III SEM-COMPUTER GRAPHICS - Computer Science Engineering (CSE) PDF Download

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COMPUTER GRAPHICS  
BCA  
III Sem 
Multiple choice questions 
1. Smallest size object that can be displayed on a monitor is called ..................... 
a) Picture element b) Point  c)Dot Pitch d) aspect ratio 
Ans: Picture element 
 
2. Each screen point is referred to as ......................... 
a) Resolution b)Pixel  c)Persistence d)Dot Pitch 
Ans: Pixel 
 
3. On a monochromatic monitor, the frame buffer is known as ...................... 
  a) Display file b) Pixmap c) Bitmap d) Refresh buffer 
Ans: Bitmap 
 
4. On a color monitor, the refresh buffer is also called ..................... 
 a)Frame buffer b)Pixmap c)Bitmap d)Display file 
Ans: Pixmap 
 
5. ..................  refers to pixel spacing. 
 a)Pixmap b)Resolution c)Pixel depth d)Persistence 
Ans: Resolution 
 
6. The distance from one pixel to the next pixel is called ........... 
 a)Resolution b)Dot Pitch c)Pixmap d)ppi 
Ans: Resolution 
 
7. The maximum number of  points that can be displayed without overlap on a CRT 
 a)Aspect Ratio b)Resolution c)Brightness d)Pixel 
Ans: Resolution 
 
8. ..................... is the number of points per centimeter that can be plotted horizontally and vertically. 
 a)Aspect Ratio b)Pixel Depth c)Resolution d)Dot Pitch 
Ans: Resolution 
 
9. ...................... is the ratio of horizontal points to vertical points necessary to produce equal length 
lines in both direction. 
 a)Dot Pitch  b)Resolution c)Aspect Ratio d) Height-Width Ratio 
Ans: Aspect Ratio 
Page 2


COMPUTER GRAPHICS  
BCA  
III Sem 
Multiple choice questions 
1. Smallest size object that can be displayed on a monitor is called ..................... 
a) Picture element b) Point  c)Dot Pitch d) aspect ratio 
Ans: Picture element 
 
2. Each screen point is referred to as ......................... 
a) Resolution b)Pixel  c)Persistence d)Dot Pitch 
Ans: Pixel 
 
3. On a monochromatic monitor, the frame buffer is known as ...................... 
  a) Display file b) Pixmap c) Bitmap d) Refresh buffer 
Ans: Bitmap 
 
4. On a color monitor, the refresh buffer is also called ..................... 
 a)Frame buffer b)Pixmap c)Bitmap d)Display file 
Ans: Pixmap 
 
5. ..................  refers to pixel spacing. 
 a)Pixmap b)Resolution c)Pixel depth d)Persistence 
Ans: Resolution 
 
6. The distance from one pixel to the next pixel is called ........... 
 a)Resolution b)Dot Pitch c)Pixmap d)ppi 
Ans: Resolution 
 
7. The maximum number of  points that can be displayed without overlap on a CRT 
 a)Aspect Ratio b)Resolution c)Brightness d)Pixel 
Ans: Resolution 
 
8. ..................... is the number of points per centimeter that can be plotted horizontally and vertically. 
 a)Aspect Ratio b)Pixel Depth c)Resolution d)Dot Pitch 
Ans: Resolution 
 
9. ...................... is the ratio of horizontal points to vertical points necessary to produce equal length 
lines in both direction. 
 a)Dot Pitch  b)Resolution c)Aspect Ratio d) Height-Width Ratio 
Ans: Aspect Ratio 
 
10. Identify the odd one out from the following  
 a)Frame Buffer b)Pixmap c)Display program d)Refresh Buffer 
Ans: Pixmap 
 
11. The shortest distance between any two dots of the same color is called ................... 
 a)Resolution b)Dot Pitch c)Pixel Depth d)ppi 
Ans: Dot Pitch 
 12.  The standard aspect ratio for PC is ................. 
 a) 6:5 b) 4:3 c)3:2 d)5:3 
Ans: 4:3 
 
13. In CRT, the electron intensity is adjusted using ................. 
 a) Accelerating anode b) Control grid  c) Electron gun  d) Focusing anode 
Ans: Control grid 
 
14. Brightness of a display is controlled by varying the voltage on the ...................... 
 a) Focusing anode b)Connection pins c)Control grid d)Power supply 
Ans: Control grid 
 
15. Lower persistence phosphorus is used in 
a) Animation b) Simple object c) Complex object d) All of these 
Ans: Animation 
 
16. Lower persistence phosphorus needs_________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Higher 
 
17.. Higher persistence phosphorus needs _________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Lower 
 
18. Higher persistence phosphorus is used in 
a) Animation b) Simple object c) High Complex object  d) All of these 
Ans: High Complex object  
 
15. Memory area holding the intensity information of an image is called .............. 
 a)Refresh buffer b)Font cache c)Picture definition d)Video controller 
Ans: Refresh buffer 
 
16. Intensity representation of an image is called ...................... 
 a)Frame buffer b)Picture definition c)Display list d)Brightness 
Ans: Picture definition 
 
17. The purpose of  refreshing a CRT is ..........................  
Page 3


COMPUTER GRAPHICS  
BCA  
III Sem 
Multiple choice questions 
1. Smallest size object that can be displayed on a monitor is called ..................... 
a) Picture element b) Point  c)Dot Pitch d) aspect ratio 
Ans: Picture element 
 
2. Each screen point is referred to as ......................... 
a) Resolution b)Pixel  c)Persistence d)Dot Pitch 
Ans: Pixel 
 
3. On a monochromatic monitor, the frame buffer is known as ...................... 
  a) Display file b) Pixmap c) Bitmap d) Refresh buffer 
Ans: Bitmap 
 
4. On a color monitor, the refresh buffer is also called ..................... 
 a)Frame buffer b)Pixmap c)Bitmap d)Display file 
Ans: Pixmap 
 
5. ..................  refers to pixel spacing. 
 a)Pixmap b)Resolution c)Pixel depth d)Persistence 
Ans: Resolution 
 
6. The distance from one pixel to the next pixel is called ........... 
 a)Resolution b)Dot Pitch c)Pixmap d)ppi 
Ans: Resolution 
 
7. The maximum number of  points that can be displayed without overlap on a CRT 
 a)Aspect Ratio b)Resolution c)Brightness d)Pixel 
Ans: Resolution 
 
8. ..................... is the number of points per centimeter that can be plotted horizontally and vertically. 
 a)Aspect Ratio b)Pixel Depth c)Resolution d)Dot Pitch 
Ans: Resolution 
 
9. ...................... is the ratio of horizontal points to vertical points necessary to produce equal length 
lines in both direction. 
 a)Dot Pitch  b)Resolution c)Aspect Ratio d) Height-Width Ratio 
Ans: Aspect Ratio 
 
10. Identify the odd one out from the following  
 a)Frame Buffer b)Pixmap c)Display program d)Refresh Buffer 
Ans: Pixmap 
 
11. The shortest distance between any two dots of the same color is called ................... 
 a)Resolution b)Dot Pitch c)Pixel Depth d)ppi 
Ans: Dot Pitch 
 12.  The standard aspect ratio for PC is ................. 
 a) 6:5 b) 4:3 c)3:2 d)5:3 
Ans: 4:3 
 
13. In CRT, the electron intensity is adjusted using ................. 
 a) Accelerating anode b) Control grid  c) Electron gun  d) Focusing anode 
Ans: Control grid 
 
14. Brightness of a display is controlled by varying the voltage on the ...................... 
 a) Focusing anode b)Connection pins c)Control grid d)Power supply 
Ans: Control grid 
 
15. Lower persistence phosphorus is used in 
a) Animation b) Simple object c) Complex object d) All of these 
Ans: Animation 
 
16. Lower persistence phosphorus needs_________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Higher 
 
17.. Higher persistence phosphorus needs _________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Lower 
 
18. Higher persistence phosphorus is used in 
a) Animation b) Simple object c) High Complex object  d) All of these 
Ans: High Complex object  
 
15. Memory area holding the intensity information of an image is called .............. 
 a)Refresh buffer b)Font cache c)Picture definition d)Video controller 
Ans: Refresh buffer 
 
16. Intensity representation of an image is called ...................... 
 a)Frame buffer b)Picture definition c)Display list d)Brightness 
Ans: Picture definition 
 
17. The purpose of  refreshing a CRT is ..........................  
 a)To avoid flickering b)To maintain steady picture  
 c)To avoid fading of pixels d)All of the above 
Ans: All of the above 
 
18. The fly-back of electron beams from one scanline to next is known as .................... 
 a)Vertical Retrace b)Horizontal Retrace c)Raster scanning d)Refreshing 
Ans: Horizontal Retrace 
 
19. The return of electron beam to top left corner of the screen after one frame is called ............ 
 a)Horizontal fly-back b)Vertical Fly-back c)Scanning d)None of the above 
Ans: Vertical Fly-back 
 
20. In raster scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans: Intensity information 
  
21. In random scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans:  Line drawing commands  
 
22. Identify the odd one out from the following 
 a)Vector display b)Raster scan display c)Calligraphic display  d)Stroke-writing display 
Ans: Raster scan display 
 
22. Interlaced refresh procedure is allowed in .................. 
  a) LCD b)DVST c)Raster scan display d)Random scan display 
Ans: Raster scan display 
 
23. Vector display is well suited for ................. 
 a) Animation b) Line drawing applications c) Cartoons d) All of the above 
Ans: Line drawing applications  
 
24. Beam penetration method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans: Random scan display 
 
25. Shadow mask  method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans : Raster Scan display  
 
26. Identify the colors produced in beam penetration method. 
 a) Red, Green, Blue, White  b)Red, Orange, Yellow, Green 
 c)Red, Green, Blue   d) Green, Red, White, Orange 
Ans : Red, Orange, Yellow, Green 
Page 4


COMPUTER GRAPHICS  
BCA  
III Sem 
Multiple choice questions 
1. Smallest size object that can be displayed on a monitor is called ..................... 
a) Picture element b) Point  c)Dot Pitch d) aspect ratio 
Ans: Picture element 
 
2. Each screen point is referred to as ......................... 
a) Resolution b)Pixel  c)Persistence d)Dot Pitch 
Ans: Pixel 
 
3. On a monochromatic monitor, the frame buffer is known as ...................... 
  a) Display file b) Pixmap c) Bitmap d) Refresh buffer 
Ans: Bitmap 
 
4. On a color monitor, the refresh buffer is also called ..................... 
 a)Frame buffer b)Pixmap c)Bitmap d)Display file 
Ans: Pixmap 
 
5. ..................  refers to pixel spacing. 
 a)Pixmap b)Resolution c)Pixel depth d)Persistence 
Ans: Resolution 
 
6. The distance from one pixel to the next pixel is called ........... 
 a)Resolution b)Dot Pitch c)Pixmap d)ppi 
Ans: Resolution 
 
7. The maximum number of  points that can be displayed without overlap on a CRT 
 a)Aspect Ratio b)Resolution c)Brightness d)Pixel 
Ans: Resolution 
 
8. ..................... is the number of points per centimeter that can be plotted horizontally and vertically. 
 a)Aspect Ratio b)Pixel Depth c)Resolution d)Dot Pitch 
Ans: Resolution 
 
9. ...................... is the ratio of horizontal points to vertical points necessary to produce equal length 
lines in both direction. 
 a)Dot Pitch  b)Resolution c)Aspect Ratio d) Height-Width Ratio 
Ans: Aspect Ratio 
 
10. Identify the odd one out from the following  
 a)Frame Buffer b)Pixmap c)Display program d)Refresh Buffer 
Ans: Pixmap 
 
11. The shortest distance between any two dots of the same color is called ................... 
 a)Resolution b)Dot Pitch c)Pixel Depth d)ppi 
Ans: Dot Pitch 
 12.  The standard aspect ratio for PC is ................. 
 a) 6:5 b) 4:3 c)3:2 d)5:3 
Ans: 4:3 
 
13. In CRT, the electron intensity is adjusted using ................. 
 a) Accelerating anode b) Control grid  c) Electron gun  d) Focusing anode 
Ans: Control grid 
 
14. Brightness of a display is controlled by varying the voltage on the ...................... 
 a) Focusing anode b)Connection pins c)Control grid d)Power supply 
Ans: Control grid 
 
15. Lower persistence phosphorus is used in 
a) Animation b) Simple object c) Complex object d) All of these 
Ans: Animation 
 
16. Lower persistence phosphorus needs_________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Higher 
 
17.. Higher persistence phosphorus needs _________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Lower 
 
18. Higher persistence phosphorus is used in 
a) Animation b) Simple object c) High Complex object  d) All of these 
Ans: High Complex object  
 
15. Memory area holding the intensity information of an image is called .............. 
 a)Refresh buffer b)Font cache c)Picture definition d)Video controller 
Ans: Refresh buffer 
 
16. Intensity representation of an image is called ...................... 
 a)Frame buffer b)Picture definition c)Display list d)Brightness 
Ans: Picture definition 
 
17. The purpose of  refreshing a CRT is ..........................  
 a)To avoid flickering b)To maintain steady picture  
 c)To avoid fading of pixels d)All of the above 
Ans: All of the above 
 
18. The fly-back of electron beams from one scanline to next is known as .................... 
 a)Vertical Retrace b)Horizontal Retrace c)Raster scanning d)Refreshing 
Ans: Horizontal Retrace 
 
19. The return of electron beam to top left corner of the screen after one frame is called ............ 
 a)Horizontal fly-back b)Vertical Fly-back c)Scanning d)None of the above 
Ans: Vertical Fly-back 
 
20. In raster scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans: Intensity information 
  
21. In random scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans:  Line drawing commands  
 
22. Identify the odd one out from the following 
 a)Vector display b)Raster scan display c)Calligraphic display  d)Stroke-writing display 
Ans: Raster scan display 
 
22. Interlaced refresh procedure is allowed in .................. 
  a) LCD b)DVST c)Raster scan display d)Random scan display 
Ans: Raster scan display 
 
23. Vector display is well suited for ................. 
 a) Animation b) Line drawing applications c) Cartoons d) All of the above 
Ans: Line drawing applications  
 
24. Beam penetration method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans: Random scan display 
 
25. Shadow mask  method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans : Raster Scan display  
 
26. Identify the colors produced in beam penetration method. 
 a) Red, Green, Blue, White  b)Red, Orange, Yellow, Green 
 c)Red, Green, Blue   d) Green, Red, White, Orange 
Ans : Red, Orange, Yellow, Green 
 
27. An RGB color system with 24 bits os storage per pixel is known as ........................ 
 a) Color CRT b)True-color system c)RGB monitor  d)Color- Depth 
Ans: True-color system 
 
 
 
 
28. Identify the features of Vector display 
 a)High resolution, Jagged lines, Lack in color depth 
 b)Smooth lines, Poor resolution,  Black & White 
 c)High resolution, Lack in color depth, Smooth lines 
 d)Inexpensive, monochromatic, smooth lines 
Ans: High resolution, Jagged lines, Lack in color depth 
 
29. Identify different type of computer graphics 
 a) Monochrome and Color  b)CRT and Flat panel   
 c)Vector an Raster   d)Monitors and Hardcopy devices 
Ans: Vector an Raster 
 
30. DVST stands for .......................... 
 a)Digital View Storing Table b)Direct Visual Storage Tube  
 c)Direct View Storage Tube  c)Digital View Storage Tube 
Ans: Direct View Storage Tube  
 
31. Refreshing is not needed in DVST because of the presence of ................. 
 a) Primary gun b) Flood gun c) Focusing anode d)Control grid 
Ans: Flood gun 
 
32. In DVST, the electron beam from primary electron gun strikes on .............. 
 a) Phosphor screen b) Collector mesh c)Storage mesh d) Flood gun 
Ans: Storage mesh 
 
33. The purpose of flood gun in DVST is ........................... 
 a) To store the picture pattern b) To slow down the flood electrons   
 c) To enable color pixels  d) To focus the electron beam 
Ans: To slow down the flood electrons  
 
34. Identify the features of DVST from the following. 
 a) Monochromatic, Flicker free, Low resolution b)Monochromatic, Flicker free 
 c) Color screens, Refresh monitors, High resolution d)Expensive, Low resolution 
Ans: Monochromatic, Flicker free 
 
35. Video devices with reduced volume, weight and power consumption are collectively known as ......... 
Page 5


COMPUTER GRAPHICS  
BCA  
III Sem 
Multiple choice questions 
1. Smallest size object that can be displayed on a monitor is called ..................... 
a) Picture element b) Point  c)Dot Pitch d) aspect ratio 
Ans: Picture element 
 
2. Each screen point is referred to as ......................... 
a) Resolution b)Pixel  c)Persistence d)Dot Pitch 
Ans: Pixel 
 
3. On a monochromatic monitor, the frame buffer is known as ...................... 
  a) Display file b) Pixmap c) Bitmap d) Refresh buffer 
Ans: Bitmap 
 
4. On a color monitor, the refresh buffer is also called ..................... 
 a)Frame buffer b)Pixmap c)Bitmap d)Display file 
Ans: Pixmap 
 
5. ..................  refers to pixel spacing. 
 a)Pixmap b)Resolution c)Pixel depth d)Persistence 
Ans: Resolution 
 
6. The distance from one pixel to the next pixel is called ........... 
 a)Resolution b)Dot Pitch c)Pixmap d)ppi 
Ans: Resolution 
 
7. The maximum number of  points that can be displayed without overlap on a CRT 
 a)Aspect Ratio b)Resolution c)Brightness d)Pixel 
Ans: Resolution 
 
8. ..................... is the number of points per centimeter that can be plotted horizontally and vertically. 
 a)Aspect Ratio b)Pixel Depth c)Resolution d)Dot Pitch 
Ans: Resolution 
 
9. ...................... is the ratio of horizontal points to vertical points necessary to produce equal length 
lines in both direction. 
 a)Dot Pitch  b)Resolution c)Aspect Ratio d) Height-Width Ratio 
Ans: Aspect Ratio 
 
10. Identify the odd one out from the following  
 a)Frame Buffer b)Pixmap c)Display program d)Refresh Buffer 
Ans: Pixmap 
 
11. The shortest distance between any two dots of the same color is called ................... 
 a)Resolution b)Dot Pitch c)Pixel Depth d)ppi 
Ans: Dot Pitch 
 12.  The standard aspect ratio for PC is ................. 
 a) 6:5 b) 4:3 c)3:2 d)5:3 
Ans: 4:3 
 
13. In CRT, the electron intensity is adjusted using ................. 
 a) Accelerating anode b) Control grid  c) Electron gun  d) Focusing anode 
Ans: Control grid 
 
14. Brightness of a display is controlled by varying the voltage on the ...................... 
 a) Focusing anode b)Connection pins c)Control grid d)Power supply 
Ans: Control grid 
 
15. Lower persistence phosphorus is used in 
a) Animation b) Simple object c) Complex object d) All of these 
Ans: Animation 
 
16. Lower persistence phosphorus needs_________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Higher 
 
17.. Higher persistence phosphorus needs _________ refresh rate 
 a) Lower b)Higher c)Medium d)None of these 
Ans: Lower 
 
18. Higher persistence phosphorus is used in 
a) Animation b) Simple object c) High Complex object  d) All of these 
Ans: High Complex object  
 
15. Memory area holding the intensity information of an image is called .............. 
 a)Refresh buffer b)Font cache c)Picture definition d)Video controller 
Ans: Refresh buffer 
 
16. Intensity representation of an image is called ...................... 
 a)Frame buffer b)Picture definition c)Display list d)Brightness 
Ans: Picture definition 
 
17. The purpose of  refreshing a CRT is ..........................  
 a)To avoid flickering b)To maintain steady picture  
 c)To avoid fading of pixels d)All of the above 
Ans: All of the above 
 
18. The fly-back of electron beams from one scanline to next is known as .................... 
 a)Vertical Retrace b)Horizontal Retrace c)Raster scanning d)Refreshing 
Ans: Horizontal Retrace 
 
19. The return of electron beam to top left corner of the screen after one frame is called ............ 
 a)Horizontal fly-back b)Vertical Fly-back c)Scanning d)None of the above 
Ans: Vertical Fly-back 
 
20. In raster scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans: Intensity information 
  
21. In random scan display, the frame buffer holds ...................... 
 a)Line drawing commands b)Scanning instructions  c)Image Resolution d) Intensity information 
Ans:  Line drawing commands  
 
22. Identify the odd one out from the following 
 a)Vector display b)Raster scan display c)Calligraphic display  d)Stroke-writing display 
Ans: Raster scan display 
 
22. Interlaced refresh procedure is allowed in .................. 
  a) LCD b)DVST c)Raster scan display d)Random scan display 
Ans: Raster scan display 
 
23. Vector display is well suited for ................. 
 a) Animation b) Line drawing applications c) Cartoons d) All of the above 
Ans: Line drawing applications  
 
24. Beam penetration method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans: Random scan display 
 
25. Shadow mask  method is usually used in ............................... 
 a)LCD b)Raster Scan display c) Random scan display  d)DVST 
Ans : Raster Scan display  
 
26. Identify the colors produced in beam penetration method. 
 a) Red, Green, Blue, White  b)Red, Orange, Yellow, Green 
 c)Red, Green, Blue   d) Green, Red, White, Orange 
Ans : Red, Orange, Yellow, Green 
 
27. An RGB color system with 24 bits os storage per pixel is known as ........................ 
 a) Color CRT b)True-color system c)RGB monitor  d)Color- Depth 
Ans: True-color system 
 
 
 
 
28. Identify the features of Vector display 
 a)High resolution, Jagged lines, Lack in color depth 
 b)Smooth lines, Poor resolution,  Black & White 
 c)High resolution, Lack in color depth, Smooth lines 
 d)Inexpensive, monochromatic, smooth lines 
Ans: High resolution, Jagged lines, Lack in color depth 
 
29. Identify different type of computer graphics 
 a) Monochrome and Color  b)CRT and Flat panel   
 c)Vector an Raster   d)Monitors and Hardcopy devices 
Ans: Vector an Raster 
 
30. DVST stands for .......................... 
 a)Digital View Storing Table b)Direct Visual Storage Tube  
 c)Direct View Storage Tube  c)Digital View Storage Tube 
Ans: Direct View Storage Tube  
 
31. Refreshing is not needed in DVST because of the presence of ................. 
 a) Primary gun b) Flood gun c) Focusing anode d)Control grid 
Ans: Flood gun 
 
32. In DVST, the electron beam from primary electron gun strikes on .............. 
 a) Phosphor screen b) Collector mesh c)Storage mesh d) Flood gun 
Ans: Storage mesh 
 
33. The purpose of flood gun in DVST is ........................... 
 a) To store the picture pattern b) To slow down the flood electrons   
 c) To enable color pixels  d) To focus the electron beam 
Ans: To slow down the flood electrons  
 
34. Identify the features of DVST from the following. 
 a) Monochromatic, Flicker free, Low resolution b)Monochromatic, Flicker free 
 c) Color screens, Refresh monitors, High resolution d)Expensive, Low resolution 
Ans: Monochromatic, Flicker free 
 
35. Video devices with reduced volume, weight and power consumption are collectively known as ......... 
 a) Light weight monitors b)Flat-panel displays c)CRT d) Portable display 
Ans: Flat panel displays 
 
 
36. Pick out the odd one out 
 a) LED b)LCD c) Gas Discharge tube d) Plasma Panel 
Ans: LCD 
 
37. Match the following 
  Part A     Part B 
A. Plasma panel    i) Polarizer 
B. DVST     ii) Zinc sulfide 
C. LCD     iii) Dielectric mesh 
D. Thin film electroluminescent   iv)Neon gas 
       a) A-ii, B-iv, C-i, D-iii b) A-ii, B-iii, C-iv, D-i   
      c) A-iv, B-iii, C-i, D-ii d) A-i ,B-iv, C-ii, D-iii 
Ans:   A-iv, B-iii, C-i, D-ii 
 
38. ................... is responsible for accessing the frame buffer to refresh the screen. 
 a) Graphics package  b) Video controller c) CPU  d) Monitor 
Ans: Video controller 
 
39. Digitizing a picture definition into a set of intensity values is known as ............. 
 a) Digitization b) Scan conversion c)Refreshing d) Scanning 
Ans: Scan conversion 
 
40. ....................... will free the CPU from graphics chores. 
 a) Display processor b) Monitor c) ALU  d)Video controller 
Ans: Display processor 
 
41. Write an example for non-emissive displays 
 a) LED b)LCD c) Gas Discharge tube d) Plasma Panel 
Ans: LCD 
 
42. Identify impact printer from the following 
 a) Drum Plotter b)Inkjet printer c)Electrostatic printer d) Dot-matrix printer 
Ans: Dot-matrix printer 
 
45. Write an example for non-impact printer 
 a) Drum plotter b) Electrostatic printer c) Laser printer  d) All of the above 
Ans: All of the above 
 
46. Identify the odd one out. 
 a) Mouse b) Keyboard c) Trackball d) Space ball 
Ans: Keyboard 
 
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FAQs on III SEM-COMPUTER GRAPHICS - Computer Science Engineering (CSE)

1. What is computer graphics in the field of computer science engineering?
Ans. Computer graphics is a subfield of computer science engineering that deals with the generation, manipulation, and representation of visual images using computers. It involves creating and displaying images, as well as techniques for rendering and animating them. Computer graphics is used in various applications such as video games, virtual reality, computer-aided design, and animation.
2. What are the main components of computer graphics?
Ans. The main components of computer graphics include: 1. Hardware: This refers to the physical devices such as the display monitor, graphics card, and input devices like keyboard and mouse, which are used to create and display visual images. 2. Software: This refers to the programs and algorithms used to generate and manipulate images. It includes graphics libraries, rendering engines, and modeling tools. 3. Algorithms: These are mathematical formulas and techniques used to perform tasks such as rendering, shading, and animation. Examples include the Bresenham's line algorithm and the Phong shading model. 4. Data Structures: These are used to store and organize the geometric data of objects, such as vertices, edges, and polygons. Common data structures used in computer graphics include linked lists, arrays, and trees.
3. What is the importance of computer graphics in various industries?
Ans. Computer graphics plays a vital role in various industries due to its wide range of applications. Some of its important uses include: 1. Entertainment and Media: Computer graphics is extensively used in the entertainment industry for creating visually stunning movies, video games, and special effects. It enables the creation of realistic characters, environments, and animations. 2. Design and Architecture: Computer graphics is used in design and architecture to create 3D models and visualizations of buildings, interiors, and landscapes. It helps architects and designers to better visualize and communicate their ideas. 3. Engineering and Manufacturing: Computer graphics is used in engineering and manufacturing for product design, simulation, and prototyping. It enables engineers to create detailed 3D models and perform virtual testing before manufacturing. 4. Medical Imaging: Computer graphics is used in medical imaging for visualizing and analyzing medical data such as CT scans, MRIs, and ultrasounds. It helps in diagnosing diseases, planning surgeries, and conducting research. 5. Education and Training: Computer graphics is used in educational settings to create interactive simulations and virtual environments for training purposes. It enhances the learning experience by providing realistic and immersive visualizations.
4. What are the different types of computer graphics techniques?
Ans. There are several different types of computer graphics techniques, including: 1. 2D Graphics: This involves creating and manipulating two-dimensional images. It includes tasks such as drawing lines, circles, and polygons, as well as applying transformations like scaling and rotation. 2. 3D Graphics: This involves creating and manipulating three-dimensional objects and scenes. It includes tasks such as 3D modeling, rendering, shading, and animation. 3. Rendering: This refers to the process of generating a 2D image from a 3D scene. It involves simulating the behavior of light and determining the color and intensity of each pixel in the final image. 4. Animation: This involves creating a sequence of images or frames to simulate motion. It can be used to create animated movies, video games, and interactive user interfaces. 5. Virtual Reality: This involves creating immersive virtual environments that can be explored and interacted with. It typically involves the use of specialized hardware such as head-mounted displays and motion controllers.
5. What are the challenges in computer graphics?
Ans. Some of the challenges in computer graphics include: 1. Realism: Creating realistic images and animations is a major challenge in computer graphics. Achieving realistic lighting, shading, and texture requires complex algorithms and techniques. 2. Performance: Computer graphics often requires high computational power and memory to render complex scenes in real-time. Optimizing rendering algorithms and utilizing hardware acceleration are important for achieving good performance. 3. Data Size: 3D models and scenes can be very large and require significant storage space. Efficient data compression and streaming techniques are needed to handle large-scale graphics data. 4. Interactivity: Real-time graphics applications such as video games and virtual reality require high frame rates and low latency to provide a smooth and responsive user experience. Achieving real-time interactivity can be challenging, especially for complex scenes. 5. Hardware Limitations: The capabilities of graphics hardware can limit the complexity and realism of computer graphics. Keeping up with advancements in hardware technology and utilizing its capabilities effectively is important for pushing the boundaries of computer graphics.
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