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 In ___________ streaming, there is no need to store data before delivering it, here data is processed quickly by buffering.
  • a)
    Batch-time               
  • b)
    Patch
  • c)
    Real-time  
  • d)
    Static
Correct answer is option 'C'. Can you explain this answer?
Most Upvoted Answer
In ___________ streaming, there is no need to store data before delive...
Real-time streaming

Real-time streaming refers to the transmission of data in real-time, where the data is processed and delivered immediately without the need for storage before delivery. In this type of streaming, data is processed quickly by buffering, allowing for a seamless and uninterrupted flow of information.

Key points:
- Real-time streaming does not require data storage before delivery.
- Data is processed quickly by buffering.
- Allows for immediate processing and delivery of data.

Explanation:

Real-time streaming is a method of transmitting data where the data is processed and delivered immediately without the need for storage before delivery. This type of streaming is commonly used in various applications such as live video streaming, online gaming, real-time analytics, and communication systems.

In real-time streaming, data is processed quickly by buffering. Buffering refers to the temporary storage of data in a buffer, which allows for a smooth and uninterrupted flow of information. The buffer stores a small portion of the data, ensuring that the data can be processed and delivered without any delays.

Unlike batch-time streaming, which involves storing data and processing it in batches, real-time streaming delivers data as soon as it becomes available. This enables real-time monitoring, analysis, and response to events as they happen. For example, in live video streaming, the video is processed and delivered in real-time, allowing viewers to watch the video as it is being recorded.

Real-time streaming is particularly important in applications where immediate processing and delivery of data is crucial. For instance, in online gaming, real-time streaming ensures that the actions of players are reflected in the game without any noticeable delay. Similarly, in communication systems, real-time streaming allows for real-time voice and video calls, enabling smooth and seamless communication.

To summarize, real-time streaming is a method of transmitting data where the data is processed and delivered immediately without the need for storage before delivery. This type of streaming enables quick processing and delivery of data by buffering, ensuring a seamless flow of information. It is commonly used in applications that require immediate processing and delivery of data, such as live video streaming, online gaming, and real-time analytics.
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In ___________ streaming, there is no need to store data before delivering it, here data is processed quickly by buffering.a)Batch-time b)Patchc)Real-timed)StaticCorrect answer is option 'C'. Can you explain this answer?
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