Kinematics: Linear Motion
Fundamental Kinematic Variables
- Position (x): Location of an object in space; SI unit: meters (m)
- Displacement (Δx): Change in position; vector quantity; SI unit: meters (m)
\[\Delta x = x_f - x_i\]
where \(x_f\) = final position, \(x_i\) = initial position
- Distance: Total path length traveled; scalar quantity; SI unit: meters (m)
- Velocity (v): Rate of change of position; vector quantity; SI unit: m/s
\[v = \frac{\Delta x}{\Delta t}\]
- Speed: Magnitude of velocity; scalar quantity; SI unit: m/s
- Acceleration (a): Rate of change of velocity; vector quantity; SI unit: m/s²
\[a = \frac{\Delta v}{\Delta t}\]
Kinematic Equations for Constant Acceleration
Valid only when acceleration is constant
- Equation 1 (Velocity-Time):
\[v_f = v_i + at\]
where \(v_f\) = final velocity, \(v_i\) = initial velocity, \(a\) = acceleration, \(t\) = time
- Equation 2 (Position-Time):
\[x = x_i + v_i t + \frac{1}{2}at^2\]
where \(x\) = final position, \(x_i\) = initial position
- Equation 3 (Velocity-Position):
\[v_f^2 = v_i^2 + 2a\Delta x\]
Note: Use when time is unknown or not needed
- Equation 4 (Average Velocity):
\[v_{avg} = \frac{v_i + v_f}{2}\]
Valid only for constant acceleration
- Equation 5 (Displacement using Average Velocity):
\[\Delta x = v_{avg} \cdot t = \frac{(v_i + v_f)}{2} \cdot t\]
Free Fall Motion
Special case of constant acceleration where a = g
- Acceleration due to gravity (g):
\[g = 9.8 \text{ m/s}^2 \approx 10 \text{ m/s}^2\]
Direction: Always points downward toward Earth's center
- Free fall equations: Replace \(a\) with \(g\) (or -g depending on coordinate system)
\[v_f = v_i + gt\]
\[y = y_i + v_i t + \frac{1}{2}gt^2\]
\[v_f^2 = v_i^2 + 2g\Delta y\]
Convention: Often use y for vertical position; choose + or - for g based on coordinate system
- At maximum height: \(v = 0\)
- Time to reach maximum height:
\[t_{max} = \frac{v_i}{g}\]
(when thrown upward with initial velocity \(v_i\))
- Maximum height:
\[h_{max} = \frac{v_i^2}{2g}\]
- Symmetry property: Time up = Time down; Speed going up at height h = Speed coming down at height h
Projectile Motion
Fundamental Principles
- Independence of motion: Horizontal and vertical motions are independent
- Horizontal motion: Constant velocity (no acceleration, neglecting air resistance)
- Vertical motion: Constant acceleration due to gravity
- Time of flight: Same for both horizontal and vertical components
Component Analysis
Initial Velocity Components (launch angle θ from horizontal):
- Horizontal component:
\[v_{ix} = v_i \cos\theta\]
- Vertical component:
\[v_{iy} = v_i \sin\theta\]
Horizontal Motion Equations
- Horizontal velocity: \(v_x = v_{ix} = \text{constant}\)
- Horizontal displacement:
\[x = v_{ix} \cdot t = v_i \cos\theta \cdot t\]
Vertical Motion Equations
- Vertical velocity:
\[v_y = v_{iy} - gt = v_i \sin\theta - gt\]
- Vertical displacement:
\[y = v_{iy} t - \frac{1}{2}gt^2 = v_i \sin\theta \cdot t - \frac{1}{2}gt^2\]
- Vertical velocity-position relation:
\[v_y^2 = v_{iy}^2 - 2g\Delta y\]
Key Projectile Motion Formulas
- Time of flight (returns to same height):
\[t_{total} = \frac{2v_i \sin\theta}{g}\]
- Maximum height:
\[h_{max} = \frac{v_i^2 \sin^2\theta}{2g}\]
- Range (horizontal distance):
\[R = \frac{v_i^2 \sin(2\theta)}{g}\]
Maximum range occurs at θ = 45°
- Velocity magnitude at any time:
\[v = \sqrt{v_x^2 + v_y^2}\]
- Angle of velocity at any time:
\[\tan\phi = \frac{v_y}{v_x}\]
where φ is measured from horizontal
Newton's Laws of Motion
Newton's First Law (Law of Inertia)
- Statement: An object at rest stays at rest, and an object in motion stays in motion with constant velocity, unless acted upon by a net external force
- Mathematical expression: If \(\sum \vec{F} = 0\), then \(\vec{v} = \text{constant}\)
- Inertia: Tendency of an object to resist changes in motion; proportional to mass
Newton's Second Law
- Fundamental form:
\[\sum \vec{F} = m\vec{a}\]
where \(\sum \vec{F}\) = net force (N), \(m\) = mass (kg), \(\vec{a}\) = acceleration (m/s²)
- Component form:
\[\sum F_x = ma_x\]
\[\sum F_y = ma_y\]
- Alternative form (momentum):
\[\sum \vec{F} = \frac{d\vec{p}}{dt}\]
where \(\vec{p}\) = momentum
- Weight:
\[W = mg\]
where \(W\) = weight (N), \(g\) = 9.8 m/s²
Newton's Third Law
- Statement: For every action force, there is an equal and opposite reaction force
- Mathematical expression:
\[\vec{F}_{AB} = -\vec{F}_{BA}\]
where \(\vec{F}_{AB}\) is force on object A by object B
- Key point: Action-reaction pairs act on different objects
Forces and Applications
Friction
Static Friction (object at rest):
- Maximum static friction:
\[f_s \leq \mu_s N\]
where \(f_s\) = static friction force, \(\mu_s\) = coefficient of static friction, \(N\) = normal force
- At the threshold of motion: \(f_s = \mu_s N\)
Kinetic Friction (object in motion):
- Kinetic friction force:
\[f_k = \mu_k N\]
where \(f_k\) = kinetic friction force, \(\mu_k\) = coefficient of kinetic friction
- Important: Generally \(\mu_k <>
- Direction: Always opposes motion
Inclined Plane
Forces on an inclined plane (angle θ from horizontal):
- Weight component parallel to incline:
\[F_{\parallel} = mg\sin\theta\]
- Weight component perpendicular to incline:
\[F_{\perp} = mg\cos\theta\]
- Normal force (no acceleration perpendicular to surface):
\[N = mg\cos\theta\]
- Friction force on incline:
\[f = \mu N = \mu mg\cos\theta\]
- Acceleration down frictionless incline:
\[a = g\sin\theta\]
- Acceleration with friction:
\[a = g(\sin\theta - \mu_k\cos\theta)\]
(down the incline)
Tension
- Tension in rope/string: Force transmitted through rope; pulls equally on objects at both ends
- Massless rope: Tension is same throughout the rope
- Rope with mass: Tension varies along length
- Over massless, frictionless pulley: Tension is same on both sides
Normal Force
- Definition: Perpendicular contact force exerted by a surface
- On horizontal surface (no vertical acceleration): \(N = mg\)
- In elevator accelerating upward: \(N = m(g + a)\)
- In elevator accelerating downward: \(N = m(g - a)\)
- On incline: \(N = mg\cos\theta\)
Circular Motion
Uniform Circular Motion
Constant speed in circular path
- Centripetal acceleration:
\[a_c = \frac{v^2}{r}\]
where \(v\) = tangential speed, \(r\) = radius of circular path
- Alternative form:
\[a_c = \omega^2 r\]
where \(\omega\) = angular velocity (rad/s)
- Centripetal force:
\[F_c = \frac{mv^2}{r} = m\omega^2 r\]
Direction: Always points toward center of circle
- Period (T): Time for one complete revolution
\[T = \frac{2\pi r}{v}\]
- Frequency (f): Number of revolutions per unit time
\[f = \frac{1}{T}\]
SI unit: Hz (s-1)
- Angular velocity:
\[\omega = \frac{2\pi}{T} = 2\pi f = \frac{v}{r}\]
SI unit: rad/s
- Relationship between linear and angular velocity:
\[v = \omega r\]
Vertical Circular Motion
- At the top of circle:
\[F_c = mg + N = \frac{mv^2}{r}\]
(both weight and normal force point toward center)
- At the bottom of circle:
\[F_c = N - mg = \frac{mv^2}{r}\]
(normal force points toward center, weight points away)
- Minimum speed at top (for N ≥ 0):
\[v_{min} = \sqrt{gr}\]
Banked Curves
For a banked curve with angle θ (no friction):
- Ideal banking angle:
\[\tan\theta = \frac{v^2}{rg}\]
where \(v\) = speed, \(r\) = radius of curve
- Ideal speed for given angle:
\[v = \sqrt{rg\tan\theta}\]
Work, Energy, and Power
Work
- Work done by constant force:
\[W = \vec{F} \cdot \vec{d} = Fd\cos\theta\]
where \(F\) = force magnitude, \(d\) = displacement magnitude, \(\theta\) = angle between force and displacement
SI unit: Joule (J) = N·m
- When force parallel to displacement: \(W = Fd\) (θ = 0°)
- When force perpendicular to displacement: \(W = 0\) (θ = 90°)
- When force opposite to displacement: \(W = -Fd\) (θ = 180°)
- Work by variable force:
\[W = \int_{x_i}^{x_f} F \, dx\]
(Equals area under F vs. x graph)
- Net work (work-energy theorem):
\[W_{net} = \Delta KE = KE_f - KE_i\]
Kinetic Energy
- Kinetic energy:
\[KE = \frac{1}{2}mv^2\]
where \(m\) = mass (kg), \(v\) = speed (m/s)
SI unit: Joule (J)
- Work-Energy Theorem:
\[W_{net} = \Delta KE = \frac{1}{2}mv_f^2 - \frac{1}{2}mv_i^2\]
Potential Energy
Gravitational Potential Energy:
- Near Earth's surface:
\[PE_g = mgh\]
where \(h\) = height above reference point, \(g\) = 9.8 m/s²
SI unit: Joule (J)
- Change in gravitational PE:
\[\Delta PE_g = mg\Delta h\]
- Work by gravity:
\[W_g = -\Delta PE_g = -mg\Delta h\]
Elastic Potential Energy:
- Spring potential energy:
\[PE_s = \frac{1}{2}kx^2\]
where \(k\) = spring constant (N/m), \(x\) = displacement from equilibrium
SI unit: Joule (J)
- Hooke's Law (restoring force):
\[F_s = -kx\]
Negative sign indicates force opposes displacement
Conservation of Energy
- Mechanical Energy:
\[E = KE + PE\]
- Conservation of Mechanical Energy (no non-conservative forces):
\[E_i = E_f\]
\[KE_i + PE_i = KE_f + PE_f\]
\[\frac{1}{2}mv_i^2 + mgh_i = \frac{1}{2}mv_f^2 + mgh_f\]
- With non-conservative forces (friction, air resistance):
\[E_i = E_f + W_{nc}\]
where \(W_{nc}\) = work done by non-conservative forces (energy lost)
- Energy dissipated by friction:
\[E_{friction} = f_k \cdot d\]
where \(d\) = distance traveled
Power
- Average power:
\[P_{avg} = \frac{W}{\Delta t}\]
where \(W\) = work done, \(\Delta t\) = time interval
SI unit: Watt (W) = J/s
- Instantaneous power:
\[P = \frac{dW}{dt} = \vec{F} \cdot \vec{v} = Fv\cos\theta\]
where \(\theta\) = angle between force and velocity
- When force parallel to velocity:
\[P = Fv\]
- Power in terms of energy:
\[P = \frac{\Delta E}{\Delta t}\]
- Efficiency:
\[\text{Efficiency} = \frac{P_{out}}{P_{in}} = \frac{W_{out}}{W_{in}}\]
Often expressed as percentage
Momentum and Collisions
Linear Momentum
- Momentum:
\[\vec{p} = m\vec{v}\]
SI unit: kg·m/s
Vector quantity in same direction as velocity
- Newton's Second Law (momentum form):
\[\sum \vec{F} = \frac{d\vec{p}}{dt} = \frac{\Delta \vec{p}}{\Delta t}\]
- Impulse:
\[\vec{J} = \sum \vec{F} \cdot \Delta t = \Delta \vec{p}\]
SI unit: N·s = kg·m/s
- Impulse-Momentum Theorem:
\[\vec{J} = \Delta \vec{p} = m\vec{v}_f - m\vec{v}_i\]
- For variable force:
\[J = \int_{t_i}^{t_f} F \, dt\]
(Area under F vs. t graph)
Conservation of Momentum
- Law of Conservation of Momentum: When net external force is zero:
\[\vec{p}_{total,i} = \vec{p}_{total,f}\]
\[\sum m_i \vec{v}_i = \sum m_f \vec{v}_f\]
- For two-object system:
\[m_1 \vec{v}_{1i} + m_2 \vec{v}_{2i} = m_1 \vec{v}_{1f} + m_2 \vec{v}_{2f}\]
- Component form: Applies separately to x and y directions
\[p_{x,i} = p_{x,f}\]
\[p_{y,i} = p_{y,f}\]
Collisions
Elastic Collisions (both momentum and kinetic energy conserved):
- Momentum conservation:
\[m_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}\]
- Kinetic energy conservation:
\[\frac{1}{2}m_1 v_{1i}^2 + \frac{1}{2}m_2 v_{2i}^2 = \frac{1}{2}m_1 v_{1f}^2 + \frac{1}{2}m_2 v_{2f}^2\]
- Relative velocity relationship:
\[v_{1i} - v_{2i} = -(v_{1f} - v_{2f})\]
(Relative velocity reverses in elastic collision)
- Equal mass elastic collision (m1 = m2, object 2 initially at rest):
Object 1 stops: \(v_{1f} = 0\)
Object 2 moves with initial velocity of object 1: \(v_{2f} = v_{1i}\)
Inelastic Collisions (only momentum conserved, KE not conserved):
- Momentum conservation:
\[m_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}\]
- Kinetic energy lost:
\[\Delta KE = KE_f - KE_i <>
Perfectly Inelastic Collisions (objects stick together):
- Final velocity (objects move together):
\[m_1 v_{1i} + m_2 v_{2i} = (m_1 + m_2)v_f\]
\[v_f = \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}\]
- Maximum kinetic energy lost (compared to other inelastic collisions)
Center of Mass
- Center of mass position (one dimension):
\[x_{cm} = \frac{m_1 x_1 + m_2 x_2 + ... + m_n x_n}{m_1 + m_2 + ... + m_n} = \frac{\sum m_i x_i}{\sum m_i}\]
- Center of mass position (two dimensions):
\[x_{cm} = \frac{\sum m_i x_i}{M_{total}}\]
\[y_{cm} = \frac{\sum m_i y_i}{M_{total}}\]
- Velocity of center of mass:
\[\vec{v}_{cm} = \frac{\sum m_i \vec{v}_i}{M_{total}} = \frac{\vec{p}_{total}}{M_{total}}\]
- For isolated system: Center of mass moves with constant velocity (or remains at rest)
Rotational Motion (Translational Analogs)
Rotational Kinematics
- Angular displacement (θ): SI unit: radians (rad)
\[\Delta\theta = \theta_f - \theta_i\]
- Angular velocity (ω):
\[\omega = \frac{d\theta}{dt} = \frac{\Delta\theta}{\Delta t}\]
SI unit: rad/s
- Angular acceleration (α):
\[\alpha = \frac{d\omega}{dt} = \frac{\Delta\omega}{\Delta t}\]
SI unit: rad/s²
- Relationship to linear quantities:
Arc length: \(s = r\theta\) (θ in radians)
Linear velocity: \(v = r\omega\)
Tangential acceleration: \(a_t = r\alpha\)
- Period and frequency:
\[T = \frac{2\pi}{\omega}\]
\[f = \frac{1}{T} = \frac{\omega}{2\pi}\]
Rotational Kinematic Equations (Constant Angular Acceleration)
- Angular velocity:
\[\omega_f = \omega_i + \alpha t\]
- Angular displacement:
\[\theta = \theta_i + \omega_i t + \frac{1}{2}\alpha t^2\]
- Velocity-displacement relation:
\[\omega_f^2 = \omega_i^2 + 2\alpha\Delta\theta\]
Moment of Inertia
- Definition (rotational analog of mass):
\[I = \sum m_i r_i^2\]
For continuous object: \(I = \int r^2 \, dm\)
SI unit: kg·m²
- Common moments of inertia (about center of mass):
Point mass at distance r: \(I = mr^2\)
Thin rod (axis through center, perpendicular): \(I = \frac{1}{12}ML^2\)
Thin rod (axis through end): \(I = \frac{1}{3}ML^2\)
Solid cylinder/disk (axis through center): \(I = \frac{1}{2}MR^2\)
Hollow cylinder (axis through center): \(I = MR^2\)
Solid sphere (axis through center): \(I = \frac{2}{5}MR^2\)
Hollow sphere (axis through center): \(I = \frac{2}{3}MR^2\)
- Parallel Axis Theorem:
\[I = I_{cm} + Md^2\]
where \(I_{cm}\) = moment of inertia about center of mass, \(d\) = distance between parallel axes
Torque
- Torque (rotational analog of force):
\[\tau = r F \sin\theta = rF_{\perp}\]
where \(r\) = distance from axis, \(F\) = force, \(\theta\) = angle between r and F
SI unit: N·m
- Alternative form:
\[\tau = r_{\perp} F\]
where \(r_{\perp}\) = perpendicular distance (lever arm)
- Newton's Second Law for rotation:
\[\sum \tau = I\alpha\]
- Sign convention: Counterclockwise torque typically positive, clockwise negative
Rotational Dynamics and Energy
- Rotational kinetic energy:
\[KE_{rot} = \frac{1}{2}I\omega^2\]
- Total kinetic energy (rolling object):
\[KE_{total} = KE_{trans} + KE_{rot} = \frac{1}{2}mv^2 + \frac{1}{2}I\omega^2\]
- For rolling without slipping:
\[v = r\omega\]
\[KE_{total} = \frac{1}{2}mv^2 + \frac{1}{2}I\left(\frac{v}{r}\right)^2\]
- Work done by torque:
\[W = \tau \Delta\theta\]
- Rotational power:
\[P = \tau \omega\]
- Angular momentum:
\[L = I\omega\]
SI unit: kg·m²/s
- Conservation of angular momentum (when net external torque = 0):
\[L_i = L_f\]
\[I_i \omega_i = I_f \omega_f\]
- Torque and angular momentum:
\[\sum \tau = \frac{dL}{dt}\]
Gravity and Orbital Motion
Universal Gravitation
- Newton's Law of Universal Gravitation:
\[F_g = \frac{Gm_1m_2}{r^2}\]
where \(G\) = 6.67 × 10-11 N·m²/kg², \(m_1\) and \(m_2\) = masses, \(r\) = distance between centers
Force is always attractive
- Gravitational field strength:
\[g = \frac{GM}{r^2}\]
where \(M\) = mass of planet/star, \(r\) = distance from center
- At Earth's surface:
\[g = \frac{GM_E}{R_E^2} \approx 9.8 \text{ m/s}^2\]
where \(R_E\) = Earth's radius
- Weight at distance r from Earth's center:
\[W = \frac{GM_E m}{r^2}\]
- Gravitational potential energy (general form):
\[PE_g = -\frac{Gm_1m_2}{r}\]
Negative sign indicates attractive force; PE = 0 at r = ∞
Orbital Motion
- Orbital speed (circular orbit):
\[v = \sqrt{\frac{GM}{r}}\]
where \(M\) = mass of central body, \(r\) = orbital radius
- Centripetal force equals gravitational force:
\[\frac{mv^2}{r} = \frac{GMm}{r^2}\]
- Orbital period:
\[T = \frac{2\pi r}{v} = 2\pi\sqrt{\frac{r^3}{GM}}\]
- Kepler's Third Law:
\[T^2 = \frac{4\pi^2}{GM}r^3\]
For objects orbiting same body: \(\frac{T_1^2}{T_2^2} = \frac{r_1^3}{r_2^3}\)
- Escape velocity: Minimum speed to escape gravitational field
\[v_{esc} = \sqrt{\frac{2GM}{r}}\]
At Earth's surface: \(v_{esc} \approx 11.2\) km/s
- Total mechanical energy in orbit:
\[E = KE + PE = \frac{1}{2}mv^2 - \frac{GMm}{r} = -\frac{GMm}{2r}\]
Negative total energy indicates bound orbit
Simple Harmonic Motion
General SHM Equations
- Displacement in SHM:
\[x(t) = A\cos(\omega t + \phi)\]
or
\[x(t) = A\sin(\omega t + \phi)\]
where \(A\) = amplitude, \(\omega\) = angular frequency, \(\phi\) = phase constant
- Velocity in SHM:
\[v(t) = -A\omega\sin(\omega t + \phi)\]
or (if using sine for position):
\[v(t) = A\omega\cos(\omega t + \phi)\]
- Maximum velocity:
\[v_{max} = A\omega\]
Occurs at equilibrium position (x = 0)
- Acceleration in SHM:
\[a(t) = -A\omega^2\cos(\omega t + \phi) = -\omega^2 x\]
- Maximum acceleration:
\[a_{max} = A\omega^2\]
Occurs at maximum displacement (x = ±A)
- Restoring force:
\[F = -kx = ma = -m\omega^2 x\]
Proportional to displacement, opposite in direction
- Angular frequency:
\[\omega = 2\pi f = \frac{2\pi}{T}\]
SI unit: rad/s
- Period:
\[T = \frac{2\pi}{\omega} = \frac{1}{f}\]
- Frequency:
\[f = \frac{1}{T} = \frac{\omega}{2\pi}\]
Mass-Spring System
- Angular frequency:
\[\omega = \sqrt{\frac{k}{m}}\]
where \(k\) = spring constant, \(m\) = mass
- Period:
\[T = 2\pi\sqrt{\frac{m}{k}}\]
- Frequency:
\[f = \frac{1}{2\pi}\sqrt{\frac{k}{m}}\]
- Total energy (conserved in ideal SHM):
\[E = \frac{1}{2}kA^2 = \frac{1}{2}mv^2 + \frac{1}{2}kx^2\]
- Kinetic energy:
\[KE = \frac{1}{2}mv^2 = \frac{1}{2}kA^2\sin^2(\omega t + \phi)\]
- Potential energy:
\[PE = \frac{1}{2}kx^2 = \frac{1}{2}kA^2\cos^2(\omega t + \phi)\]
- Maximum potential energy: \(PE_{max} = \frac{1}{2}kA^2\) (at x = ±A)
- Maximum kinetic energy: \(KE_{max} = \frac{1}{2}kA^2\) (at x = 0)
Simple Pendulum
Valid for small angles (θ <>
- Period:
\[T = 2\pi\sqrt{\frac{L}{g}}\]
where \(L\) = length of pendulum, \(g\) = gravitational acceleration
Independent of mass and amplitude (for small angles)
- Frequency:
\[f = \frac{1}{2\pi}\sqrt{\frac{g}{L}}\]
- Angular frequency:
\[\omega = \sqrt{\frac{g}{L}}\]
- Restoring force (small angles):
\[F = -mg\sin\theta \approx -mg\theta = -mg\frac{x}{L}\]
where \(x\) = horizontal displacement
- Maximum speed (at bottom):
\[v_{max} = \sqrt{2gL(1 - \cos\theta_0)} \approx \sqrt{gL\theta_0^2}\]
where \(\theta_0\) = maximum angular displacement
Physical Pendulum
- Period (extended object):
\[T = 2\pi\sqrt{\frac{I}{mgd}}\]
where \(I\) = moment of inertia about pivot, \(d\) = distance from pivot to center of mass
Fluids at Rest (Hydrostatics)
Pressure
- Pressure definition:
\[P = \frac{F}{A}\]
SI unit: Pascal (Pa) = N/m²
Also: 1 atm = 101,325 Pa ≈ 1.01 × 105 Pa
- Pressure vs. depth in fluid:
\[P = P_0 + \rho gh\]
where \(P_0\) = pressure at surface, \(\rho\) = fluid density (kg/m³), \(g\) = 9.8 m/s², \(h\) = depth
- Gauge pressure:
\[P_{gauge} = P - P_{atm} = \rho gh\]
Pressure above atmospheric
- Absolute pressure:
\[P_{abs} = P_{atm} + P_{gauge}\]
- Pressure difference between two points:
\[\Delta P = \rho g\Delta h\]
Density and Specific Gravity
- Density:
\[\rho = \frac{m}{V}\]
SI unit: kg/m³
Water: \(\rho_{water} = 1000\) kg/m³ = 1 g/cm³
- Specific gravity (SG):
\[SG = \frac{\rho_{substance}}{\rho_{water}}\]
Dimensionless ratio
Pascal's Principle
- Statement: Pressure applied to enclosed fluid is transmitted undiminished to every point in the fluid
- Hydraulic lift:
\[\frac{F_1}{A_1} = \frac{F_2}{A_2}\]
\[F_2 = F_1 \frac{A_2}{A_1}\]
where subscript 1 = input, subscript 2 = output
- Displacement relationship:
\[A_1 d_1 = A_2 d_2\]
where \(d\) = displacement
Buoyancy
- Archimedes' Principle: Buoyant force equals weight of displaced fluid
\[F_b = \rho_{fluid} V_{displaced} g\]
where \(V_{displaced}\) = volume of object submerged
- For floating object (equilibrium):
\[F_b = W_{object}\]
\[\rho_{fluid} V_{submerged} g = m_{object} g = \rho_{object} V_{object} g\]
- Fraction submerged:
\[\frac{V_{submerged}}{V_{total}} = \frac{\rho_{object}}{\rho_{fluid}}\]
- Apparent weight in fluid:
\[W_{apparent} = W_{actual} - F_b = mg - \rho_{fluid} V_{object} g\]
- For object denser than fluid (sinking): \(F_b <>
- For object less dense than fluid (floating): \(F_b = W\) (partially submerged)
- For object with same density as fluid: \(F_b = W\) (suspended at any depth)
Fluids in Motion (Fluid Dynamics)
Continuity Equation
Conservation of mass for incompressible fluid:
- Equation of continuity:
\[A_1 v_1 = A_2 v_2\]
or
\[Av = \text{constant}\]
where \(A\) = cross-sectional area, \(v\) = fluid velocity
- Volume flow rate (Q):
\[Q = Av = \frac{V}{t}\]
SI unit: m³/s
- Mass flow rate:
\[\frac{dm}{dt} = \rho Av\]
- Interpretation: Fluid flows faster in narrower sections
Bernoulli's Equation
Conservation of energy for ideal fluid flow (incompressible, non-viscous, streamline flow):
- Bernoulli's equation:
\[P_1 + \frac{1}{2}\rho v_1^2 + \rho g h_1 = P_2 + \frac{1}{2}\rho v_2^2 + \rho g h_2\]
or
\[P + \frac{1}{2}\rho v^2 + \rho gh = \text{constant}\]
where \(P\) = pressure, \(\rho\) = density, \(v\) = velocity, \(h\) = height
- Terms:
\(P\) = pressure energy per unit volume
\(\frac{1}{2}\rho v^2\) = kinetic energy per unit volume
\(\rho gh\) = potential energy per unit volume
Special Cases of Bernoulli's Equation
Horizontal flow (h1 = h2):
- \[P_1 + \frac{1}{2}\rho v_1^2 = P_2 + \frac{1}{2}\rho v_2^2\]
- Interpretation: Pressure decreases where velocity increases
Static fluid (v1 = v2 = 0):
- \[P_1 + \rho gh_1 = P_2 + \rho gh_2\]
- Reduces to: \(P = P_0 + \rho gh\)
Torricelli's theorem (efflux from opening):
- Speed of fluid exiting hole at depth h below surface:
\[v = \sqrt{2gh}\]
Same as free fall velocity from height h
Viscosity and Poiseuille's Law
- Viscous force: Resistance to flow in real fluids
- Poiseuille's Law (flow through cylindrical pipe):
\[Q = \frac{\pi r^4 \Delta P}{8\eta L}\]
where \(Q\) = volume flow rate, \(r\) = pipe radius, \(\Delta P\) = pressure difference, \(\eta\) = viscosity coefficient, \(L\) = pipe length
- Key relationships:
Flow rate proportional to \(r^4\) (very sensitive to radius)
Flow rate proportional to pressure difference
Flow rate inversely proportional to viscosity and length
Reynolds Number
- Reynolds number (determines flow type):
\[Re = \frac{\rho v D}{\eta}\]
where \(D\) = characteristic length (e.g., diameter), \(\eta\) = viscosity
- Laminar flow: Re < 2000="" (smooth,="" orderly="">
- Turbulent flow: Re > 4000 (chaotic flow)
- Transitional flow: 2000 < re=""><>
Additional Important Relationships
Coefficient of Restitution
- Definition (for collisions):
\[e = \frac{|v_{1f} - v_{2f}|}{|v_{1i} - v_{2i}|}\]
Ratio of relative speeds after and before collision
- Elastic collision: e = 1
- Perfectly inelastic collision: e = 0
- Real collisions: 0 < e=""><>
Hooke's Law Applications
- Work to stretch/compress spring:
\[W = \int_0^x F \, dx = \int_0^x kx \, dx = \frac{1}{2}kx^2\]
- Average force during compression/extension:
\[F_{avg} = \frac{kx}{2}\]
Terminal Velocity
- Terminal velocity (free fall with air resistance):
When drag force equals weight:
\[F_{drag} = mg\]
For spherical object: \(v_{terminal} \propto \sqrt{\frac{mg}{r^2}}\)
At terminal velocity: \(a = 0\)
Surface Tension
- Surface tension (γ): Force per unit length at liquid surface
SI unit: N/m
- Excess pressure in bubble:
\[\Delta P = \frac{4\gamma}{r}\]
where \(r\) = bubble radius
- Capillary rise:
\[h = \frac{2\gamma\cos\theta}{\rho gr}\]
where \(\theta\) = contact angle, \(r\) = capillary radius