It is obvious in scalar algebra, that 3+4 = 7. But if for instance we assume that 3 and 4 are vectors rather than scalars, then 3+4 could be anything between -7 to +7. Sounds interesting !
This is the real power of vectors. Let's learn about vectors!
Vectors and their Representation
A quantity is said to be a vector if it satisfies the following conditions: (a) It obeys the law of parallelogram addition (discussed later in document). (b) It has a specified direction.
A vector is represented by a line with an arrowhead.
The point O from which the arrow starts is called the tail or initial point, or origin of the vector.
Point A, where the arrow ends, is called the tip or head or terminal point of the vector.
A vector displaced parallel to itself remains unchanged.
Types of Vectors
Types of Vectors
Laws of Addition and Subtraction of Vectors
1. Triangle Law of Vector Addition of Two Vectors
When two non-zero vectors are represented by two sides of a triangle taken in the same order, the resultant vector can be determined by the closing side of the triangle in the opposite direction.
Mathematically, this is expressed as:
Steps for adding two vectors representing same physical quantity by triangle law:
Keep vectors such that tail of one vector coincides with head of others.
Join tail of first to head of the other by a line with arrow at head of the second.
This new vector is the sum of two vectors. (also called resultants)
Magnitude of the Resultant Vector
In triangle ABN:
The cosine of the angle θ is given by:
⇒ AN = B Cosθ
The sine of the angle
Direction of resultant vectors:
If θ is angle between and then
MULTIPLE CHOICE QUESTION
Try yourself: Which law of vector addition states that when two non-zero vectors are represented by two sides of a triangle taken in the same order, the resultant vector can be determined by the closing side of the triangle in the opposite direction?
A
Parallelogram Law
B
Triangle Law
C
Commutative Law
D
Associative Law
Correct Answer: B
- The Triangle Law of Vector Addition states that when two non-zero vectors are represented by two sides of a triangle taken in the same order, the resultant vector can be determined by the closing side of the triangle in the opposite direction. - This law helps in finding the resultant vector when two vectors are added together.
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2. Polygon Law of Vector Addition
When several non-zero vectors are represented by the sides of an nnn-sided polygon, the resultant vector can be determined by the closing side of the polygon, which corresponds to the n side, taken in the opposite direction.
The resultant is given by:
This law is used for adding more than two vectors.
This is extension of triangle law of addition.
We keep on arranging vectors such that tail of next vector lies on head of former.
When we connect the tail of first vector to head off last, we get resultant of all the vectors.
Note:
Resultant of two unequal vectors can not be zero.
Resultant of three co-planar vectors may or may not be zero.
Resultant of three non co-planar vectors can not be zero.
3. Parallelogram Law of Vector Addition
When two non-zero vectors are depicted as the two adjacent sides of a parallelogram, the resultant vector is represented by the diagonal of the parallelogram that passes through the intersection point of the two vectors.
Steps :
Keep two vectors such that their tails coincide.
Draw parallel vectors to both of them considering both of them as sides of a parallelogram.
Then the diagonal drawn from the point where tails coincide represents the sum of two vectors, with its tail at point of coincidence of the two vectors.
Magnitude of resultant vectors:
In triangle ONC:
Special cases: (i) R = A + B when θ = 0°
(ii) R = A - B when θ = 180°
(iii)
Direction of resultant vectors:
Important points :
To a vector, only a vector of same type can be added that represents the same physical quantity and the resultant is also a vector of the same type.
As R = [A2 + B2 + 2AB cosθ]1/2 so R will be maximum when, cosθ = max = 1,
i.e., θ = 0º, i.e. vectors are like or parallel and Rmax = A + B.
and angle between them θ then R =
and angle between them π -θ then R =
The resultant will be minimum if, cos θ = min = -1, i.e., θ = 180º, i.e. vectors are antiparallel and Rmin = A -B.
If the vectors A and B are orthogonal, i.e., θ = 90º,
As previously mentioned that the resultant of two vectors can have any value from (A -B) to (A + B) depending on the angle between them and the magnitude of resultant decreases as q increases 0º to 180º.
Minimum number of unequal coplanar vectors whose sum can be zero is three.
The resultant of three non-coplanar vectors can never be zero, or minimum number of non coplanar vectors whose sum can be zero is four.
Subtraction of Vectors
Negative of a vector say is a vector of the same magnitude as vector but pointing in a direction opposite to that of .
Thus, can be written as or is really the vector addition of and .
Suppose angle between two vectors and is θ. Then angle between and will be 180° -θ as shown in figure.
Magnitude of will be thus given by
S = =
or S = ...(i)
tanα = = ...(ii)
or tanβ = = ...(iii)
MULTIPLE CHOICE QUESTION
Try yourself: What is the resultant vector when two non-zero vectors are represented by the two adjacent sides of a parallelogram?
A
The closing side of the polygon
B
The diagonal of the parallelogram
C
The n side taken in the opposite direction
D
The intersection point of the two vectors
Correct Answer: B
- Keep two vectors such that their tails coincide. - Draw parallel vectors to both of them considering both of them as sides of a parallelogram. - The diagonal drawn from the point where tails coincide represents the sum of two vectors, with its tail at point of coincidence of the two vectors.
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Ex 1. Two vectors of 10 units & 5 units make an angle of 120° with each other. Find the magnitude & angle of resultant with vector of 10 unit magnitude.
Sol: Given,
a = 10 units, b = 5 units and angle = 120º
Magnitude is given by,
=
Angle of resultant with vector of 10 unit magnitude will be,
⇒ α = 30°
[Here shows what is angle between both vectors = 120° and not 60°]
Note: can also be found by making triangles as shown in the figure. (a) and (b)
Or
Ex 2.Two vectors of equal magnitude 2 are at an angle of 60° to each other find magnitude of their sum & difference.
Sol. Given,
a = b = 2 units and angle = 60º
Magnitude is given by,
Ex 3. Find and in the diagram shown in figure. Given A = 4 units and B = 3 units.
Sol. Addition :
R =
= = units
tanα = = = 0.472
a = tan-1(0.472) = 25.3°
Thus, resultant of and is units at angle 25.3° from in the direction shown in figure.
Subtraction :
S =
= =
and tanθ =
= = 1.04
∴ α = tan-1 (1.04) = 46.1°
Thus, is units at 46.1° from in the direction shown in figure.
Position Vector
Position vector is a vector that gives the position of a point with respect to the origin of the coordinate system.
The magnitude of the position vector is the distance of the point P from the origin O. Vector OP is the position vector that gives the position of the particle with reference to O.
MULTIPLE CHOICE QUESTION
Try yourself: What is the magnitude of the resultant vector when two vectors of 6 units and 8 units are at an angle of 45 degrees to each other?
A
7 units
B
10 units
C
4 units
D
14 units
Correct Answer: B
- Calculate the magnitude of the resultant vector using the formula: R = ?(a^2 + b^2 + 2abcos?) - Substitute the values: R = ?(6^2 + 8^2 + 2*6*8*cos(45?)) - R = ?(36 + 64 + 96?2) - R = ?(100 + 96?2) - R ? 10 units - Therefore, the magnitude of the resultant vector is 10 units.
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Resolution of Vectors Into Component
If the resultant, then conversely i.e. the vector can be split up so that the vector sum of the split parts equals the original vector If the split parts are mutually perpendicular then they are known as components of and this process is known as resolution.
Since R and θ are usually known, Equation (ii) and (iii) give the magnitude of the components of along x and y axes respectively.
A vector is resolved into its components, the components themselves can be used to specify the vector as:
The magnitude of the vector is obtained by squaring and adding equation (ii) and (iii), i.e.
2. The direction of the vector is obtained by dividing equation (iii) by (ii), i.e.
Products of Vectors
There are two kinds of multiplication for vectors. One kind of multiplication is the scalar product, also known as the dot product.
The other kind of multiplication is the vector product, also known as the cross product.
The scalar product of vectors is a number (scalar).
The vector product of vectors is a vector.
The scalar product is discussed in detail in the document: Scalar Product of Vector.
The vector product is discussed in detail in the document: Cross Product of Vector.
The document Vectors and their Addition & Subtraction is a part of the NEET Course Physics Class 11.
1. What are vectors and how are they represented in physics?
Ans. Vectors are quantities that have both magnitude and direction. They are typically represented graphically by arrows, where the length of the arrow indicates the magnitude and the direction of the arrow indicates the direction of the vector. In mathematics, vectors can also be represented in component form using coordinates, such as (x, y) in two dimensions or (x, y, z) in three dimensions.
2. What are the laws of addition and subtraction of vectors?
Ans. The laws of addition and subtraction of vectors are based on the triangle law and the parallelogram law. According to the triangle law, if two vectors are represented as two sides of a triangle, their resultant can be obtained by completing the triangle. The parallelogram law states that if two vectors are represented as adjacent sides of a parallelogram, their resultant is the diagonal of the parallelogram. For subtraction, one can reverse the direction of the vector to be subtracted and then apply the addition rules.
3. How do you subtract vectors?
Ans. To subtract vectors, you can use the following steps: First, reverse the direction of the vector you want to subtract. This can be done by multiplying the vector by -1. Then, use the vector addition rules to add the reversed vector to the original vector. The resulting vector will be the difference between the two original vectors.
4. What is the resolution of vectors into components?
Ans. The resolution of vectors into components involves breaking a vector down into its horizontal and vertical components. This is typically done using trigonometric functions. For example, if a vector makes an angle θ with the horizontal axis, its horizontal component can be found using the cosine function (Vx = V cos θ) and its vertical component can be found using the sine function (Vy = V sin θ). This allows for easier analysis of vector problems in two dimensions.
5. What are the different products of vectors?
Ans. There are two primary types of vector products: the dot product and the cross product. The dot product of two vectors results in a scalar and is calculated as A · B = |A| |B| cos θ, where θ is the angle between the vectors. The cross product results in another vector and is calculated as A × B = |A| |B| sin θ n, where n is a unit vector perpendicular to the plane formed by A and B. The dot product measures the extent to which two vectors align, while the cross product measures the area of the parallelogram formed by the two vectors.
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