Table of contents | |
Class Objects | |
The self | |
__init__ method | |
Class and Instance Variables |
A class is a user-defined blueprint or prototype from which objects are created. Classes provide a means of bundling data and functionality together. Creating a new class creates a new type of object, allowing new instances of that type to be made. Each class instance can have attributes attached to it for maintaining its state. Class instances can also have methods (defined by their class) for modifying their state.
To understand the need for creating a class let’s consider an example, let’s say you wanted to track the number of dogs that may have different attributes like breed, age. If a list is used, the first element could be the dog’s breed while the second element could represent its age. Let’s suppose there are 100 different dogs, then how would you know which element is supposed to be which? What if you wanted to add other properties to these dogs? This lacks organization and it’s the exact need for classes.
Class creates a user-defined data structure, which holds its own data members and member functions, which can be accessed and used by creating an instance of that class. A class is like a blueprint for an object.
Class Definition Syntax:
class ClassName:
# Statement-1
.
.
.
# Statement-N
Defining a class –
# Python3 program to
# demonstrate defining
# a class
class Dog:
pass
In the above example, the class keyword indicates that you are creating a class followed by the name of the class (Dog in this case).
Declaring an object –
# Python3 program to
# demonstrate instantiating
# a class
class Dog:
# A simple class
# attribute
attr1 = "mammal"
attr2 = "dog"
# A sample method
def fun(self):
print("I'm a", self.attr1)
print("I'm a", self.attr2)
# Driver code
# Object instantiation
Rodger = Dog()
# Accessing class attributes
# and method through objects
print(Rodger.attr1)
Rodger.fun()
Output:
mammal
I'm a mammal
I'm a dog
In the above example, an object is created which is basically a dog named Rodger. This class only has two class attributes that tell us that Rodger is a dog and a mammal.
When we call a method of this object as myobject.method(arg1, arg2), this is automatically converted by Python into MyClass.method(myobject, arg1, arg2) – this is all the special self is about.
# A Sample class with init method
class Person:
# init method or constructor
def __init__(self, name):
self.name = name
# Sample Method
def say_hi(self):
print('Hello, my name is', self.name)
p = Person('Nikhil')
p.say_hi()
Output:
Hello, my name is Nikhil
# Python3 program to show that the variables with a value
# assigned in the class declaration, are class variables and
# variables inside methods and constructors are instance
# variables.
# Class for Dog
class Dog:
# Class Variable
animal = 'dog'
# The init method or constructor
def __init__(self, breed, color):
# Instance Variable
self.breed = breed
self.color = color
# Objects of Dog class
Rodger = Dog("Pug", "brown")
Buzo = Dog("Bulldog", "black")
print('Rodger details:')
print('Rodger is a', Rodger.animal)
print('Breed: ', Rodger.breed)
print('Color: ', Rodger.color)
print('\nBuzo details:')
print('Buzo is a', Buzo.animal)
print('Breed: ', Buzo.breed)
print('Color: ', Buzo.color)
# Class variables can be accessed using class
# name also
print("\nAccessing class variable using class name")
print(Dog.animal)
Output:
Rodger details:
Rodger is a dog
Breed: Pug
Color: brown
Buzo details:
Buzo is a dog
Breed: Bulldog
Color: black
Accessing class variable using class name
dog
Defining instance variable using the normal method.
# Python3 program to show that we can create
# instance variables inside methods
# Class for Dog
class Dog:
# Class Variable
animal = 'dog'
# The init method or constructor
def __init__(self, breed):
# Instance Variable
self.breed = breed
# Adds an instance variable
def setColor(self, color):
self.color = color
# Retrieves instance variable
def getColor(self):
return self.color
# Driver Code
Rodger = Dog("pug")
Rodger.setColor("brown")
print(Rodger.getColor())
Output:
brown
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