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MCQ Practice Test & Solutions: Daily Passage Test for CLAT - Apr 5 (5 Questions)

You can prepare effectively for CLAT Daily Passage Practice for CLAT with this dedicated MCQ Practice Test (available with solutions) on the important topic of "Daily Passage Test for CLAT - Apr 5". These 5 questions have been designed by the experts with the latest curriculum of CLAT 2026, to help you master the concept.

Test Highlights:

  • - Format: Multiple Choice Questions (MCQ)
  • - Duration: 10 minutes
  • - Number of Questions: 5

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Daily Passage Test for CLAT - Apr 5 - Question 1

Direction: Read the following passage carefully and answer the questions given below:

The intent of the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022 to include online gaming seems to be twofold – it seeks to address the concerns around user safety and to help the growth of the sunrise sector. The draft amendment proposes additional due diligence for online gaming intermediaries such as registration of an intermediary with a self-regulatory organisation (SRO) and setting up of a two-tiered grievance redressal mechanism. The draft rules define ‘online games’ as games "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings." Three criteria needs to be fulfilled to be qualified as an online game:

  • It should be offered on the internet.
  • There has to be a deposit.
  • The deposit should be made with the expectation of earning winnings.

The plain reading of the definition interprets it as regulating only real-money games. However, there needs to be more clarity on what the regulation means by 'in kind' as mentioned in the definitions of 'winnings' and 'deposits'.

‘In kind’ can be interpreted as coins that a user collects while unlocking various levels and deposits them to win upgraded weapons. Similarly, there are games that award tokens, which can then be used to unlock new levels or materials. Such tokens could also come under the definition of ‘in kind’ even though it may not be the intention. There are certain additional compliances to be undertaken by an online gaming intermediary while offering online games when operating from India. The additional compliances inter alia include:

  • Display a demonstrable and visible mark of registration on all online games registered by the self-regulatory body;
  • Inform the user of the computer resource the rules and regulations, privacy policy, terms of service and user agreements;
  • Prominently publish on its website, mobile based application or both, a random number generation certificate and a no bot certificate from a reputed certifying body for each online game offered by it;
  • Identify the user and verify his identity at the time of commencement of a user account-based relationship. For KYC of the user, the online gaming intermediary will have to follow norms laid down for entities regulated by the Reserve Bank of India;
  • Assign an employee of the online gaming company as the Grievance Officer. The employee must be resident in India;
  • Appoint a Chief Compliance Officer, who shall be a key managerial personnel or such other senior employee of the online gaming intermediary who is resident in India, and who shall be responsible for compliances;
  • Appoint a nodal contact person for 24x7 coordination with law enforcement agencies
  • Enable users who register for their services from India, or use their services in India, to voluntarily verify their accounts by using any appropriate mechanism;
  • Have a physical contact address in India published on its website or mobile based application, or both, for the purposes of receiving any communication addressed to it; and
  • Inform its users of the change to its rules and regulations, privacy policy or user agreement immediately after such change is effected, in English or any language specified in the Eighth Schedule to the Constitution, in the language of his choice.

Q. What additional compliance measures must online gaming intermediaries undertake according to the draft amendments when offering online games from India?

Detailed Solution: Question 1

The passage discusses the additional compliance measures that online gaming intermediaries must undertake when offering online games from India as per the draft amendments. These additional compliances include various requirements such as displaying a mark of registration on all online games, informing users about rules and regulations, privacy policies, and terms of service, and prominently publishing random number generation certificates. These measures are designed to enhance transparency, accountability, and user protection within the online gaming industry. Therefore, option (b) accurately describes some of the specific compliance measures that must be taken by online gaming intermediaries as part of the regulatory framework.

Daily Passage Test for CLAT - Apr 5 - Question 2

Direction: Read the following passage carefully and answer the questions given below:

The intent of the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022 to include online gaming seems to be twofold – it seeks to address the concerns around user safety and to help the growth of the sunrise sector. The draft amendment proposes additional due diligence for online gaming intermediaries such as registration of an intermediary with a self-regulatory organisation (SRO) and setting up of a two-tiered grievance redressal mechanism. The draft rules define ‘online games’ as games "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings." Three criteria needs to be fulfilled to be qualified as an online game:

  • It should be offered on the internet.
  • There has to be a deposit.
  • The deposit should be made with the expectation of earning winnings.

The plain reading of the definition interprets it as regulating only real-money games. However, there needs to be more clarity on what the regulation means by 'in kind' as mentioned in the definitions of 'winnings' and 'deposits'.

‘In kind’ can be interpreted as coins that a user collects while unlocking various levels and deposits them to win upgraded weapons. Similarly, there are games that award tokens, which can then be used to unlock new levels or materials. Such tokens could also come under the definition of ‘in kind’ even though it may not be the intention. There are certain additional compliances to be undertaken by an online gaming intermediary while offering online games when operating from India. The additional compliances inter alia include:

  • Display a demonstrable and visible mark of registration on all online games registered by the self-regulatory body;
  • Inform the user of the computer resource the rules and regulations, privacy policy, terms of service and user agreements;
  • Prominently publish on its website, mobile based application or both, a random number generation certificate and a no bot certificate from a reputed certifying body for each online game offered by it;
  • Identify the user and verify his identity at the time of commencement of a user account-based relationship. For KYC of the user, the online gaming intermediary will have to follow norms laid down for entities regulated by the Reserve Bank of India;
  • Assign an employee of the online gaming company as the Grievance Officer. The employee must be resident in India;
  • Appoint a Chief Compliance Officer, who shall be a key managerial personnel or such other senior employee of the online gaming intermediary who is resident in India, and who shall be responsible for compliances;
  • Appoint a nodal contact person for 24x7 coordination with law enforcement agencies
  • Enable users who register for their services from India, or use their services in India, to voluntarily verify their accounts by using any appropriate mechanism;
  • Have a physical contact address in India published on its website or mobile based application, or both, for the purposes of receiving any communication addressed to it; and
  • Inform its users of the change to its rules and regulations, privacy policy or user agreement immediately after such change is effected, in English or any language specified in the Eighth Schedule to the Constitution, in the language of his choice.

Q. According to the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022, what is the primary intent behind including online gaming within the regulations?

Detailed Solution: Question 2

The passage discusses the intent behind the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022, which is to include online gaming within the regulatory framework. This inclusion serves a twofold purpose. Firstly, it aims to address concerns related to user safety in the online gaming sector. This suggests that the regulations are designed to create a safer and more secure environment for users who engage in online gaming activities. Secondly, it seeks to support the growth of the online gaming sector, indicating that the regulations are not intended to stifle the industry but rather facilitate its development. Therefore, the primary intent behind including online gaming within the regulations is to ensure user safety and foster the growth of this emerging sector.

Daily Passage Test for CLAT - Apr 5 - Question 3

Direction: Read the following passage carefully and answer the questions given below:

The intent of the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022 to include online gaming seems to be twofold – it seeks to address the concerns around user safety and to help the growth of the sunrise sector. The draft amendment proposes additional due diligence for online gaming intermediaries such as registration of an intermediary with a self-regulatory organisation (SRO) and setting up of a two-tiered grievance redressal mechanism. The draft rules define ‘online games’ as games "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings." Three criteria needs to be fulfilled to be qualified as an online game:

  • It should be offered on the internet.
  • There has to be a deposit.
  • The deposit should be made with the expectation of earning winnings.

The plain reading of the definition interprets it as regulating only real-money games. However, there needs to be more clarity on what the regulation means by 'in kind' as mentioned in the definitions of 'winnings' and 'deposits'.

‘In kind’ can be interpreted as coins that a user collects while unlocking various levels and deposits them to win upgraded weapons. Similarly, there are games that award tokens, which can then be used to unlock new levels or materials. Such tokens could also come under the definition of ‘in kind’ even though it may not be the intention. There are certain additional compliances to be undertaken by an online gaming intermediary while offering online games when operating from India. The additional compliances inter alia include:

  • Display a demonstrable and visible mark of registration on all online games registered by the self-regulatory body;
  • Inform the user of the computer resource the rules and regulations, privacy policy, terms of service and user agreements;
  • Prominently publish on its website, mobile based application or both, a random number generation certificate and a no bot certificate from a reputed certifying body for each online game offered by it;
  • Identify the user and verify his identity at the time of commencement of a user account-based relationship. For KYC of the user, the online gaming intermediary will have to follow norms laid down for entities regulated by the Reserve Bank of India;
  • Assign an employee of the online gaming company as the Grievance Officer. The employee must be resident in India;
  • Appoint a Chief Compliance Officer, who shall be a key managerial personnel or such other senior employee of the online gaming intermediary who is resident in India, and who shall be responsible for compliances;
  • Appoint a nodal contact person for 24x7 coordination with law enforcement agencies
  • Enable users who register for their services from India, or use their services in India, to voluntarily verify their accounts by using any appropriate mechanism;
  • Have a physical contact address in India published on its website or mobile based application, or both, for the purposes of receiving any communication addressed to it; and
  • Inform its users of the change to its rules and regulations, privacy policy or user agreement immediately after such change is effected, in English or any language specified in the Eighth Schedule to the Constitution, in the language of his choice.

Q. An online game that gives both real-money and in-kind incentives has just been released by a brand-new online gaming intermediary called GamingTech Pvt Ltd. The business has a grievance officer and a physical address in India, but it lacks a chief compliance officer and a nodal contact for coordinating with law enforcement. Additionally, the business does not immediately notify users of modifications to its terms and conditions, privacy policy, or user agreement. Which of the ensuing choices is accurate?

Detailed Solution: Question 3

According to the draft regulations, online gaming intermediaries must designate a Chief Compliance Officer and a designated contact person for liaising with law enforcement agencies. Consequently, GamingTech Pvt Ltd is obligated to nominate these officials. Furthermore, the company must promptly notify its users of any modifications made to its rules, privacy policy, or user agreement. Lastly, in addition to appointing a Grievance Officer, the company must maintain a physical contact address in India.

Therefore, option B stands as the accurate choice.

Daily Passage Test for CLAT - Apr 5 - Question 4

Direction: Read the following passage carefully and answer the questions given below:

The intent of the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022 to include online gaming seems to be twofold – it seeks to address the concerns around user safety and to help the growth of the sunrise sector. The draft amendment proposes additional due diligence for online gaming intermediaries such as registration of an intermediary with a self-regulatory organisation (SRO) and setting up of a two-tiered grievance redressal mechanism. The draft rules define ‘online games’ as games "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings." Three criteria needs to be fulfilled to be qualified as an online game:

  • It should be offered on the internet.
  • There has to be a deposit.
  • The deposit should be made with the expectation of earning winnings.

The plain reading of the definition interprets it as regulating only real-money games. However, there needs to be more clarity on what the regulation means by 'in kind' as mentioned in the definitions of 'winnings' and 'deposits'.

‘In kind’ can be interpreted as coins that a user collects while unlocking various levels and deposits them to win upgraded weapons. Similarly, there are games that award tokens, which can then be used to unlock new levels or materials. Such tokens could also come under the definition of ‘in kind’ even though it may not be the intention. There are certain additional compliances to be undertaken by an online gaming intermediary while offering online games when operating from India. The additional compliances inter alia include:

  • Display a demonstrable and visible mark of registration on all online games registered by the self-regulatory body;
  • Inform the user of the computer resource the rules and regulations, privacy policy, terms of service and user agreements;
  • Prominently publish on its website, mobile based application or both, a random number generation certificate and a no bot certificate from a reputed certifying body for each online game offered by it;
  • Identify the user and verify his identity at the time of commencement of a user account-based relationship. For KYC of the user, the online gaming intermediary will have to follow norms laid down for entities regulated by the Reserve Bank of India;
  • Assign an employee of the online gaming company as the Grievance Officer. The employee must be resident in India;
  • Appoint a Chief Compliance Officer, who shall be a key managerial personnel or such other senior employee of the online gaming intermediary who is resident in India, and who shall be responsible for compliances;
  • Appoint a nodal contact person for 24x7 coordination with law enforcement agencies
  • Enable users who register for their services from India, or use their services in India, to voluntarily verify their accounts by using any appropriate mechanism;
  • Have a physical contact address in India published on its website or mobile based application, or both, for the purposes of receiving any communication addressed to it; and
  • Inform its users of the change to its rules and regulations, privacy policy or user agreement immediately after such change is effected, in English or any language specified in the Eighth Schedule to the Constitution, in the language of his choice.

Q. Which of the following is NOT one of the criteria that need to be fulfilled to qualify as an online game under the draft amendments?

Detailed Solution: Question 4

The correct answer is (d) The game should be available for download on mobile devices.

The passage outlines the criteria that need to be fulfilled for a game to be qualified as an online game under the draft amendments. These criteria are as follows:

  • The game should be offered on the internet.
  • There must be a deposit involved.
  • The deposit should be made with the expectation of earning winnings.

The passage does not mention that the game must be available for download on mobile devices as a criterion. Therefore, option (d) is the correct answer, as it is not one of the criteria mentioned in the passage.

Daily Passage Test for CLAT - Apr 5 - Question 5

Direction: Read the following passage carefully and answer the questions given below:

The intent of the latest draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules 2022 to include online gaming seems to be twofold – it seeks to address the concerns around user safety and to help the growth of the sunrise sector. The draft amendment proposes additional due diligence for online gaming intermediaries such as registration of an intermediary with a self-regulatory organisation (SRO) and setting up of a two-tiered grievance redressal mechanism. The draft rules define ‘online games’ as games "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings." Three criteria needs to be fulfilled to be qualified as an online game:

  • It should be offered on the internet.
  • There has to be a deposit.
  • The deposit should be made with the expectation of earning winnings.

The plain reading of the definition interprets it as regulating only real-money games. However, there needs to be more clarity on what the regulation means by 'in kind' as mentioned in the definitions of 'winnings' and 'deposits'.

‘In kind’ can be interpreted as coins that a user collects while unlocking various levels and deposits them to win upgraded weapons. Similarly, there are games that award tokens, which can then be used to unlock new levels or materials. Such tokens could also come under the definition of ‘in kind’ even though it may not be the intention. There are certain additional compliances to be undertaken by an online gaming intermediary while offering online games when operating from India. The additional compliances inter alia include:

  • Display a demonstrable and visible mark of registration on all online games registered by the self-regulatory body;
  • Inform the user of the computer resource the rules and regulations, privacy policy, terms of service and user agreements;
  • Prominently publish on its website, mobile based application or both, a random number generation certificate and a no bot certificate from a reputed certifying body for each online game offered by it;
  • Identify the user and verify his identity at the time of commencement of a user account-based relationship. For KYC of the user, the online gaming intermediary will have to follow norms laid down for entities regulated by the Reserve Bank of India;
  • Assign an employee of the online gaming company as the Grievance Officer. The employee must be resident in India;
  • Appoint a Chief Compliance Officer, who shall be a key managerial personnel or such other senior employee of the online gaming intermediary who is resident in India, and who shall be responsible for compliances;
  • Appoint a nodal contact person for 24x7 coordination with law enforcement agencies
  • Enable users who register for their services from India, or use their services in India, to voluntarily verify their accounts by using any appropriate mechanism;
  • Have a physical contact address in India published on its website or mobile based application, or both, for the purposes of receiving any communication addressed to it; and
  • Inform its users of the change to its rules and regulations, privacy policy or user agreement immediately after such change is effected, in English or any language specified in the Eighth Schedule to the Constitution, in the language of his choice.

Q. Users of a well-liked online game can accumulate coins and use them to buy more lives or other in-game goodies. There are no real-money prizes available in the game. The information technology (intermediary guidelines and digital media ethics code) rules for 2022 have not been updated to reflect the new due diligence standards that were planned. This includes the intermediary for online gambling. Which of the subsequent claims is true?

Detailed Solution: Question 5

Online games are defined as those that are "offered on the Internet and are accessible by a user through a computer resource if he makes a deposit with the expectation of winnings" in the proposed modifications. The term "in kind" in the definition of "winnings" and "deposits" might potentially encompass games that offer virtual currencies or tokens that can be used to buy in-game products, even if the definition may seem to apply only to real-money games. In these circumstances, the intermediary for online gambling would have to abide by the proposed due diligence standards, which would include joining a self-regulatory organization and establishing a two-tiered grievance redressal procedure.

As a result, choice B is accurate.

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