Page 1
3.1 Introduct Ion Computers have been around for quite some time
now. New technologies and initiatives emerge with
each passing day. In order to understand the existing
technologies and have a better view of the developments
around us, we must keep an eye on the emerging trends.
Many new technologies are introduced almost every day.
Some of these do not succeed and fade away over time.
Some of these new technologies prosper and persist over
time, gaining attention from users. Emerging trends are
the state-of-the-art technologies, which gain popularity
and set a new trend among users. In this chapter, we
will learn about some emerging trends that will make
a huge impact (in the future) on digital economy and
interaction in digital societies.
3.2 Art If Ic IAl Intell Igence (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
“Computer science is no more
about computers than as-
tronomy is about telescopes”
–Edsger Dijkstra
Chapter 3
Emerging Trends
In this chapter
» Introduction
» Artificial Intelligence
(AI)
» Big Data
» Internet of Things
(IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Ch 3.indd 45 08-Apr-19 11:41:14 AM
2024-25
Page 2
3.1 Introduct Ion Computers have been around for quite some time
now. New technologies and initiatives emerge with
each passing day. In order to understand the existing
technologies and have a better view of the developments
around us, we must keep an eye on the emerging trends.
Many new technologies are introduced almost every day.
Some of these do not succeed and fade away over time.
Some of these new technologies prosper and persist over
time, gaining attention from users. Emerging trends are
the state-of-the-art technologies, which gain popularity
and set a new trend among users. In this chapter, we
will learn about some emerging trends that will make
a huge impact (in the future) on digital economy and
interaction in digital societies.
3.2 Art If Ic IAl Intell Igence (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
“Computer science is no more
about computers than as-
tronomy is about telescopes”
–Edsger Dijkstra
Chapter 3
Emerging Trends
In this chapter
» Introduction
» Artificial Intelligence
(AI)
» Big Data
» Internet of Things
(IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Ch 3.indd 45 08-Apr-19 11:41:14 AM
2024-25
Computer SCien Ce – Cla SS xi 46
A knowledge base is
a store of information
consisting of facts,
assumptions and rules
which an AI system
can use for decision
making.
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
3.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and
make predictions. These algorithms called models, are
first trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
3.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
computers using human spoken languages, such as
Hindi, English, etc.
In fact it is possible to search the web or operate or
control our devices using our voice. All this has been
possible by NLP. An NLP system can perform text-to-
speech and speech-to-text conversion as depicted in
Figure 3.1.
Machine translation is a rapidly emerging field
where machines are already
able to translate texts from one
language to another with fair
amount of correctness. Another
emerging application area is
automated customer service
where a computer software can
interact with customers to serve
their queries or complaints.
3.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
Figure 3.1: Use of natural language processing
Activity 3.1
Find out how NLP is
helping differently-
abled persons?
Ch 3.indd 46 08-Apr-19 11:41:14 AM
2024-25
Page 3
3.1 Introduct Ion Computers have been around for quite some time
now. New technologies and initiatives emerge with
each passing day. In order to understand the existing
technologies and have a better view of the developments
around us, we must keep an eye on the emerging trends.
Many new technologies are introduced almost every day.
Some of these do not succeed and fade away over time.
Some of these new technologies prosper and persist over
time, gaining attention from users. Emerging trends are
the state-of-the-art technologies, which gain popularity
and set a new trend among users. In this chapter, we
will learn about some emerging trends that will make
a huge impact (in the future) on digital economy and
interaction in digital societies.
3.2 Art If Ic IAl Intell Igence (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
“Computer science is no more
about computers than as-
tronomy is about telescopes”
–Edsger Dijkstra
Chapter 3
Emerging Trends
In this chapter
» Introduction
» Artificial Intelligence
(AI)
» Big Data
» Internet of Things
(IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Ch 3.indd 45 08-Apr-19 11:41:14 AM
2024-25
Computer SCien Ce – Cla SS xi 46
A knowledge base is
a store of information
consisting of facts,
assumptions and rules
which an AI system
can use for decision
making.
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
3.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and
make predictions. These algorithms called models, are
first trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
3.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
computers using human spoken languages, such as
Hindi, English, etc.
In fact it is possible to search the web or operate or
control our devices using our voice. All this has been
possible by NLP. An NLP system can perform text-to-
speech and speech-to-text conversion as depicted in
Figure 3.1.
Machine translation is a rapidly emerging field
where machines are already
able to translate texts from one
language to another with fair
amount of correctness. Another
emerging application area is
automated customer service
where a computer software can
interact with customers to serve
their queries or complaints.
3.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
Figure 3.1: Use of natural language processing
Activity 3.1
Find out how NLP is
helping differently-
abled persons?
Ch 3.indd 46 08-Apr-19 11:41:14 AM
2024-25
Em Erging Tr Ends 47
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction
and involvement, making them more realistic and
engaging. Immersive experiences have been used
in the field of training, such as driving simulators
(Figure 3.2), flight simulator and so on. Immersive
experience can be achieved using virtual reality and
augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
and has found its applications in gaming (Figure 3.3),
military training, medical procedures, entertainment,
social science and psychology, engineering and
other areas where simulation is needed for a better
understanding and learning.
(B) Augmented Reality
The superimposition of computer generated perceptual
information over the existing physical surroundings is
called as Augmented Reality (AR). It adds components
of the digital world to the physical world, along with
the associated tactile and other sensory requirements,
thereby making the environment interactive and digitally
manipulable. Users can access information about the
nearest places with reference to their current location.
They can get information about places and choose on
the basis of user reviews. With help of location-based
AR App, travellers can access real-time information of
historical places just by pointing their camera viewfinder
to subjects as depicted in Figure 3.4. Location-based
AR apps are major forms of AR apps.
Figure 3.2: Driving simulator
Figure 3.3: Virtual Reality
Headset
Figure 3.4: Location-based
Augmented Reality
Unlike Virtual Reality, the
Augmented Reality does not
create something new, it
just alters or augments the
perception of the underlying
physical world through
additional information.
Ch 3.indd 47 08-Apr-19 11:41:16 AM
2024-25
Page 4
3.1 Introduct Ion Computers have been around for quite some time
now. New technologies and initiatives emerge with
each passing day. In order to understand the existing
technologies and have a better view of the developments
around us, we must keep an eye on the emerging trends.
Many new technologies are introduced almost every day.
Some of these do not succeed and fade away over time.
Some of these new technologies prosper and persist over
time, gaining attention from users. Emerging trends are
the state-of-the-art technologies, which gain popularity
and set a new trend among users. In this chapter, we
will learn about some emerging trends that will make
a huge impact (in the future) on digital economy and
interaction in digital societies.
3.2 Art If Ic IAl Intell Igence (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
“Computer science is no more
about computers than as-
tronomy is about telescopes”
–Edsger Dijkstra
Chapter 3
Emerging Trends
In this chapter
» Introduction
» Artificial Intelligence
(AI)
» Big Data
» Internet of Things
(IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Ch 3.indd 45 08-Apr-19 11:41:14 AM
2024-25
Computer SCien Ce – Cla SS xi 46
A knowledge base is
a store of information
consisting of facts,
assumptions and rules
which an AI system
can use for decision
making.
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
3.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and
make predictions. These algorithms called models, are
first trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
3.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
computers using human spoken languages, such as
Hindi, English, etc.
In fact it is possible to search the web or operate or
control our devices using our voice. All this has been
possible by NLP. An NLP system can perform text-to-
speech and speech-to-text conversion as depicted in
Figure 3.1.
Machine translation is a rapidly emerging field
where machines are already
able to translate texts from one
language to another with fair
amount of correctness. Another
emerging application area is
automated customer service
where a computer software can
interact with customers to serve
their queries or complaints.
3.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
Figure 3.1: Use of natural language processing
Activity 3.1
Find out how NLP is
helping differently-
abled persons?
Ch 3.indd 46 08-Apr-19 11:41:14 AM
2024-25
Em Erging Tr Ends 47
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction
and involvement, making them more realistic and
engaging. Immersive experiences have been used
in the field of training, such as driving simulators
(Figure 3.2), flight simulator and so on. Immersive
experience can be achieved using virtual reality and
augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
and has found its applications in gaming (Figure 3.3),
military training, medical procedures, entertainment,
social science and psychology, engineering and
other areas where simulation is needed for a better
understanding and learning.
(B) Augmented Reality
The superimposition of computer generated perceptual
information over the existing physical surroundings is
called as Augmented Reality (AR). It adds components
of the digital world to the physical world, along with
the associated tactile and other sensory requirements,
thereby making the environment interactive and digitally
manipulable. Users can access information about the
nearest places with reference to their current location.
They can get information about places and choose on
the basis of user reviews. With help of location-based
AR App, travellers can access real-time information of
historical places just by pointing their camera viewfinder
to subjects as depicted in Figure 3.4. Location-based
AR apps are major forms of AR apps.
Figure 3.2: Driving simulator
Figure 3.3: Virtual Reality
Headset
Figure 3.4: Location-based
Augmented Reality
Unlike Virtual Reality, the
Augmented Reality does not
create something new, it
just alters or augments the
perception of the underlying
physical world through
additional information.
Ch 3.indd 47 08-Apr-19 11:41:16 AM
2024-25
Computer SCien Ce – Cla SS xi 48
3.2.4 Robotics
A robot is basically a machine capable of carrying out one
or more tasks automatically with accuracy and precision.
Unlike other machines, a robot is programmable by a
computer, which means it can follow the instructions
given through computer programs. Robots were initially
conceptualised for doing repetitive industrial tasks
that are boring or stressful for humans or were labour-
intensive. Sensors are one of the prime components of
a robot. Robot can be of many types, such as wheeled
robots, legged robots, manipulators and humanoids.
Robots that resemble humans are known as humanoids.
Robots are being used in industries, medical science,
bionics, scientific research, military, etc. Some examples
are:
• NASA’s Mars Exploration Rover (MER) mission is
a robotic space mission to study about the planet
Mars (Figure 3.5).
• Sophia is a humanoid that uses artificial intelligence,
visual data processing, facial recognition and also
imitates human gestures and facial expressions, as
shown in Figure 3.6.
• A drone is an unmanned aircraft which can be
remotely controlled or can fly autonomously through
software-controlled flight plans in their embedded
systems, working in conjunction with onboard
sensors and GPS (Figure 3.7). They are being used
in many fields, such as journalism, filming and
aerial photography, shipping or delivery at short
distances, disaster management, search and rescue
operations, healthcare, geographic mapping and
structural safety inspections, agriculture, wildlife
monitoring or pooching, besides law-enforcement and
border patrolling.
Robotics is an
interdisciplinary branch
of technology requiring
applications of mechanical
engineering, electronics,
and computer science,
among others. Robotics is
primarily concerned with
the design, fabrication,
operation, and application
of robots.
Figure 3.5: NASA’s Mars
Exploration Rover (MER)
Figure 3.6: Sophia is a
humanoid
Figure 3.7: Drone
Activity 3.2
Find out what role are
robots playing in the
medical field?
Can a drone be helpful
in the event of a natural
calamity?
Think and Reflect
Ch 3.indd 48 08-Apr-19 11:41:17 AM
2024-25
Page 5
3.1 Introduct Ion Computers have been around for quite some time
now. New technologies and initiatives emerge with
each passing day. In order to understand the existing
technologies and have a better view of the developments
around us, we must keep an eye on the emerging trends.
Many new technologies are introduced almost every day.
Some of these do not succeed and fade away over time.
Some of these new technologies prosper and persist over
time, gaining attention from users. Emerging trends are
the state-of-the-art technologies, which gain popularity
and set a new trend among users. In this chapter, we
will learn about some emerging trends that will make
a huge impact (in the future) on digital economy and
interaction in digital societies.
3.2 Art If Ic IAl Intell Igence (AI)
Have you ever wondered how maps in your smartphone
are able to guide you to take the fastest route to your
destination by analysing real time data, such as traffic
congestion? On uploading a photo on a social networking
site, has it ever happened that your friends in the
photograph were recognised and tagged automatically?
These are some of the examples of application of
Artificial Intelligence. The intelligent digital personal
assistants like Siri, Google Now, Cortana, Alexa are
all powered by AI. Artificial Intelligence endeavours to
simulate the natural intelligence of human beings into
machines, thus making them behave intelligently. An
intelligent machine is supposed to imitate some of the
cognitive functions of humans like learning, decision-
making and problem solving. In order to make machines
perform tasks with minimum human intervention, they
are programmed to create a knowledge base and make
“Computer science is no more
about computers than as-
tronomy is about telescopes”
–Edsger Dijkstra
Chapter 3
Emerging Trends
In this chapter
» Introduction
» Artificial Intelligence
(AI)
» Big Data
» Internet of Things
(IoT)
» Cloud Computing
» Grid Computing
» Blockchains
Ch 3.indd 45 08-Apr-19 11:41:14 AM
2024-25
Computer SCien Ce – Cla SS xi 46
A knowledge base is
a store of information
consisting of facts,
assumptions and rules
which an AI system
can use for decision
making.
decisions based on it. AI system can also learn from
past experiences or outcomes to make new decisions.
3.2.1 Machine Learning
Machine Learning is a subsystem of Artificial
Intelligence, wherein computers have the ability to learn
from data using statistical techniques, without being
explicitly programmed by a human being. It comprises
algorithms that use data to learn on their own and
make predictions. These algorithms called models, are
first trained and tested using a training data and testing
data, respectively. After successive trainings, once these
models are able to give results to an acceptable level of
accuracy, they are used to make predictions about new
and unknown data.
3.2.2 Natural Language Processing (NLP)
The predictive typing feature of search engine that
helps us by suggesting the next word in the sentence
while typing keywords and the spell checking features
are examples of Natural Language Processing (NLP).
It deals with the interaction between human and
computers using human spoken languages, such as
Hindi, English, etc.
In fact it is possible to search the web or operate or
control our devices using our voice. All this has been
possible by NLP. An NLP system can perform text-to-
speech and speech-to-text conversion as depicted in
Figure 3.1.
Machine translation is a rapidly emerging field
where machines are already
able to translate texts from one
language to another with fair
amount of correctness. Another
emerging application area is
automated customer service
where a computer software can
interact with customers to serve
their queries or complaints.
3.2.3 Immersive Experiences
With the three-dimensional (3D) videography, the
joy of watching movies in theatres has reached to
a new level. Video games are also being developed to
Figure 3.1: Use of natural language processing
Activity 3.1
Find out how NLP is
helping differently-
abled persons?
Ch 3.indd 46 08-Apr-19 11:41:14 AM
2024-25
Em Erging Tr Ends 47
provide immersive experiences to the player. Immersive
experiences allow us to visualise, feel and react by
stimulating our senses. It enhances our interaction
and involvement, making them more realistic and
engaging. Immersive experiences have been used
in the field of training, such as driving simulators
(Figure 3.2), flight simulator and so on. Immersive
experience can be achieved using virtual reality and
augmented reality.
(A) Virtual Reality
Everything that we experience in our reality is perceived
through our senses. From this came the idea that
if we can present our senses with made-up or non-
real information, our perception of reality would also
alter in response to that. Virtual Reality (VR) is a
three-dimensional, computer-generated situation that
simulates the real world. The user can interact with and
explore that environment by getting immersed in it while
interacting with the objects and other actions of the user.
At present, it is achieved with the help of VR Headsets.
In order to make the experience of VR more realistic, it
promotes other sensory information like sound, smell,
motion, temperature, etc. It is a comparatively new field
and has found its applications in gaming (Figure 3.3),
military training, medical procedures, entertainment,
social science and psychology, engineering and
other areas where simulation is needed for a better
understanding and learning.
(B) Augmented Reality
The superimposition of computer generated perceptual
information over the existing physical surroundings is
called as Augmented Reality (AR). It adds components
of the digital world to the physical world, along with
the associated tactile and other sensory requirements,
thereby making the environment interactive and digitally
manipulable. Users can access information about the
nearest places with reference to their current location.
They can get information about places and choose on
the basis of user reviews. With help of location-based
AR App, travellers can access real-time information of
historical places just by pointing their camera viewfinder
to subjects as depicted in Figure 3.4. Location-based
AR apps are major forms of AR apps.
Figure 3.2: Driving simulator
Figure 3.3: Virtual Reality
Headset
Figure 3.4: Location-based
Augmented Reality
Unlike Virtual Reality, the
Augmented Reality does not
create something new, it
just alters or augments the
perception of the underlying
physical world through
additional information.
Ch 3.indd 47 08-Apr-19 11:41:16 AM
2024-25
Computer SCien Ce – Cla SS xi 48
3.2.4 Robotics
A robot is basically a machine capable of carrying out one
or more tasks automatically with accuracy and precision.
Unlike other machines, a robot is programmable by a
computer, which means it can follow the instructions
given through computer programs. Robots were initially
conceptualised for doing repetitive industrial tasks
that are boring or stressful for humans or were labour-
intensive. Sensors are one of the prime components of
a robot. Robot can be of many types, such as wheeled
robots, legged robots, manipulators and humanoids.
Robots that resemble humans are known as humanoids.
Robots are being used in industries, medical science,
bionics, scientific research, military, etc. Some examples
are:
• NASA’s Mars Exploration Rover (MER) mission is
a robotic space mission to study about the planet
Mars (Figure 3.5).
• Sophia is a humanoid that uses artificial intelligence,
visual data processing, facial recognition and also
imitates human gestures and facial expressions, as
shown in Figure 3.6.
• A drone is an unmanned aircraft which can be
remotely controlled or can fly autonomously through
software-controlled flight plans in their embedded
systems, working in conjunction with onboard
sensors and GPS (Figure 3.7). They are being used
in many fields, such as journalism, filming and
aerial photography, shipping or delivery at short
distances, disaster management, search and rescue
operations, healthcare, geographic mapping and
structural safety inspections, agriculture, wildlife
monitoring or pooching, besides law-enforcement and
border patrolling.
Robotics is an
interdisciplinary branch
of technology requiring
applications of mechanical
engineering, electronics,
and computer science,
among others. Robotics is
primarily concerned with
the design, fabrication,
operation, and application
of robots.
Figure 3.5: NASA’s Mars
Exploration Rover (MER)
Figure 3.6: Sophia is a
humanoid
Figure 3.7: Drone
Activity 3.2
Find out what role are
robots playing in the
medical field?
Can a drone be helpful
in the event of a natural
calamity?
Think and Reflect
Ch 3.indd 48 08-Apr-19 11:41:17 AM
2024-25
Em Erging Tr Ends 49
3.3 BIg d At A
With technology making an inroad into almost every
sphere of our lives, data is being produced at a colossal
rate. Today, there are over a billion Internet users, and
a majority of the world’s
web traffic is coming from
smartphones. Figure
3.8 shows that at the
current pace, around 2.5
quintillion bytes of data
are created each day, and
the pace is increasing with
the continuous evolution
of the Internet of Things
(IoT).
This results in the
generation of data sets
of enormous volume and
complexity called Big
Data. Such data cannot
be processed and analysed
using traditional data
processing tools as the data
is not only voluminous, but
also unstructured like our
posts, instant messages
and chats, photographs that we share through various
sites, our tweets, blog articles, news items, opinion
polls and their comments, audio/video chats, etc.
Big Data not only represents voluminous data, it also
involves various challenges like integration, storage,
analysis, searching, processing, transfer, querying and
visualisation of such data. Big data sometimes hold rich
information and knowledge which is of high business
value, and therefore there is a keen effort in developing
software and methods to process and analyse big data.
3.3.1 Characteristics of Big Data
Big data exhibits following five characteristics shown in
Figure 3.9, that distinguish it from traditional data.
Figure 3.8: Sources of big data (numbers are
approximate)
How are your digital
activities contributing to
generation of Big data?
Think and Reflect
Ch 3.indd 49 08-Apr-19 11:41:17 AM
2024-25
Read More