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Formula Sheet: Reflection and Refraction

Reflection and Refraction Formula Sheet

Fundamental Concepts

  • Speed of Light in Vacuum: \(c = 3.00 \times 10^8\) m/s
  • Speed of Light in Medium: \[v = \frac{c}{n}\]
    • \(v\) = speed of light in the medium (m/s)
    • \(c\) = speed of light in vacuum (m/s)
    • \(n\) = index of refraction of the medium (dimensionless)
  • Index of Refraction: \[n = \frac{c}{v}\]
    • \(n\) ≥ 1 for all materials (\(n = 1\) for vacuum)
    • Common values: air ≈ 1.00, water ≈ 1.33, glass ≈ 1.5, diamond ≈ 2.42

Law of Reflection

  • Angle of Incidence equals Angle of Reflection: \[\theta_i = \theta_r\]
    • \(\theta_i\) = angle of incidence (measured from the normal)
    • \(\theta_r\) = angle of reflection (measured from the normal)
    • Both angles measured from the normal (perpendicular) to the surface
    • Incident ray, reflected ray, and normal all lie in the same plane

Snell's Law (Law of Refraction)

  • General Form: \[n_1 \sin\theta_1 = n_2 \sin\theta_2\]
    • \(n_1\) = index of refraction of first medium
    • \(\theta_1\) = angle of incidence in first medium (from normal)
    • \(n_2\) = index of refraction of second medium
    • \(\theta_2\) = angle of refraction in second medium (from normal)
    • Valid at the interface between two transparent media
  • Alternative Forms:
    • \(\displaystyle \sin\theta_2 = \frac{n_1}{n_2}\sin\theta_1\)
    • \(\displaystyle \frac{\sin\theta_1}{\sin\theta_2} = \frac{n_2}{n_1} = \frac{v_1}{v_2}\)
  • Key Principles:
    • Light bends toward the normal when entering a denser medium (\(n_2 > n_1\))
    • Light bends away from the normal when entering a less dense medium (\(n_2 <>
    • No bending occurs when light enters perpendicular to the surface (\(\theta_1 = 0°\))

Total Internal Reflection

  • Critical Angle: \[\sin\theta_c = \frac{n_2}{n_1}\]
    • \(\theta_c\) = critical angle (degrees or radians)
    • \(n_1\) = index of refraction of denser medium (where light originates)
    • \(n_2\) = index of refraction of less dense medium
    • Condition: Only occurs when \(n_1 > n_2\) (light traveling from denser to less dense medium)
    • When \(\theta_1 > \theta_c\), total internal reflection occurs (no refraction)
  • Alternative Form: \[\theta_c = \sin^{-1}\left(\frac{n_2}{n_1}\right)\]
  • Applications:
    • Fiber optics
    • Prisms in optical instruments
    • Mirages
    • Diamonds' sparkle

Plane Mirrors

  • Image Distance equals Object Distance: \[d_i = -d_o\]
    • \(d_i\) = image distance (negative for virtual images)
    • \(d_o\) = object distance (always positive)
  • Magnification: \[m = \frac{h_i}{h_o} = -\frac{d_i}{d_o} = 1\]
    • \(m\) = magnification (dimensionless)
    • \(h_i\) = image height
    • \(h_o\) = object height
    • For plane mirrors, \(m = 1\) (same size, upright)
  • Image Characteristics:
    • Virtual (cannot be projected on a screen)
    • Upright (same orientation as object)
    • Same size as object
    • Laterally inverted (left-right reversed)

Spherical Mirrors

Mirror Equation

  • General Mirror Equation: \[\frac{1}{f} = \frac{1}{d_o} + \frac{1}{d_i}\]
    • \(f\) = focal length
    • \(d_o\) = object distance
    • \(d_i\) = image distance
    • All distances measured from the mirror surface
  • Focal Length and Radius of Curvature: \[f = \frac{R}{2}\]
    • \(R\) = radius of curvature of the mirror
    • \(f\) = focal length

Magnification for Spherical Mirrors

  • Magnification Equation: \[m = -\frac{d_i}{d_o} = \frac{h_i}{h_o}\]
    • \(m > 0\): upright image
    • \(m < 0\):="" inverted="">
    • \(|m| > 1\): enlarged image
    • \(|m| < 1\):="" reduced="">

Sign Conventions for Mirrors

  • Focal Length (\(f\)):
    • Positive for concave mirrors (converging)
    • Negative for convex mirrors (diverging)
  • Object Distance (\(d_o\)):
    • Always positive for real objects (in front of mirror)
  • Image Distance (\(d_i\)):
    • Positive for real images (in front of mirror, same side as object)
    • Negative for virtual images (behind mirror)
  • Height and Magnification:
    • Positive for upright images
    • Negative for inverted images

Spherical Lenses

Thin Lens Equation

  • Lensmaker's Equation (Thin Lens): \[\frac{1}{f} = \frac{1}{d_o} + \frac{1}{d_i}\]
    • \(f\) = focal length of lens
    • \(d_o\) = object distance from lens
    • \(d_i\) = image distance from lens
    • Same form as mirror equation but with different sign conventions

Magnification for Lenses

  • Magnification Equation: \[m = -\frac{d_i}{d_o} = \frac{h_i}{h_o}\]
    • Same formula as for mirrors
    • \(m > 0\): upright image
    • \(m < 0\):="" inverted="">

Power of a Lens

  • Power Definition: \[P = \frac{1}{f}\]
    • \(P\) = power of lens (diopters, D)
    • \(f\) = focal length in meters
    • 1 diopter = 1 m-1
    • Positive power: converging lens
    • Negative power: diverging lens
  • Combined Power of Thin Lenses in Contact: \[P_{total} = P_1 + P_2 + P_3 + ...\]
    • Alternative: \(\displaystyle \frac{1}{f_{total}} = \frac{1}{f_1} + \frac{1}{f_2} + \frac{1}{f_3} + ...\)

Sign Conventions for Lenses

  • Focal Length (\(f\)):
    • Positive for converging lenses (convex, biconvex)
    • Negative for diverging lenses (concave, biconcave)
  • Object Distance (\(d_o\)):
    • Positive when object is on the same side as incoming light (real object)
    • Negative for virtual objects
  • Image Distance (\(d_i\)):
    • Positive for real images (opposite side of lens from object)
    • Negative for virtual images (same side of lens as object)

Dispersion

  • Relationship between Wavelength and Refraction:
    • Index of refraction varies with wavelength
    • \(n\) increases as wavelength decreases
    • Violet light (shorter λ) bends more than red light (longer λ)
  • Applications:
    • Prisms separate white light into spectrum
    • Rainbows
    • Chromatic aberration in lenses

Optical Path Length

  • Optical Path Length: \[OPL = n \times d\]
    • \(OPL\) = optical path length
    • \(n\) = index of refraction
    • \(d\) = physical distance traveled in the medium
    • Represents the equivalent distance light would travel in vacuum
  • Time for Light to Travel: \[t = \frac{n \times d}{c}\]
    • \(t\) = time
    • \(d\) = distance in medium
    • \(c\) = speed of light in vacuum

Apparent Depth

  • Apparent Depth Formula: \[d_{apparent} = \frac{d_{actual}}{n}\]
    • \(d_{apparent}\) = apparent depth (how deep an object appears)
    • \(d_{actual}\) = actual depth
    • \(n\) = index of refraction of the medium
    • Objects underwater appear closer to the surface than they actually are
  • General Relationship: \[\frac{n_1}{d_o} + \frac{n_2}{d_i} = 0\]
    • For flat refracting surface separating two media
    • \(n_1\) = index of object's medium
    • \(n_2\) = index of observer's medium

Ray Diagrams - Key Rays

For Mirrors (Concave and Convex)

  • Ray 1: Parallel to principal axis → reflects through focal point (concave) or appears to come from focal point (convex)
  • Ray 2: Through focal point → reflects parallel to principal axis
  • Ray 3: Through center of curvature → reflects back on itself
  • Ray 4: Hits vertex → reflects at equal angle to principal axis

For Lenses (Converging and Diverging)

  • Ray 1: Parallel to principal axis → passes through (or appears to come from) focal point on opposite side
  • Ray 2: Through center of lens → continues straight (no deviation)
  • Ray 3: Through focal point on object side → emerges parallel to principal axis

Special Cases and Important Relationships

  • Object at Focal Point of Converging Lens/Mirror:
    • Image forms at infinity
    • \(\frac{1}{d_i} = 0\), so \(d_i = \infty\)
  • Object at Center of Curvature (Concave Mirror):
    • Image forms at center of curvature
    • \(d_o = 2f\), then \(d_i = 2f\)
    • Magnification \(m = -1\) (inverted, same size)
  • Object Very Far Away (\(d_o \to \infty\)):
    • Image forms at focal point
    • \(d_i = f\)
  • Convex Mirrors and Diverging Lenses:
    • Always produce virtual, upright, reduced images
    • Never produce real images

Fermat's Principle

  • Principle of Least Time:
    • Light travels along the path that takes the least time
    • Explains both reflection and refraction
    • Used to derive Snell's Law
The document Formula Sheet: Reflection and Refraction is a part of the MCAT Course Formula Sheets for MCAT.
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