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Vector & Scalar Quantities - Physics Class 11 - NEET PDF Download

Different physical quantities can be classified into the following two categories:

Vector & Scalar Quantities

Scalars

Scalar quantity is a physical quantity that has magnitude only and no direction.

  • It can be represented by a number along with an appropriate unit. 
    Example: Mass = 4 kg.
  • Magnitude and unit are separate attributes: for mass = 4 kg, magnitude = 4, unit = kg.
  • Scalar quantities follow the ordinary laws of algebra for addition, subtraction and multiplication by real numbers.
  • Examples of scalar quantities: mass, speed, distance, time, area, volume, density, temperature, energy, work.
Scalars

Question for Vector & Scalar Quantities
Try yourself:Which of the following is a scalar quantity?
View Solution

Vectors

Vector quantity is a physical quantity that has both magnitude and direction and follows the laws of vector addition.

VectorsVectors

Example: Speed = 4 m/s (scalar); Velocity = 4 m/s towards north (vector).

  • The magnitude (or absolute value) of a vector A is denoted by |A|.
  • Examples of vector quantities: displacement, velocity, acceleration, force, momentum.
Vectors

Difference between scalar and vector quantities is illustrated below:

Vectors

Classification of Vectors

Polar Vectors

Vectors which have a definite starting point (point of application) are called polar or localized vectors. Examples: force, displacement, reaction, etc.

Polar VectorsPolar Vectors

Axial Vectors

Vectors that arise from rotational effects and are directed along the axis of rotation are called axial vectors (also called pseudovectors).

Examples: Angular velocity, angular momentum, torque.

Axial VectorsAxial Vectors

The direction of an axial vector is determined by the sense of rotation:

  • For anti-clockwise rotation, the axial vector points upwards along the axis of rotation.
  • For clockwise rotation, the axial vector points downwards along the axis of rotation.
  • The direction is fixed by whether the rotation is anti-clockwise or clockwise (use right-hand rule conventions where applicable).
Axial Vectors

General Points Regarding Vectors

Representation of a Vector

Geometrically, a vector is represented by a directed straight line (an arrow). The length of the arrow is proportional to the magnitude and the arrowhead indicates the direction.

Representation of a Vector

Mathematically, a vector may be written as A→, or in boldface as A, or using component notation.

Representation of a Vector

For a vector in the XY-plane making an angle θ with the x-axis, the arrow as shown represents the vector.

Graphical example: To represent a force of 5 N acting 45° north of east, draw a directed line of appropriate scale making 45° with the east (x) axis.

Representation of a Vector

The Angle Between Two Vectors (θ)

The angle between two vectors is the smaller angle formed when the vectors are brought to a common initial point by moving them parallel to themselves (tail-to-tail).

The Angle Between Two Vectors (θ)

Unit Vector

A unit vector is a vector of magnitude unity that indicates only direction.

The unit vector in the direction of A is written as â or Â.

It is expressed as

Unit Vector

Worked Example - Q1

Q1.Worked Example - Q1
Sol:Worked Example - Q1

Worked Example - Q1
Worked Example - Q1

Null (Zero) Vector

A null vector (or zero vector) has magnitude zero and no definite direction. It is usually denoted by 0→.

Examples: the velocity vector of a stationary object, acceleration of an object moving with constant velocity (if acceleration = 0).

Negative of a Vector

The negative of a vector has the same magnitude but opposite direction to the original vector. If A→ is a vector, -A→ points in the opposite direction.

Negative vectorNegative vector

Equality of Vectors

Two vectors are equal if they have equal magnitudes and the same direction. Equality does not depend on the position in space (for free vectors).

Equality of Vectors
Equality of Vectors

Collinear Vectors

Vectors are collinear if they lie along the same straight line or are parallel to the same line. If A→ and B→ are collinear, one can be written as a scalar multiple of the other: B→ = λ A→, where λ is a scalar.


Collinear vectorCollinear vector

Question for Vector & Scalar Quantities
Try yourself:What is the magnitude of a unit vector?
View Solution

Co-initial Vectors

Vectors that have the same initial point are called co-initial vectors.

Co-initial Vectors

In the figure, A, B, C, D are co-initial vectors.

Worked Example - Q2

Q2.Worked Example - Q2

Worked Example - Q2

Sol:Worked Example - Q2Worked Example - Q2

Coplanar Vectors

Three or more vectors are coplanar if they lie in the same plane or are parallel to the same plane. Any two free vectors are always coplanar.

Coplanar VectorsCoplanar Vectors

Note: If the frame of reference is translated or rotated, the vector itself does not change, although its components relative to a coordinate system may change.

Orthogonal Unit Vectors

Orthogonal unit vectors are unit vectors that are mutually perpendicular. Typical Cartesian orthonormal basis vectors are î, ĵ, k̂ (or ^i, ^j, ^k).

Orthogonal unit vectorsOrthogonal unit vectors
Orthogonal Unit Vectors

Localised and Non-localised Vectors

Localised Vectors

Localised vectors have a fixed starting point (a specific point of application). Such vectors cannot be translated freely without changing the physical situation.

Example: A position vector from the origin to a particular point is localised.Localised Vectors

The following vector has a specific origin and so is localised:Localised Vectors

Localised vectorLocalised vector

Non-localised Vectors

Non-localised (or free) vectors do not have a fixed starting point; they can be translated parallel to themselves without changing their physical effect.

Example: The velocity vector of a particle moving along a straight path can be represented as a non-localised vector when only magnitude and direction matter.

Non-localised vectorNon-localised vector

Position Vector

The position vector of a point P is the vector drawn from the origin O of a coordinate system to the point P. It locates the point in space relative to the chosen origin.

Position Vector
Position Vector

Displacement Vector

The displacement vector shows the change in position of an object. It is represented by the straight line joining the initial and final positions and is independent of the path taken.

Displacement Vector
Displacement Vector

Worked Questions - Q3 and Q4

Q3. Worked Questions - Q3 and Q4

Worked Questions - Q3 and Q4

Q4.Worked Questions - Q3 and Q4

Worked Questions - Q3 and Q4

Multiplication of a Vector by a Scalar

When a vector A→ is multiplied by a scalar k, the resulting vector kA→ has magnitude |k||A| and direction:

  • same as A→ if k > 0,
  • opposite to A→ if k < />
  • zero vector if k = 0.
Multiplication of a Vector by a Scalar

Resultant Vector

The resultant of two or more vectors is a single vector which has the same effect as the combination of the given vectors.

There are two simple cases for two vectors A and B:

Case I: Two vectors in the same direction

  • If vectors A and B act in the same direction then the resultant R has the same direction as A and B.
  • The magnitude is R = A + B (sum of magnitudes).

Case II: Two vectors in opposite directions

  • If vectors A and B act in opposite directions then the resultant R lies along the direction of the larger vector.
  • The magnitude is R = |A - B| (the absolute difference of magnitudes).
  • If B > A, the resultant is along B; if A > B, the resultant is along A.

Scalar (Dot) Product of Two Vectors

The scalar product of two vectors equals the product of their magnitudes and the cosine of the smaller angle between them.

It is denoted by a dot: A · B = AB cos θ. The result of a dot product is a scalar.

Scalar (Dot) Product of Two Vectors

Properties of the Scalar Product

  • Commutative: A · B = B · A.
  • Distributive over addition: A · (B + C) = A · B + A · C.
  • Scalar product of perpendicular vectors is zero: A · B = AB cos 90° = 0.
  • Scalar product of parallel vectors equals the product of magnitudes: A · B = AB cos 0° = AB.
  • Scalar product of a vector with itself is the square of its magnitude: A · A = A^2.
  • In Cartesian coordinates: A · B = AxBx + AyBy + AzBz (where Ax etc. are components).

Q5. Find the cross product of two vectors a and b if their magnitudes are 5 and 10 respectively. Given that angle between them is 30°.

Sol:

Properties of the Scalar Product

Question for Vector & Scalar Quantities
Try yourself:Dot product of two mutual perpendicular vector is
View Solution

Vector (Cross) Product of Two Vectors

The vector product of two vectors equals the product of their magnitudes and the sine of the smaller angle between them; it results in a vector.

Vector (Cross) Product of Two Vectors
Vector cross productVector cross product
  • The magnitude is |A × B| = AB sin θ.
  • The direction is perpendicular to the plane containing A and B; its sense is given by the right-hand thumb rule.
  • The vector product A × B is itself a vector (orthogonal to both A and B).

Properties of the Vector Product

  • Not commutative: A × B = - (B × A).
  • Distributive over addition: A × (B + C) = A × B + A × C.
  • Cross product of parallel vectors is zero: A × B = 0 when vectors are parallel.
  • Cross product of a vector with itself is zero: A × A = 0.
  • Using a right-handed cyclic order of unit vectors, moving clockwise or anti-clockwise gives the corresponding third unit vector with sign conventions.
Properties of the Vector Product

The following standard results are commonly used for unit vectors and component calculations:

Properties of the Vector Product

Question for Vector & Scalar Quantities
Try yourself:The angle between the vectors (A x B) and (B x A) is:
View Solution

Direction of Vector Cross Product

  • For C = A × B, the vector C is perpendicular to the plane containing A and B.
  • The direction is determined by the right-hand thumb rule: curl the fingers of your right hand from A to B through the smaller angle; the erect thumb then points in the direction of A × B.
Right Hand Thumb Rule
Right Hand Thumb Rule
  • Right Hand Screw Rule (Maxwell's screw rule): it is an alternative visual method to determine direction. Imagine turning a right-handed screw from A toward B; the direction in which the screw advances along the axis corresponds to the direction of the cross product or magnetic field.
  • Turning direction (clockwise or counterclockwise) indicates the sense of rotation; the screw's axial motion gives the direction of the resultant vector (for current, magnetic field or angular momentum contexts).
Direction of Vector Cross Product

Q6.Direction of Vector Cross Product

Direction of Vector Cross Product

Sol:

Direction of Vector Cross Product

 

Direction of Vector Cross Product
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FAQs on Vector & Scalar Quantities - Physics Class 11 - NEET PDF Download

1. What is the difference between scalar and vector quantities?
Ans.Scalar quantities are defined by only their magnitude, such as temperature or mass, while vector quantities have both magnitude and direction, such as velocity or force.
2. How do you calculate the dot product of two vectors?
Ans.The dot product of two vectors A and B is calculated by multiplying their corresponding components and then summing the results. Mathematically, it is expressed as A · B = Ax * Bx + Ay * By + Az * Bz.
3. What is the significance of the cross product of two vectors?
Ans.The cross product of two vectors results in another vector that is perpendicular to the plane formed by the original vectors. It is used to determine torque, angular momentum, and the area of parallelograms formed by the vectors.
4. Can you give an example of a scalar quantity and a vector quantity?
Ans.An example of a scalar quantity is temperature, which only has a magnitude (e.g., 30 degrees Celsius). An example of a vector quantity is displacement, which has both magnitude (e.g., 5 meters) and direction (e.g., 5 meters north).
5. What are some common applications of vectors in physics?
Ans.Vectors are widely used in physics to represent various quantities such as velocity, acceleration, and force. They are also essential in mechanics for analyzing motion, in electromagnetism for representing electric and magnetic fields, and in computer graphics for modeling 3D objects.
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