Table of contents |
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What are Scalars? |
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What are Vectors? |
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Vector Operations |
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Component Form: Vector Algebra |
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What are Triple Products? |
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Newton's Law of Motion |
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Scalar quantity is defined as the physical quantity that has magnitude but no direction.
A vector quantity is defined as the physical quantity that has both direction as well as magnitude and follows law of vector addition.
Vectors
For example, Speed = 4 m/s (is a scalar), Velocity = 4 m/s toward north (is a vector).
Differences between scalar and vector quantities are mentioned in the table below:
Multiplication of a vector by a positive scalar a, multiplies the magnitude but leaves the direction unchanged. (If a is negative, the direction is reversed.)
Scalar multiplication is distributive:
The scalar product of two vectors is equal to the product of their magnitudes and the cosine of the smaller angle between them.
It is denoted by.(dot). The scalar or dot product of two vectors is a scalar.
A . B = AB cos θ
Law of Cosines
Let and then calculate the dot product of
with itself.
The vector product of two vectors is equal to the product of their magnitudes and the sine of the smaller angle between them. It is denoted by X (cross).
Vector Cross Product
The following results can be established:
Let and
be unit vectors parallel to the x, y, and z axis, respectively. An arbitrary vector
can be expanded in terms of these basis vectors
The numbers
are called components of
; geometrically, they are the projections of
along the three coordinate axes.
Rule 1:To add vectors, add like components.
Rule 2: To multiply by a scalar, multiply each component.
Because
are mutually perpendicular unit vectors,
Accordingly,
Rule 3: To calculate the dot product, multiply like components, and add.
In particular,
Similarly,
Rule 4: To calculate the cross product, form the determinant whose first row is
whose second row is
(in component form), and whose third row is
.
Example 1: Find the angle between the face diagonals of a cube.
Since the cross product of two vectors is itself a vector, it can be dotted or crossed with a third vector to form a triple product.
(i) Scalar triple product:
Geometrically the volume of the parallelepiped generated by
since
is the area of the base, and
is the altitude.
Evidently,
Note that the dot and cross can be interchanged:
(ii) Vector triple product:
The vector triple product can be simplified by the so-called BAC-CAB rule:
Newton's Laws of Motion are three fundamental principles that underpin classical mechanics. These laws explain how a body interacts with the forces acting upon it and how it moves as a result of those forces.
The first law states that if the net force acting on an object (the total of all forces) is zero, the object's momentum remains constant in both size and direction.
The second law states that the net force on an object is equal to the rate of change (that is, the derivative) of its linear momentum
in an inertial reference frame i.e.
If the mass is constant then the vector sum of the external forces on an object is equal to the mass m of that object multiplied by the acceleration vector
of the object
One can visualize Newton’s second law as cause and effect phenomenon where external force is equivalent to cause and resulting acceleration is its effect which is measured by a force.
In the case when the velocity is very high (close to velocity of light) Newton’s law should be modified according to special theory of relativity.
The third law states that "To every action there is an equal and opposite reaction".
The action and reaction acts on two different bodies.
Consider two bodies body one exerts a force on second body and the second body simultaneously exerts a force
equal in magnitude and opposite in direction on the first body
To summarise, here is the flowchart:
217 videos|156 docs|94 tests
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1. What is the difference between scalars and vectors? | ![]() |
2. How do you perform vector addition? | ![]() |
3. What is the component form of a vector? | ![]() |
4. What are the triple products in vector algebra? | ![]() |
5. How do vectors relate to Newton's laws of motion? | ![]() |