Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE) PDF Download

Naive and Dynamic Programming

Travelling Salesman Problem (TSP): Given a set of cities and distance between every pair of cities, the problem is to find the shortest possible route that visits every city exactly once and returns to the starting point.

Note the difference between Hamiltonian Cycle and TSP. The Hamiltoninan cycle problem is to find if there exist a tour that visits every city exactly once. Here we know that Hamiltonian Tour exists (because the graph is complete) and in fact many such tours exist, the problem is to find a minimum weight Hamiltonian Cycle.

Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)For example, consider the graph shown in figure on right side. A TSP tour in the graph is 1-2-4-3-1. The cost of the tour is 10 + 25 + 30 + 15 which is 80.
The problem is a famous NP hard problem. There is no polynomial time know solution for this problem.

Following are different solutions for the traveling salesman problem:

1. Naive Solution

  • Consider city 1 as the starting and ending point.
  • Generate all (n-1)! Permutations of cities.
  • Calculate cost of every permutation and keep track of minimum cost permutation.
  • Return the permutation with minimum cost.

Time Complexity: Θ(n!)

2. Dynamic Programming
Let the given set of vertices be {1, 2, 3, 4,….n}. Let us consider 1 as starting and ending point of output. For every other vertex i (other than 1), we find the minimum cost path with 1 as the starting point, i as the ending point and all vertices appearing exactly once. Let the cost of this path be cost(i), the cost of corresponding Cycle would be cost(i) + dist(i, 1) where dist(i, 1) is the distance from i to 1. Finally, we return the minimum of all [cost(i) + dist(i, 1)] values. This looks simple so far. Now the question is how to get cost(i)?
To calculate cost(i) using Dynamic Programming, we need to have some recursive relation in terms of sub-problems. Let us define a term C(S, i) be the cost of the minimum cost path visiting each vertex in set S exactly once, starting at 1 and ending at i.
We start with all subsets of size 2 and calculate C(S, i) for all subsets where S is the subset, then we calculate C(S, i) for all subsets S of size 3 and so on. Note that 1 must be present in every subset.
If size of S is 2, then S must be {1, i},
 C(S, i) = dist(1, i) 
Else if size of S is greater than 2.
 C(S, i) = min { C(S - {i}, j) + dis(j, i)} where j belongs to S, j != i and j != 1.
For a set of size n, we consider n-2 subsets each of size n-1 such that all subsets don’t have nth in them.
Using the above recurrence relation, we can write dynamic programming based solution. There are at most O(n*2n) subproblems, and each one takes linear time to solve. The total running time is therefore O(n2*2n). The time complexity is much less than O(n!), but still exponential. Space required is also exponential. So this approach is also infeasible even for slightly higher number of vertices.

Approximate using MST

We introduced Travelling Salesman Problem and discussed Naive and Dynamic Programming Solutions for the problem in the previous post,. Both of the solutions are infeasible. In fact, there is no polynomial time solution available for this problem as the problem is a known NP-Hard problem. There are approximate algorithms to solve the problem though. The approximate algorithms work only if the problem instance satisfies Triangle-Inequality.

1. Triangle-Inequality: The least distant path to reach a vertex j from i is always to reach j directly from i, rather than through some other vertex k (or vertices), i.e., dis(i, j) is always less than or equal to dis(i, k) + dist(k, j). The Triangle-Inequality holds in many practical situations. When the cost function satisfies the triangle inequality, we can design an approximate algorithm for TSP that returns a tour whose cost is never more than twice the cost of an optimal tour. The idea is to use Minimum Spanning Tree (MST). Following is the MST based algorithm.

2. Algorithm:

  1. Let 1 be the starting and ending point for salesman.
  2. Construct MST from with 1 as root using Prim’s Algorithm.
  3. List vertices visited in preorder walk of the constructed MST and add 1 at the end.

Let us consider the following example. The first diagram is the given graph. The second diagram shows MST constructed with 1 as root. The preorder traversal of MST is 1-2-4-3. Adding 1 at the end gives 1-2-4-3-1 which is the output of this algorithm.
Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)

In this case, the approximate algorithm produces the optimal tour, but it may not produce optimal tour in all cases.
(i) How is this algorithm 2-approximate? The cost of the output produced by the above algorithm is never more than twice the cost of best possible output. Let us see how is this guaranteed by the above algorithm.
Let us define a term full walk to understand this. A full walk is lists all vertices when they are first visited in preorder, it also list vertices when they are returned after a subtree is visited in preorder. The full walk of above tree would be 1-2-1-4-1-3-1.
(ii) Following are some important facts that prove the 2-approximateness.

  • The cost of best possible Travelling Salesman tour is never less than the cost of MST. (The definition of MST says, it is a minimum cost tree that connects all vertices).
  • The total cost of full walk is at most twice the cost of MST (Every edge of MST is visited at-most twice)
  • The output of the above algorithm is less than the cost of full walk. In above algorithm, we print preorder walk as output. In preorder walk, two or more edges of full walk are replaced with a single edge. For example, 2-1 and 1-4 are replaced by 1 edge 2-4. So if the graph follows triangle inequality, then this is always true.

From the above three statements, we can conclude that the cost of output produced by the approximate algorithm is never more than twice the cost of best possible solution.
We have discussed a very simple 2-approximate algorithm for the travelling salesman problem. There are other better approximate algorithms for the problem. For example Christofides algorithm is 1.5 approximate algorithm.

The document Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE) is a part of the Computer Science Engineering (CSE) Course Algorithms.
All you need of Computer Science Engineering (CSE) at this link: Computer Science Engineering (CSE)
81 videos|80 docs|33 tests

Top Courses for Computer Science Engineering (CSE)

81 videos|80 docs|33 tests
Download as PDF
Explore Courses for Computer Science Engineering (CSE) exam

Top Courses for Computer Science Engineering (CSE)

Signup for Free!
Signup to see your scores go up within 7 days! Learn & Practice with 1000+ FREE Notes, Videos & Tests.
10M+ students study on EduRev
Related Searches

Previous Year Questions with Solutions

,

MCQs

,

study material

,

video lectures

,

mock tests for examination

,

shortcuts and tricks

,

Important questions

,

Summary

,

practice quizzes

,

pdf

,

Semester Notes

,

Free

,

Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)

,

Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)

,

past year papers

,

Traveling Salesman Problem | Algorithms - Computer Science Engineering (CSE)

,

Objective type Questions

,

ppt

,

Exam

,

Extra Questions

,

Viva Questions

,

Sample Paper

;