NEET Exam  >  NEET Notes  >  Physics Class 11  >  Cheat Sheet: Kinematics

Cheat Sheet: Kinematics | Physics Class 11 - NEET PDF Download

Download, print and study this document offline
Please wait while the PDF view is loading
 Page 1


Motion in a Straight Line
Key Concepts
• Displacement (s): Change in position, s = x
f
-x
i
(m).
• Velocity (v): Rate of change of displacement, v = ds/dt (m/s).
• Acceleration (a): Rate of change of velocity, a = dv/dt (m/s
2
).
• Types of Motion:
– Uniform motion: Constant velocity.
– Uniformly accelerated motion: Constant acceleration.
Equations of Motion (Constant Acceleration)
• v = u+at
• s = ut+
1
2
at
2
• v
2
= u
2
+2as
• s =
(
u+v
2
)
t
where u = initial velocity, v = ?nal velocity, a = acceleration, s = displacement, t = time.
Graphical Analysis
Graph Interpretation
Position vs. Time
(x-t)
Slope = velocity; curvature indicates acceleration.
Velocity vs. Time
(v-t)
Slope = acceleration; area under curve = displace-
ment.
Acceleration vs.
Time (a-t)
Area under curve = change in velocity.
Motion in a Plane
Key Concepts
• Position Vector: r = xi+yj (m).
• Velocity Vector: v =
dr
dt
= v
x
i+v
y
j (m/s).
• Acceleration Vector: a =
dv
dt
= a
x
i+a
y
j (m/s
2
).
• Components: Motion in x and y directions is independent (e.g., in projectile motion, a
x
= 0,
a
y
=-g).
1
Kinematics	Cheat	Sheet
(EduRev)
Page 2


Motion in a Straight Line
Key Concepts
• Displacement (s): Change in position, s = x
f
-x
i
(m).
• Velocity (v): Rate of change of displacement, v = ds/dt (m/s).
• Acceleration (a): Rate of change of velocity, a = dv/dt (m/s
2
).
• Types of Motion:
– Uniform motion: Constant velocity.
– Uniformly accelerated motion: Constant acceleration.
Equations of Motion (Constant Acceleration)
• v = u+at
• s = ut+
1
2
at
2
• v
2
= u
2
+2as
• s =
(
u+v
2
)
t
where u = initial velocity, v = ?nal velocity, a = acceleration, s = displacement, t = time.
Graphical Analysis
Graph Interpretation
Position vs. Time
(x-t)
Slope = velocity; curvature indicates acceleration.
Velocity vs. Time
(v-t)
Slope = acceleration; area under curve = displace-
ment.
Acceleration vs.
Time (a-t)
Area under curve = change in velocity.
Motion in a Plane
Key Concepts
• Position Vector: r = xi+yj (m).
• Velocity Vector: v =
dr
dt
= v
x
i+v
y
j (m/s).
• Acceleration Vector: a =
dv
dt
= a
x
i+a
y
j (m/s
2
).
• Components: Motion in x and y directions is independent (e.g., in projectile motion, a
x
= 0,
a
y
=-g).
1
Kinematics	Cheat	Sheet
(EduRev)
Projectile Motion
• Initial Velocity: u at angle ? to horizontal; components: u
x
= ucos?, u
y
= usin?.
• Equations (assuming g = 9.8 m/s
2
downward):
– Horizontal: x = ucos?·t, v
x
= ucos?.
– Vertical: y = usin?·t-
1
2
gt
2
, v
y
= usin?-gt.
• Key Quantities:
– Time of ?ight: T =
2usin?
g
.
– Maximum height: H =
u
2
sin
2
?
2g
.
– Range: R =
u
2
sin2?
g
.
Relative Motion
• Relative Velocity: v
AB
= v
A
-v
B
.
• Application: Motion of one object as observed from another (e.g., river-boat problems).
Key Formulas and Concepts
• Average Velocity: v
avg
=
? r
? t
.
• Average Acceleration: a
avg
=
? v
? t
.
• Uniform Circular Motion:
– Centripetal acceleration: a
c
=
v
2
r
(m/s
2
).
– Angular velocity: ? =
v
r
(rad/s).
• Projectile Motion Symmetry: Time to reach max height =
T
2
, range maximized at ? = 45
?
.
Solved Examples
1. Motion in a Straight Line: A car accelerates uniformly from rest at 2 m/s
2
for 5 s, then moves
with constant velocity for 10 s. Find the total distance traveled.
• Solution:
– Phase 1 (accelerated motion, 0 to 5 s):
– u = 0, a = 2 m/s
2
, t = 5 s.
– v = u+at = 0+2·5 = 10 m/s.
– s
1
= ut+
1
2
at
2
= 0+
1
2
·2·5
2
= 25 m.
– Phase 2 (constant velocity, 5 to 15 s):
– v = 10 m/s, t = 10 s, s
2
= v·t = 10·10 = 100 m.
– Total distance = s
1
+s
2
= 25+100 = 125 m.
– Answer: 125 m.
2. Projectile Motion: A projectile is launched with a velocity of 20 m/s at 60
?
to the horizontal.
Find the time of ?ight, maximum height, and range (g = 10 m/s
2
).
• Solution:
2
Page 3


Motion in a Straight Line
Key Concepts
• Displacement (s): Change in position, s = x
f
-x
i
(m).
• Velocity (v): Rate of change of displacement, v = ds/dt (m/s).
• Acceleration (a): Rate of change of velocity, a = dv/dt (m/s
2
).
• Types of Motion:
– Uniform motion: Constant velocity.
– Uniformly accelerated motion: Constant acceleration.
Equations of Motion (Constant Acceleration)
• v = u+at
• s = ut+
1
2
at
2
• v
2
= u
2
+2as
• s =
(
u+v
2
)
t
where u = initial velocity, v = ?nal velocity, a = acceleration, s = displacement, t = time.
Graphical Analysis
Graph Interpretation
Position vs. Time
(x-t)
Slope = velocity; curvature indicates acceleration.
Velocity vs. Time
(v-t)
Slope = acceleration; area under curve = displace-
ment.
Acceleration vs.
Time (a-t)
Area under curve = change in velocity.
Motion in a Plane
Key Concepts
• Position Vector: r = xi+yj (m).
• Velocity Vector: v =
dr
dt
= v
x
i+v
y
j (m/s).
• Acceleration Vector: a =
dv
dt
= a
x
i+a
y
j (m/s
2
).
• Components: Motion in x and y directions is independent (e.g., in projectile motion, a
x
= 0,
a
y
=-g).
1
Kinematics	Cheat	Sheet
(EduRev)
Projectile Motion
• Initial Velocity: u at angle ? to horizontal; components: u
x
= ucos?, u
y
= usin?.
• Equations (assuming g = 9.8 m/s
2
downward):
– Horizontal: x = ucos?·t, v
x
= ucos?.
– Vertical: y = usin?·t-
1
2
gt
2
, v
y
= usin?-gt.
• Key Quantities:
– Time of ?ight: T =
2usin?
g
.
– Maximum height: H =
u
2
sin
2
?
2g
.
– Range: R =
u
2
sin2?
g
.
Relative Motion
• Relative Velocity: v
AB
= v
A
-v
B
.
• Application: Motion of one object as observed from another (e.g., river-boat problems).
Key Formulas and Concepts
• Average Velocity: v
avg
=
? r
? t
.
• Average Acceleration: a
avg
=
? v
? t
.
• Uniform Circular Motion:
– Centripetal acceleration: a
c
=
v
2
r
(m/s
2
).
– Angular velocity: ? =
v
r
(rad/s).
• Projectile Motion Symmetry: Time to reach max height =
T
2
, range maximized at ? = 45
?
.
Solved Examples
1. Motion in a Straight Line: A car accelerates uniformly from rest at 2 m/s
2
for 5 s, then moves
with constant velocity for 10 s. Find the total distance traveled.
• Solution:
– Phase 1 (accelerated motion, 0 to 5 s):
– u = 0, a = 2 m/s
2
, t = 5 s.
– v = u+at = 0+2·5 = 10 m/s.
– s
1
= ut+
1
2
at
2
= 0+
1
2
·2·5
2
= 25 m.
– Phase 2 (constant velocity, 5 to 15 s):
– v = 10 m/s, t = 10 s, s
2
= v·t = 10·10 = 100 m.
– Total distance = s
1
+s
2
= 25+100 = 125 m.
– Answer: 125 m.
2. Projectile Motion: A projectile is launched with a velocity of 20 m/s at 60
?
to the horizontal.
Find the time of ?ight, maximum height, and range (g = 10 m/s
2
).
• Solution:
2
– u = 20 m/s, ? = 60
?
, u
x
= 20cos60
?
= 10 m/s, u
y
= 20sin60
?
= 10
v
3 m/s.
– Time of ?ight: T =
2usin?
g
=
2·20·sin60
?
10
=
2·20·
v
3/2
10
= 2
v
3˜ 3.46 s.
– Maximum height: H =
u
2
sin
2
?
2g
=
20
2
·(
v
3/2)
2
2·10
=
400·3/4
20
= 15 m.
– Range: R =
u
2
sin2?
g
=
20
2
·sin120
?
10
=
400·
v
3/2
10
= 20
v
3˜ 34.64 m.
– Answer: Time of ?ight ˜ 3.46 s, height = 15 m, range ˜ 34.64 m.
3. Relative Motion: A boat moves at 5 m/s in still water, crossing a river 100 m wide ?owing at 3
m/s. If the boat is directed perpendicular to the current, ?nd the time to cross and the downstream
drift.
• Solution:
– Boatvelocity: v
b
= 5m/s(y-direction,acrossriver); rivervelocity: v
r
= 3m/s(x-direction,
downstream).
– Time to cross: t =
width
v
b
=
100
5
= 20 s (y-motion independent of river ?ow).
– Downstream drift: x = v
r
·t = 3·20 = 60 m.
– Answer: Time = 20 s, drift = 60 m.
4. Graphical Analysis: The velocity-time graph of an object shows a straight line from (0, 2) to (5,
7) m/s. Find the acceleration and distance traveled in 5 s.
• Solution:
– Acceleration: a = slope =
? v
? t
=
7-2
5-0
= 1 m/s
2
.
– Distance: Area under v-t graph = area of trapezoid =
1
2
·(2+7)·5 =
1
2
·9·5 = 22.5 m.
– Answer: Acceleration = 1 m/s
2
, distance = 22.5 m.
5. Uniform Circular Motion: A particle moves in a circle of radius 2 m with a speed of 4 m/s. Find
the centripetal acceleration and angular velocity.
• Solution:
– Centripetal acceleration: a
c
=
v
2
r
=
4
2
2
=
16
2
= 8 m/s
2
.
– Angular velocity: ? =
v
r
=
4
2
= 2 rad/s.
– Answer: a
c
= 8 m/s
2
, ? = 2 rad/s.
3
Read More
119 videos|494 docs|98 tests

FAQs on Cheat Sheet: Kinematics - Physics Class 11 - NEET

1. What are the basic concepts of kinematics that every student should understand for JEE preparation?
Ans. The basic concepts of kinematics include the study of motion in terms of displacement, velocity, acceleration, and time. Students should understand the equations of motion for uniformly accelerated motion, which are derived from the relationships between these variables. Additionally, concepts such as instantaneous and average velocity, and the distinction between scalar and vector quantities are crucial for problem-solving.
2. How do you differentiate between uniform and non-uniform motion?
Ans. Uniform motion refers to the motion of an object moving at a constant speed in a straight line, meaning the distance covered in equal intervals of time is the same. Non-uniform motion, on the other hand, involves changes in speed or direction, resulting in varying distances covered in equal time intervals. Understanding these differences is essential for analyzing problems related to motion.
3. What are the equations of motion for uniformly accelerated linear motion, and how are they derived?
Ans. The three key equations of motion for uniformly accelerated linear motion are: 1. v = u + at 2. s = ut + (1/2)at² 3. v² = u² + 2as Where 'u' is the initial velocity, 'v' is the final velocity, 'a' is the acceleration, 's' is the displacement, and 't' is the time. These equations can be derived from the definitions of acceleration and the relationship between velocity and displacement over time.
4. How can graphical representation help in understanding kinematics?
Ans. Graphical representation, such as position-time, velocity-time, and acceleration-time graphs, provides a visual way to analyze motion. For instance, the slope of a position-time graph indicates velocity, while the slope of a velocity-time graph indicates acceleration. Understanding these graphs helps students interpret motion characteristics and solve kinematics problems more effectively.
5. What role do vectors play in kinematics, and how should students approach vector problems?
Ans. Vectors represent quantities that have both magnitude and direction, which is crucial in kinematics since motion often involves direction changes. Students should approach vector problems by breaking down vectors into their components (usually along the x and y axes) and using vector addition to find resultant vectors. Understanding the geometric interpretation of vectors and their components is essential for solving problems involving two-dimensional motion.
Related Searches

MCQs

,

Free

,

practice quizzes

,

study material

,

Viva Questions

,

pdf

,

Semester Notes

,

Exam

,

video lectures

,

shortcuts and tricks

,

mock tests for examination

,

Objective type Questions

,

Cheat Sheet: Kinematics | Physics Class 11 - NEET

,

Previous Year Questions with Solutions

,

Cheat Sheet: Kinematics | Physics Class 11 - NEET

,

Cheat Sheet: Kinematics | Physics Class 11 - NEET

,

Important questions

,

ppt

,

past year papers

,

Extra Questions

,

Sample Paper

,

Summary

;