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Directions: Read the following information carefully and answer the given question.
A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.
MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.
The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.
The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.
Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?
  • a)
    The product is very expensive for a large number of people to buy.
  • b)
    The product promises free upgrades to its first users only for a limited period.
  • c)
    Regular surveys are conducted by the company with respect to the usage of its MVP.
  • d)
    The company overemphasizes on the 'bare' aspect of the MVP.
Correct answer is option 'D'. Can you explain this answer?
Most Upvoted Answer
Directions: Read the following information carefully and answer the g...
- **Explanation:**

**Overemphasis on the 'bare' aspect of the MVP:**
When a company overemphasizes the 'bare' aspect of the MVP, it may lead to releasing a product that falls significantly below users' expectations. This can result in the product not being viable at all.

- Releasing a product that lacks essential features may deter potential customers from purchasing it, leading to limited adoption.
- Users may find the product too basic or incomplete, resulting in dissatisfaction and negative feedback.
- Focusing solely on the minimum features without considering the overall user experience may hinder the product's success in the market.
- By neglecting to incorporate necessary elements that enhance usability and value, the company risks alienating early adopters and losing out on valuable feedback for product improvement.

In conclusion, while the concept of MVP aims to prioritize essential features and gather feedback for iterative development, an excessive emphasis on the bare minimum can impede the proper adoption of the product. It is essential for companies to strike a balance between minimum functionality and user satisfaction to ensure the success of their MVP.
Free Test
Community Answer
Directions: Read the following information carefully and answer the g...
(1) - Even if the product is expensive, it does not mean that it cannot attract feedback. The product may be a high-cost product intended to attract feedback from a set of special users only.
(2) - Even if the free upgrades are there for a limited period, this cannot hinder the adoption of MVPs. The fact that free upgrades are being offered is what matters.
(3) - Standalone surveys are less effective than actual usage metrics. However, when these surveys are conducted specifically to record usage, these can be effective. Hence, it cannot impede the adoption of MVPs.
(4) - This is the correct answer as inferable from 'A common pitfall...expectations that are not viable at all' in the last paragraph.
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Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer?
Question Description
Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? for CAT 2024 is part of CAT preparation. The Question and answers have been prepared according to the CAT exam syllabus. Information about Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? covers all topics & solutions for CAT 2024 Exam. Find important definitions, questions, meanings, examples, exercises and tests below for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer?.
Solutions for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? in English & in Hindi are available as part of our courses for CAT. Download more important topics, notes, lectures and mock test series for CAT Exam by signing up for free.
Here you can find the meaning of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer?, a detailed solution for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? has been provided alongside types of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? theory, EduRev gives you an ample number of questions to practice Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following limitations, if true, would hinder the proper adoption of a minimum viable product?a)The product is very expensive for a large number of people to buy.b)The product promises free upgrades to its first users only for a limited period.c)Regular surveys are conducted by the company with respect to the usage of its MVP.d)The company overemphasizes on the 'bare' aspect of the MVP.Correct answer is option 'D'. Can you explain this answer? tests, examples and also practice CAT tests.
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