Table of contents | |
Introduction | |
Vectors in Euclidean Geometry- Definition | |
Operations on Vectors | |
Scalars and Vectors | |
Distinguishing Scalars from Vectors |
A vector, derived from the Latin word for "carrier," serves to transport a point A to another point B. The distance between these points, known as the magnitude of the vector, defines the length of the line connecting them. Meanwhile, the orientation of the displacement from point A to point B is termed as the direction of the vector AB. Vectors, alternatively known as Euclidean vectors or Spatial vectors, find extensive utility across diverse domains such as mathematics, physics, engineering, and numerous other disciplines.
Vectors in math is a geometric entity that has both magnitude and direction. Vectors have an initial point at the point where they start and a terminal point that tells the final position of the point. Various operations can be applied to vectors such as addition, subtraction, and multiplication. We will study the operations on vectors in detail in this article.
Vectors - Examples
Vectors play an important role in physics. For example, velocity, displacement, acceleration, force are all vector quantities that have a magnitude as well as a direction.
Representation of Vectors
Vectors are usually represented in bold lowercase such as a or using an arrow over the letter as a . Vectors can also be denoted by their initial and terminal points with an arrow above them, for example, vector AB can be denoted as The standard form of representation of a vector is Here, a,b,c are real numbers and are the unit vectors along the x-axis, y-axis, and z-axis respectively.
The initial point of a vector is also called the tail whereas the terminal point is called the head. Vectors describe the movement of an object from one place to another. In the cartesian coordinate system, vectors can be denoted by ordered pairs. Similarly, vectors in 'n' dimensions can be denoted by an 'n' tuple. Vectors are also identified with a tuple of components which are the scalar coefficients for a set of basis vectors. The basis vectors are denoted as: e1 = (1,0,0), e2 = (0,1,0), e3 = (0,0,1)
Magnitude of Vectors
The magnitude of a vector can be calculated by taking the square root of the sum of the squares of its components. If (x,y,z) are the components of a vector A, then the magnitude formula of A is given by,
The magnitude of a vector is a scalar value.
Angle Between Two Vectors
The angle between two vectors can be calculated using the dot product formula. Let us consider two vectors a and b and the angle between them to be θ. Then, the dot product of two vectors is given by a·b = |a||b| cosθ. We need to determine the value of the angle θ. The angle between two vectors also indicates the directions of the two vectors. θ can be evaluated using the following formula:
θ = cos-1[(a·b)/|a||b|]
Types of Vectors
Zero Vectors
Unit Vectors
Position Vectors
Equal Vectors
Negative Vector
Parallel Vectors
Orthogonal Vectors
Co-initial Vectors
Vectors Formulas
The list of vectors formulas that we will be studying in detail further is as follows:
Properties of Vectors
The following properties of vectors help in better understanding of vectors and are useful in performing numerous arithmetic operations involving vectors.
The addition of vectors is commutative and associative.
The dot product of two vectors is a scalar and lies in the plane of the two vectors. The cross product of two vectors is a vector, which is perpendicular to the plane containing these two vectors.
Some basic operations on vectors can be performed geometrically without taking any coordinate system as a reference. These vector operations are given as addition, subtraction, and multiplication by a scalar. Also, there are two different ways to multiply two vectors together, the dot product and the cross product. These are briefly explained as given below,
Addition of Vectors
Adding vectors is similar to adding scalars. The individual components of the respective vectors are added to get the final value:
The addition of vectors is commutative and associative. There are two laws of vector addition:
Parallelogram Law of Addition of Vectors: The law states that if two co-initial vectors acting simultaneously are represented by the two adjacent sides of a parallelogram, then the diagonal of the parallelogram represents the sum of the two vectors, that is, the resultant vector starting from the same initial point.
Subtraction of Vectors
The subtraction of vectors is similar to the addition of vectors. But here only the sign of one of the vectors is changed in direction and added to the other vector.
Scalar Multiplication of Vectors
A scalar is a real number that has no direction. When a scalar is multiplied by a vector, we multiply the scalar by each component of the vector. The operation of multiplying a vector by a scalar is called scalar multiplication. a = (a1, a2, a3) = is multiplied by a scalar r, the resultant vector is:
ra = (ra1, ra2, ra3) = (ra1)e1 + (ra2)e2 + (ra3)e3
The multiplication of vectors with any scalar quantity is defined as 'scaling'. Scaling in vectors only alters the magnitude and does not affect the direction. Some properties of scalar multiplication in vectors are given as,
Scalar Triple Product of Vectors
Scalar triple product of vectors is the dot of one vector with the cross product of the other two vectors. If any two vectors in a scalar triple product are equal, then the scalar triple product is zero. If the scalar triple product is equal to zero, then the three vectors a, b, and c are said to be coplanar.
Multiplication of Vectors
Vectors can be multiplied but their methods of multiplication are slightly different from that of real numbers. There are two different ways to multiply vectors:
Dot Product of Vectors:
The individual components of the two vectors to be multiplied are multiplied and the result is added to get the dot product of two vectors.
Another way to determine the dot product of two vectors A and B is to determine the product of the magnitudes of the two vectors and the cosine of the angle between them. = |A||B| cosθ
The resultant of a dot product of two vectors is a scalar value, that is, it has no direction.
Cross Product of vectors:
The vector components are represented in a matrix and a determinant of the matrix represents the result of the cross product of the vectors.
Another way to determine the cross product of two vectors A and B is to determine the product of the magnitudes of the two vectors and the sine of the angle between them.
Components of Vectors
A vector quantity has two characteristics, magnitude, and direction, such that both the quantities are compared while comparing two vector quantities of the same type. Any vector, in a two-dimensional coordinate system, can be broken into x-component, and y-component. In the figure given below, we can observe these components - x-component, Vx and y-component, Vy for a vector,v in coordinate plane.
The values of Vx and Vy can be given as,
Vx = V·cosθ, and Vy = V.sinθ
|V| = √[Vx2 + Vy2]
Scalars, in the realm of physical quantities, lack directional attributes and are represented solely by numerical values. These values, often accompanied by unit measurements, encapsulate properties like distance, speed, time, and others. Conversely, vectors embody both magnitudes and directions, delineating quantities such as displacement, velocity, acceleration, force, and more. Basic arithmetic operations, including addition, subtraction, and multiplication, are applicable to both scalars and vectors.
The fundamental disparity between scalars and vectors lies in their treatment of directionality. Scalars remain indifferent to direction, relying solely on numerical magnitude. In contrast, vectors inherently incorporate directionality alongside magnitude. For instance, while distance and time stand as typical scalar examples, denoted by real values and their respective units, displacement and velocity exemplify vectors, characterizing both magnitude and directionality.
Illustrative Examples:
Applications of Vectors
Vectors find extensive utility in the realms of Physics and Mathematics, serving as fundamental tools for representing various physical phenomena:
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1. What is the definition of vectors in Euclidean Geometry? |
2. What are the common operations that can be performed on vectors? |
3. How are scalars different from vectors? |
4. How can vectors be distinguished from scalars in a given problem? |
5. Why are vectors important in Euclidean Geometry and various fields of science and engineering? |
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