph(int V)

{

struct Graph* graph = (struct Graph*) malloc(sizeof(struct Graph));

graph->V = V;

// Create an array of adjacency lists. Size of array will be V

graph->array = (struct AdjList*) malloc(V * sizeof(struct AdjList));

// Initialize each adjacency list as empty by making head as NULL

int i;

for (i = 0; i < V; ++i)

graph->array[i].head = NULL;

return graph;

}

// Adds an edge to an undirected graph

void addEdge(struct Graph* graph, int src, int dest)

{

// Add an edge from src to dest. A new node is added to the adjacency

// list of src. The node is added at the begining

struct AdjListNode* newNode = newAdjListNode(dest);

newNode->next = graph->array[src].head;

graph->array[src].head = newNode;

// Since graph is undirected, add an edge from dest to src also

newNode = newAdjListNode(src);

newNode->next = graph->array[dest].head;

graph->array[dest].head = newNode;

}

// A utility function to print the adjacenncy list representation of graph

void printGraph(struct Graph* graph)

{

int v;

for (v = 0; v < graph->V; ++v)

{

struct AdjListNode* pCrawl = graph->array[v].head;

printf(" Adjacency list of vertex %d head ", v);

while (pCrawl)

{

printf("-> %d", pCrawl->dest);

pCrawl = pCrawl->next;

}

printf(" ");

}

}

// Driver program to test above functions

int main()

{

// create the graph given in above fugure

int V = 5;

struct Graph* graph = createGraph(V);

addEdge(graph, 0, 1);

addEdge(graph, 0, 4);

addEdge(graph, 1, 2);

addEdge(graph, 1, 3);

addEdge(graph, 1, 4);

addEdge(graph, 2, 3);

addEdge(graph, 3, 4);

// print the adjacency list representation of the above graph

printGraph(graph);

return 0;

}

**Output:**

Adjacency list of vertex 0

head -> 4-> 1

Adjacency list of vertex 1

head -> 4-> 3-> 2-> 0

Adjacency list of vertex 2

head -> 3-> 1

Adjacency list of vertex 3

head -> 4-> 2-> 1

Adjacency list of vertex 4

head -> 3-> 1-> 0

*Pros:* Saves space O(|V|+|E|) . In the worst case, there can be C(V, 2) number of edges in a graph thus consuming O(V^2) space. Adding a vertex is easier.

*Cons:* Queries like whether there is an edge from vertex u to vertex v are not efficient and can be done O(V).

**Breadth First Traversal or BFS for a Graph**

Breath First Traversal for a graph is similar to Breadth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. For simplicity, it is assumed that all vertices are reachable from the starting vertex.

For example, in the following graph, we start traversal from vertex 2. When we come to vertex 0, we look for all adjacent vertices of it. 2 is also an adjacent vertex of 0. If we donâ€™t mark visited vertices, then 2 will be processed again and it will become a non-terminating process. A Breadth First Traversal of the following graph is 2, 0, 3, 1.

Following are C++ and Java implementations of simple Breadth First Traversal from a given source.

The C++ implementation uses aadjacency list representation of graphs. STLâ€˜s list container is used to store lists of adjacent nodes and queue of nodes needed for BFS traversal.

// Program to print BFS traversal from a given source vertex. BFS(int s)

// traverses vertices reachable from s.

#include<iostream>

#include <list>

using namespace std;

// This class represents a directed graph using adjacency list representation

class Graph

{

int V; // No. of vertices

list<int> *adj; // Pointer to an array containing adjacency lists

public:

Graph(int V); // Constructor

void addEdge(int v, int w); // function to add an edge to graph

void BFS(int s); // prints BFS traversal from a given source s

};

Graph::Graph(int V)

{

this->V = V;

adj = new list<int>[V];

}

void Graph::addEdge(int v, int w)

{

adj[v].push_back(w); // Add w to vâ€™s list.

}

void Graph::BFS(int s)

{

// Mark all the vertices as not visited

bool *visited = new bool[V];

for(int i = 0; i < V; i++)

visited[i] = false;

// Create a queue for BFS

list<int> queue;

// Mark the current node as visited and enqueue it

visited[s] = true;

queue.push_back(s);

// 'i' will be used to get all adjacent vertices of a vertex

list<int>::iterator i;

while(!queue.empty())

{

// Dequeue a vertex from queue and print it

s = queue.front();

cout << s << " ";

queue.pop_front();

// Get all adjacent vertices of the dequeued vertex s

// If a adjacent has not been visited, then mark it visited

// and enqueue it

for(i = adj[s].begin(); i != adj[s].end(); ++i)

{

if(!visited[*i])

{

visited[*i] = true;

queue.push_back(*i);

}

}

}

}

// Driver program to test methods of graph class

int main()

{

// Create a graph given in the above diagram

Graph g(4);

g.addEdge(0, 1);

g.addEdge(0, 2);

g.addEdge(1, 2);

g.addEdge(2, 0);

g.addEdge(2, 3);

g.addEdge(3, 3);

cout << "Following is Breadth First Traversal "

<< "(starting from vertex 2) ";

g.BFS(2);

return 0;

}

**Output:**

Following is Breadth First Traversal (starting from vertex 2)

2 0 3 1

Note that the above code traverses only the vertices reachable from a given source vertex. All the vertices may not be reachable from a given vertex (example Disconnected graph). To print all the vertices, we can modify the BFS function to do traversal starting from all nodes one by one.

**Depth First Traversal or DFS for a Graph**

Depth First Traversal for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array.

For example, in the following graph, we start traversal from vertex 2. When we come to vertex 0, we look for all adjacent vertices of it. 2 is also an adjacent vertex of 0. If we donâ€™t mark visited vertices, then 2 will be processed again and it will become a non-terminating process. A Depth First Traversal of the following graph is 2, 0, 1, 3.

Following are implementations of simple Depth First Traversal. The C++ implementation uses adjacency list representation of graphs.

// C++ program to print DFS traversal from a given vertex in a given graph

#include<iostream>

#include<list>

using namespace std;

// Graph class represents a directed graph using adjacency list representation

class Graph

{

int V; // No. of vertices

list<int> *adj; // Pointer to an array containing adjacency lists

void DFSUtil(int v, bool visited[]); // A function used by DFS

public:

Graph(int V); // Constructor

void addEdge(int v, int w); // function to add an edge to graph

void DFS(int v); // DFS traversal of the vertices reachable from v

};

Graph::Graph(int V)

{

this->V = V;

adj = new list<int>[V];

}

void Graph::addEdge(int v, int w)

{

adj[v].push_back(w); // Add w to vâ€™s list.

}

void Graph::DFSUtil(int v, bool visited[])

{

// Mark the current node as visited and print it

visited[v] = true;

cout << v << " ";

// Recur for all the vertices adjacent to this vertex

list<int>::iterator i;

for (i = adj[v].begin(); i != adj[v].end(); ++i)

if (!visited[*i])

DFSUtil(*i, visited);

}

// DFS traversal of the vertices reachable from v.

// It uses recursive DFSUtil()

void Graph::DFS(int v)

{

// Mark all the vertices as not visited

bool *visited = new bool[V];

for (int i = 0; i < V; i++)

visited[i] = false;

// Call the recursive helper function to print DFS traversal

DFSUtil(v, visited);

}

int main()

{

// Create a graph given in the above diagram

Graph g(4);

g.addEdge(0, 1);

g.addEdge(0, 2);

g.addEdge(1, 2);

g.addEdge(2, 0);

g.addEdge(2, 3);

g.addEdge(3, 3);

cout << "Following is Depth First Traversal (starting from vertex 2) ";

g.DFS(2);

return 0;

}

**Output:**

Following is Depth First Traversal (starting from vertex 2)

2 0 1 3

Note that the above code traverses only the vertices reachable from a given source vertex. All the vertices may not be reachable from a given vertex (example Disconnected graph). To do complete DFS traversal of such graphs, we must call DFSUtil() for every vertex. Also, before calling DFSUtil(), we should check if it is already printed by some other call of DFSUtil(). Following implementation does the complete graph traversal even if the nodes are unreachable. The differences from the above code are highlighted in the below code.

// C++ program to print DFS traversal for a given given graph

#include<iostream>

#include <list>

using namespace std;

class Graph

{

int V; // No. of vertices

list<int> *adj; // Pointer to an array containing adjacency lists

void DFSUtil(int v, bool visited[]); // A function used by DFS

public:

Graph(int V); // Constructor

void addEdge(int v, int w); // function to add an edge to graph

void DFS(); // prints DFS traversal of the complete graph

};

Graph::Graph(int V)

{

this->V = V;

adj = new list<int>[V];

}

void Graph::addEdge(int v, int w)

{

adj[v].push_back(w); // Add w to vâ€™s list.

}

void Graph::DFSUtil(int v, bool visited[])

{

// Mark the current node as visited and print it

visited[v] = true;

cout << v << " ";

// Recur for all the vertices adjacent to this vertex

list<int>::iterator i;

for(i = adj[v].begin(); i != adj[v].end(); ++i)

if(!visited[*i])

DFSUtil(*i, visited);

}

// The function to do DFS traversal. It uses recursive DFSUtil()

void Graph::DFS()

{

// Mark all the vertices as not visited

bool *visited = new bool[V];

for (int i = 0; i < V; i++)

visited[i] = false;

// Call the recursive helper function to print DFS traversal

// starting from all vertices one by one

for (int i = 0; i < V; i++)

if (visited[i] == false)

DFSUtil(i, visited);

}

int main()

{

// Create a graph given in the above diagram

Graph g(4);

g.addEdge(0, 1);

g.addEdge(0, 2);

g.addEdge(1, 2);

g.addEdge(2, 0);

g.addEdge(2, 3);

g.addEdge(3, 3);

cout << "Following is Depth First Traversal ";

g.DFS();

return 0;

}

**Output:**

Following is Depth First Traversal

0 1 2 3

Time Complexity: O(V+E) where V is number of vertices in the graph and E is number of edges in the graph.

**Applications of Depth First Search**

Depth-first search (DFS) is an algorithm (or technique) for traversing a graph.

Following are the problems that use DFS as a bulding block.

**1)** For an unweighted graph, DFS traversal of the graph produces the minimum spanning tree and all pair shortest path tree.

**2) Detecting cycle in a graph **

A graph has cycle if and only if we see a back edge during DFS. So we can run DFS for the graph and check for back edges.

**3) Path Finding**

We can specialize the DFS algorithm to find a path between two given vertices u and z.

i) Call DFS(G, u) with u as the start vertex.

ii) Use a stack S to keep track of the path between the start vertex and the current vertex.

iii) As soon as destination vertex z is encountered, return the path as the

contents of the stack

**4) Topoligical sorting**

Topological Sorting is mainly used for scheduling jobs from the given dependencies among jobs. In computer science, applications of this type arise in instruction scheduling, ordering of formula cell evaluation when recomputing formula values in spreadsheets, logic synthesis, determining the order of compilation tasks to perform in makefiles, data serialization, and resolving symbol dependencies in linkers [2].

**5) To test if a graph is bipartite**

We can augment either BFS or DFS when we first discover a new vertex, color it opposited its parents, and for each other edge, check it doesnâ€™t link two vertices of the same color. The first vertex in any connected component can be red or black.

**6) Finding Strongly Conneceted Componetsof a graph** A directed graph is called strongly connected if there is a path from each vertex in the graph to every other vertex. **7) Solving puzzles with only one solution**, such as mazes. (DFS can be adapted to find all solutions to a maze by only including nodes on the current path in the visited set.)

**Applications of Breadth First Traversal**

We have earlier discussed Breadth First Traversal Algorithm for Graphs. We have also discussed Applications of depth first Traversal. In this article, applications of Breadth First Search are discussed.

**1) Shortest Path and Minimum Spanning Tree for unweighted graph **In unweighted graph, the shortest path is the path with least number of edges. With Breadth First, we always reach a vertex from given source using minimum number of edges. Also, in case of unweighted graphs, any spanning tree is Minimum Spanning Tree and we can use either Depth or Breadth first traversal for finding a spanning tree.

**2) Peer to Peer Networks.** In Peer to Peer Networks like BitTorrent, Breadth First Search is used to find all neighbor nodes.

**3) Crawlers in Search Engines:** Crawlers build index using Breadth First. The idea is to start from source page and follow all links from source and keep doing same. Depth First Traversal can also be used for crawlers, but the advantage with Breadth First Traversal is, depth or levels of built tree can be limited.

**4) Social Networking Websites: **In social networks, we can find people within a given distance â€˜kâ€™ from a person using Breadth First Search till â€˜kâ€™ levels.

**5) GPS Navigation systems:** Breadth First Search is used to find all neighboring locations.

**6) Broadcasting in Network:** In networks, a broadcasted packet follows Breadth First Search to reach all nodes.

**7) In Garbage Collection:** Breadth First Search is used in copying garbage collection using Cheney`s algorithm. Breadth First Search is preferred over Depth First Search because of better locality of reference:

**8)Cycle detection in undirected graphs:** In undirected graphs, either Breadth First Search or Depth First Search can be used to detect cycle. In directed graph, only depth first search can be used.

**9)** **Ford- Fulkerson algorithm In Ford-Fulkerson algorithm**, we can either use Breadth First or Depth First Traversal to find the maximum flow. Breadth First Traversal is preferred as it reduces worst case time complexity to O(VE^{2}).

**10) ****To test if graphs is Bipartite** We can either use Breadth First or Depth First Traversal.

**11) Path Finding** We can either use Breadth First or Depth First Traversal to find if there is a path between two vertices.

**12) Finding all nodes within one connected component:** We can either use Breadth First or Depth First Traversal to find all nodes reachable from a given node.

Many algorithms like Prim`s Minmum Spanning Tree and Dijkstra`s Single Source Shortest Path use structure similar to Breadth First Search.

There can be many more applications as Breadth First Search is one of the core algorithm for Graphs.

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