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Short & Long Questions: Virtually True | Short & Long Answer Questions for Class 10 PDF Download

Short Answer Type

Q1: Why was the narrator attracted to the newspaper headline?
Ans: The narrator was attracted to the headline because he wanted to mow whether Sebastian Shultz mentioned in the article was the same person whom he had met earlier.

Q2: Why did the doctors feel that they needed a miracle?
Ans: 
Sebastian had been badly injured in a motorway accident and had gone into coma. His condition was described as critical though stable. The doctors did not know how to revive him. So they felt they needed a miracle for him to become normal again.

Q3: Why did the narrator gasp in amazement and feel nervous and shivery?
Ans: 
The narrator gasped because he could not understand how a boy he had come to know recently could be described as being in a coma by the newspapers.

Q4: Why does the narrator enjoy playing computer games?
Ans: 
The narrator enjoyed it because the big screen with the loud volume made him feel like he was inside the game, battling it out.

Q5: What are psycho-drive games?
Ans:
They are games played with a virtual reality visor and glove, which have the ability to change what a person can see. They control the action in the game by their thoughts.

Q6: What was the Powerbase?
Ans: 
It was the loft which had been converted into their computer room and housed the computer, that screen, the printer and other accessories.

Q7: Describe the game called Wildwest.
Ans:
It was a game that transported the player to the time of the Wild West in America when saloons existed and Sheriffs were law enforcers.

Q8: Why was the narrator surprised while playing the game Wildwest?
Ans: 
The narrator was surprised to see another Sheriff stride in, who was about his age, but did not look like a computer image.

Q9: Describe the game Dragonquest.
Ans: 
The game required the player to rescue a princess called Aurora from a wicked dragon and collect its treasure along the way. The princess, who had been imprisoned in a tall tower, was a young woman with long golden plaits.

Q10: Why was the game Jailbreak important to the narrator?
Ans:
It was important because it was a game suggested by Shultz, which the narrator had to play in the hope of . rescuing him from the trap he had got into while playing on the computer.

Long Answer Type
Q1: Michael writes a letter to Sebastian, expressing his happiness at his recovery and wondering at the adventures they seemed to have experienced during their journey through virtual reality.
Ans:

14 March, 20xx
Dear Sebastian,
It is great to hear about your recovery. We shared a strange experience. I could never imagine that such an adventure is possible. However, I thoroughly enjoyed the thrill of narrow escapes and the final rescue. I am still not sure how your memory got trapped in the computer. This incident is not easy for anyone to believe.
We must actually meet.
Regards
Michael

Q2: Sebastian writes back to Micheal, thanking him for his role in helping him escape from the weird situation he found himself in. Write the letter.
Ans:

24 March, 20xx
Dear Michael,
Thank you for your good wishes. I owe my life to you. I would have continued to stay trapped ip’the game had you not responded to my pleas. We had so many close shaves. I had given up hope of returning to the real world. It was your help that pulled me through. I still can’t believe the experiences that we had in the virtual world.

Q3: A reporter friend of Michael’s learns of the adventure Michael and Sebastian had in the virtual world. He decides to write an article in the newspaper under the heading Virtual World—A Reality?
Ans:
It is surprising to hear about the strange news of a boy trapped in virtual world. Here technology is shown as gaining an upper hand over humanity. Sebastian, a young boy of 14, hit his head on the laptop accidentally. His memory gets stored in the computer. The psycho-drive games played by Michael hold the key to these strange occurrences and can lead to the final escape.

Q4: Michael’s father learns of his son’s escapade and decides to send the games back to the shop. Write the letter giving details why you feel the games are dangerous for young children.
Ans:
I had bought these games from the stall at the Computer Fair but now I want to return the games as I think them to be unsuitable for young children. It should have an age limit specified on the labels as the kids get too involved as the virtual becomes real for them. They lose track of reality and the games are too violent and stressful as the boundaries between virtual and real are less defined and kids believe what they see.

Q5: Write a debate on ‘Computer games are dangerous’.
Ans:
For: They appear to be harmless fun, but actually pose a danger as they involve people in a world that is not real. Children get attracted to these violent games and forget about reality. It affects their social skills and creates behavioural problems. Newer technology makes such games unpredictable, causing unknown harm and even long term side-effects.
Against: The world has changed and the games have always been a way of developing skills. In a changing, digital world, virtual games actually prepare you for the world and help you develop complex problem solving abilities. It gives a taste of harmless adventure with no danger involved.

Q6: Will power and determination bring success against all odds. Comment with reference to Virtually True.
Ans:
The story Virtually True teaches us the lesson of perseverance. It shows us how will power and determination helps an individual achieve what he strives for.Sebastian Shultz, who is very fond of virtual games, meets with an accident while playing one. His head bangs against his seat and he loses consciousness but his memory gets automatically saved in the game drive. Doctors inform his father that Sebastian has gone into coma.
Michael buys Sebastian’s games from the computer fair. When Michael starts the game on his computer, Sebastian’s memory stars to work and he asks Michael to help him retrieve his memory. Michael tries to Jielp him in the games—Wild-West Guns, Dragonquest and Jailbreak but he fails. But at last, in the game Warzone he gets success, and rescues Sebastian Shultz. Thus, his perseverance helps him succeed in his endeavour.

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