The data link layer is used in a computer network to transmit the data between two devices or nodes. It divides the layer into parts such as data link control and the multiple access resolution/protocol. The upper layer has the responsibility to flow control and the error control in the data link layer, and hence it is termed as logical of data link control. Whereas the lower sub-layer is used to handle and reduce the collision or multiple access on a channel. Hence it is termed as media access control or the multiple access resolutions.
A data link control is a reliable channel for transmitting data over a dedicated link using various techniques such as framing, error control and flow control of data packets in the computer network.
When a sender and receiver have a dedicated link to transmit data packets, the data link control is enough to handle the channel. Suppose there is no dedicated path to communicate or transfer the data between two devices. In that case, multiple stations access the channel and simultaneously transmits the data over the channel. It may create collision and cross talk. Hence, the multiple access protocol is required to reduce the collision and avoid crosstalk between the channels.
For example, suppose that there is a classroom full of students. When a teacher asks a question, all the students (small channels) in the class start answering the question at the same time (transferring the data simultaneously). All the students respond at the same time due to which data is overlap or data lost. Therefore it is the responsibility of a teacher (multiple access protocol) to manage the students and make them one answer.
Following are the types of multiple access protocol that is subdivided into the different process as:
In this protocol, all the station has the equal priority to send the data over a channel. In random access protocol, one or more stations cannot depend on another station nor any station control another station. Depending on the channel's state (idle or busy), each station transmits the data frame. However, if more than one station sends the data over a channel, there may be a collision or data conflict. Due to the collision, the data frame packets may be lost or changed. And hence, it does not receive by the receiver end.
Following are the different methods of random-access protocols for broadcasting frames on the channel.
1. ALOHA Random Access Protocol
It is designed for wireless LAN (Local Area Network) but can also be used in a shared medium to transmit data. Using this method, any station can transmit data across a network simultaneously when a data frameset is available for transmission.
Aloha Rules
Pure Aloha
Whenever data is available for sending over a channel at stations, we use Pure Aloha. In pure Aloha, when each station transmits data to a channel without checking whether the channel is idle or not, the chances of collision may occur, and the data frame can be lost. When any station transmits the data frame to a channel, the pure Aloha waits for the receiver's acknowledgment. If it does not acknowledge the receiver end within the specified time, the station waits for a random amount of time, called the backoff time (Tb). And the station may assume the frame has been lost or destroyed. Therefore, it retransmits the frame until all the data are successfully transmitted to the receiver.
As we can see in the figure above, there are four stations for accessing a shared channel and transmitting data frames. Some frames collide because most stations send their frames at the same time. Only two frames, frame 1.1 and frame 2.2, are successfully transmitted to the receiver end. At the same time, other frames are lost or destroyed. Whenever two frames fall on a shared channel simultaneously, collisions can occur, and both will suffer damage. If the new frame's first bit enters the channel before finishing the last bit of the second frame. Both frames are completely finished, and both stations must retransmit the data frame.
Slotted Aloha
The slotted Aloha is designed to overcome the pure Aloha's efficiency because pure Aloha has a very high possibility of frame hitting. In slotted Aloha, the shared channel is divided into a fixed time interval called slots. So that, if a station wants to send a frame to a shared channel, the frame can only be sent at the beginning of the slot, and only one frame is allowed to be sent to each slot. And if the stations are unable to send data to the beginning of the slot, the station will have to wait until the beginning of the slot for the next time. However, the possibility of a collision remains when trying to send a frame at the beginning of two or more station time slot.
2. CSMA (Carrier Sense Multiple Access)
It is a carrier sense multiple access based on media access protocol to sense the traffic on a channel (idle or busy) before transmitting the data. It means that if the channel is idle, the station can send data to the channel. Otherwise, it must wait until the channel becomes idle. Hence, it reduces the chances of a collision on a transmission medium.
CSMA Access Modes
3. CSMA/ CD
It is a carrier sense multiple access/ collision detection network protocol to transmit data frames. The CSMA/CD protocol works with a medium access control layer. Therefore, it first senses the shared channel before broadcasting the frames, and if the channel is idle, it transmits a frame to check whether the transmission was successful. If the frame is successfully received, the station sends another frame. If any collision is detected in the CSMA/CD, the station sends a jam/ stop signal to the shared channel to terminate data transmission. After that, it waits for a random time before sending a frame to a channel.
4. CSMA/ CA
It is a carrier sense multiple access/collision avoidance network protocol for carrier transmission of data frames. It is a protocol that works with a medium access control layer. When a data frame is sent to a channel, it receives an acknowledgment to check whether the channel is clear. If the station receives only a single (own) acknowledgments, that means the data frame has been successfully transmitted to the receiver. But if it gets two signals (its own and one more in which the collision of frames), a collision of the frame occurs in the shared channel. Detects the collision of the frame when a sender receives an acknowledgment signal.
Following are the methods used in the CSMA/ CA to avoid the collision:
It is a method of reducing data frame collision on a shared channel. In the controlled access method, each station interacts and decides to send a data frame by a particular station approved by all other stations. It means that a single station cannot send the data frames unless all other stations are not approved. It has three types of controlled access: Reservation, Polling, and Token Passing.
It is a channelization protocol that allows the total usable bandwidth in a shared channel to be shared across multiple stations based on their time, distance and codes. It can access all the stations at the same time to send the data frames to the channel.
Following are the various methods to access the channel based on their time, distance and codes:
FDMA
It is a frequency division multiple access (FDMA) method used to divide the available bandwidth into equal bands so that multiple users can send data through a different frequency to the subchannel. Each station is reserved with a particular band to prevent the crosstalk between the channels and interferences of stations.
TDMA
Time Division Multiple Access (TDMA) is a channel access method. It allows the same frequency bandwidth to be shared across multiple stations. And to avoid collisions in the shared channel, it divides the channel into different frequency slots that allocate stations to transmit the data frames. The same frequency bandwidth into the shared channel by dividing the signal into various time slots to transmit it. However, TDMA has an overhead of synchronization that specifies each station's time slot by adding synchronization bits to each slot.
CDMA
The code division multiple access (CDMA) is a channel access method. In CDMA, all stations can simultaneously send the data over the same channel. It means that it allows each station to transmit the data frames with full frequency on the shared channel at all times. It does not require the division of bandwidth on a shared channel based on time slots. If multiple stations send data to a channel simultaneously, their data frames are separated by a unique code sequence. Each station has a different unique code for transmitting the data over a shared channel. For example, there are multiple users in a room that are continuously speaking. Data is received by the users if only two-person interact with each other using the same language. Similarly, in the network, if different stations communicate with each other simultaneously with different code language.
21 videos|113 docs|66 tests
|
|
Explore Courses for Computer Science Engineering (CSE) exam
|