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Races and Games of Skill

Races and Games

A race or a games of skill includes the contestants in a contest and their skill in the concerned contest/game.

Important Terms

  1. Races: A contest of speed in running, riding, driving, sailing or rowing is called a race.
  2. Race Course: The ground or path on which contests are made is called a race course.
  3. Starting Point: The exact point/place from where a race begins, is called starting point.
  4. Finishing Point: The exact point/place where a race ends, is known as finishing point
  5. Winning Point or Goal: A person who reaches the finishing point first, is called the winner.
  6. Note: For a winner, finishing point is as same as the winning point/goal.

  7. Winner: The person who first reaches the winning point is called a winner.
  8. Dead Heat Race: If all the persons contesting a race reach the goal exactly at the same time, the race is said to be dead heat race.
  9. Start: Suppose A and B are two contestants in a race. If before the start of the race, A is at the starting point and B is ahead of A by 12 metres, then we say that 'A gives B, a start of 12 metres'.
  10. To cover a race of 100 metres in this case, A will have to cover 100 metres while B will have to cover only (100 - 12) = 88 metres.

    In a 100 race, 'A can give B 12 m' or 'A can give B a start of 12 m' or 'A beats B by 12 m' means that while A runs 100 m, B runs (100 - 12) = 88 m.

  11. Games:'A game of 100, means that the person among the contestants who scores 100 points first is the winner'.
  12. If A scores 100 points while B scores only 80 points, then we say that 'A can give B 20 points'.

TIPS on cracking Aptitude Questions on Races and Games

Tip #1: Acquaint yourself with the terms

  • Dead Heat Race: A race in which all the contestants reach the Goal at the same time.
  • Start: If A and B are two contestants in a race, such that before the start of the race, A is at the starting point and B is ahead of A by 12 meters, then we say that 'A gives B a start of 12 meters'.
  • Game: A game of 100, means that the person among the contestants who scores 100 points first is the winner. If A scores 100 points while B scores only 80 points, then we say that 'A can give B 20 points'. This implies that if A actually gave B a start of 20 points, then the contest would result in a dead heat.

Tip #2: Assume that the speed or the scoring rate for each player is constant

Question: In a game of 100 points, A can give B 20 points and C 28 points. How many points can B give C?
Solution:
By the time A scores 100 points, B scores only 80 and C scores only 72 points.
Let the Scoring Rate of A be Sa. (Scoring Rate = score/ time)
Scoring Rate of B, Sb = 80/100 x Sa = 0.8 Sa
Scoring Rate of C, Sc = 72/100 x Sa = 0.72 Sa
Time taken for B to get 100 points = 100/Sb = 100/ (0.8 x Sa)
Score taken by C in this time period = Sc x 100/ (0.8 x Sa) = 72/0.8 = 90
Thus, B can give C 10 points.

Question: In a 200 m race A beats B by 35 m or 7 sec. Find A's time over the course.
Solution:
By the time A completes the race, B is 35m behind A and would take 7 more seconds to complete the race.
=> B can run 35 m in 7 s. Thus, B's speed = 35 / 7 = 5 m/s.
Time taken by B to finish the race = 200 / 5 = 40 s.
Thus, A's time over the course = (40 - 7)s = 33 s.

Tip #3: If A runs x times faster than B, A's speed is actually 1+x the speed of B

Question: A runs 1? times as fast as B. If A gives B a start of 80 m, how far must the winning post be so that A and B might reach it at the same time?
Solution:
Speed of A, Sa = 5/3 x Sb
Let the distance of the course be 'd' meters
Time taken by A to cover distance 'd' = Time taken by B to cover distance'd-80'
d/[5/3 x Sb] = (d-80)/Sb
3d = 5d - 400
⇒ 2d = 640 ⇒ d = 200m

Question: A runs 1? times faster than B. If A gives B a start of 80 m, how far must the winning post be so that A and B might reach it at the same time?
Solution:
Speed of A, Sa = (1 + 5/3) x Sb = 8/3 x Sb
Let the distance of the course be 'd' meters
Time taken by A to cover distance 'd' = Time taken by B to cover distance 'd-80'
d/[8/3 x Sb] = (d-80)/Sb
3d = 8d - 640
⇒ 5d = 640 ⇒ d = 128m
Note: Here, A 5/3 times faster than B, i.e., A's speed = B's speed + 5/3 times B's speed = 8/3 times B's speed.

The document Races and Games of Skill is a part of the SSC CGL Course Quantitative Aptitude for SSC CGL.
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FAQs on Races and Games of Skill

1. What are the key concepts to understand when solving problems related to races and games?
Ans. The key concepts include understanding relative speed, the time taken to complete a race, and the distances covered by participants. Important formulas involve calculating speed as distance divided by time and using ratios to compare different participants' speeds.
2. How can I approach a question involving two runners starting at the same point but running different distances?
Ans. First, determine the speeds of both runners. Then, set up equations based on the distances they cover over time. Use the formula Distance = Speed × Time to find the time taken by each runner to complete their respective distances. Equate the times if needed to find the point of intersection or the winner.
3. What strategies can I use to solve problems that involve multiple participants in a race?
Ans. Break down the problem by analyzing each participant's speed and distance. Create a table to compare their performances, and use ratios to simplify calculations. Additionally, look for patterns and relationships between different participants to make predictions about outcomes.
4. In games of skill, how do I determine the winner if players have different probabilities of winning?
Ans. Calculate the expected outcomes based on the probabilities assigned to each player. You can use the formula for expected value, which multiplies each outcome by its probability and sums them up. This helps in assessing which player is more likely to win based on their skill levels.
5. What role do time and speed play in solving race-related aptitude questions?
Ans. Time and speed are fundamental in determining the outcomes of races. Understanding how to manipulate these two variables allows you to calculate distances or predict the winner. Speed calculations, whether constant or variable, directly influence the time taken by participants to complete a race, making them essential for solving these problems effectively.
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