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Directions: Read the following information carefully and answer the given question.
A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.
MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.
The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.
The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.
Q. Which of the following is an appropriate example of a minimum viable product?
  • a)
    A software company launching a beta programme before full fledge deployment
  • b)
    A wildly successful car racing game that has been critically acclaimed
  • c)
    A simulated prototype of a car meant only for design purposes by the designers
  • d)
    A very expensive beverage launched for the first time to a small group of elites
Correct answer is option 'A'. Can you explain this answer?
Most Upvoted Answer
Directions: Read the following information carefully and answer the g...
Only option 1 is the correct example of an MVP. Since the beta programme is first launched before full deployment, it satisfies the features of being bare minimum, potential to improve and inviting customer feedback. Option 2 'game' is already critically acclaimed and hence cannot be an MVP. In option 3, the prototype is only meant for design rather than its actual usage by customers. In option 4, the beverage is not meant to attract feedback.
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Community Answer
Directions: Read the following information carefully and answer the g...
Understanding Minimum Viable Product (MVP)
The concept of a Minimum Viable Product (MVP) revolves around launching a product with just enough features to attract early adopters and gather valuable feedback for future improvements. An appropriate example of an MVP is a software company launching a beta program before full-scale deployment.

Key Features of MVP:
- Early User Engagement: A beta program allows users to interact with a product that is not yet fully developed, providing insights on usability and functionality.
- Feedback Mechanism: Users can report bugs, suggest features, and share their experiences, which are crucial for the product's evolution.
- Market Validation: This approach tests the product's market fit, ensuring it aligns with users' needs and preferences.

Why Other Options Do Not Qualify:
- Option B: A wildly successful car racing game
- This describes a fully developed and successful product, not an MVP.
- Option C: A simulated prototype of a car
- This is focused on design and lacks user interaction or feedback, which are essential elements of an MVP.
- Option D: An expensive beverage for elites
- This represents a niche market offering but does not incorporate a feedback mechanism or enough features for broad consumer engagement.

Conclusion:
The beta program exemplifies the MVP principle by prioritizing user feedback to refine the product, making it the most fitting option among the choices provided.
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Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer?
Question Description
Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? for CAT 2024 is part of CAT preparation. The Question and answers have been prepared according to the CAT exam syllabus. Information about Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? covers all topics & solutions for CAT 2024 Exam. Find important definitions, questions, meanings, examples, exercises and tests below for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer?.
Solutions for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? in English & in Hindi are available as part of our courses for CAT. Download more important topics, notes, lectures and mock test series for CAT Exam by signing up for free.
Here you can find the meaning of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer?, a detailed solution for Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? has been provided alongside types of Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? theory, EduRev gives you an ample number of questions to practice Directions: Read the following information carefully and answer the given question.A minimum viable product (MVP) is a development technique in which a new product or website is developed with sufficient features to satisfy early adopters. The final, complete set of features is only designed and developed after considering feedback from the product's initial users. This technique helps them in making the final product much better. With the help of MVP concept, the research or the marketing team will come to know where the product is lacking and or what are its strengths or weaknesses.MVP has three distinct features. One is that it will have enough features for consumers to purchase the product (it becomes easier for the company to market it), the other is that it will have some sort of a feedback mechanism wherein users would be able to send their feedback about the product. And, lastly it should have enough future benefits for consumers who choose to adopt the product first (Google gave free upgrade of its OS to all Nexus users). The idea is to get feedback from the consumers which will in turn help in making the desired changes in the final product. MVP actually tests the usage scenario that is much more helpful for the company to make changes to the final product.The developing team of an MVP will not waste any time on anything beyond the bare minimum, and build every other feature over time as they assess the customers' wishes and preferences as they start using the product. The product may change even dramatically or even get abandoned as feedback from users may significantly diverge from the original project. However, the developing teams will not waste any resources (efforts, time, money, advertising) on a product that no one really wants, needs, or likes. The catch to this development technique is that it assumes that early adopters can see the vision or promise of the final product and provide the valuable feedback needed to guide developers forward.The whole focus is learning during product development by collecting information from customers that are validated already. Observing users as they utilize the product is much more reliable than trying to validate marketing hypotheses with questionnaires or forecasts. A common pitfall is to release a bare-bone product that is so much below the users' expectations that is not viable at all. In general, the MVP technique is particularly viable for technically-oriented products used by technical users who are often keen on providing practical insights on how to improve or update the product. The concept of MVP has, in fact, been widely adopted by many verticals in the informatics industry. For example, many video games today spend many months (sometimes years) as early access products and are slowly developed as the community grows. Some popular franchises, such as Farmville, fully leveraged the concept of MVP by implementing new gameplay features over time while progressively improving overall user experience.Q. Which of the following is an appropriate example of a minimum viable product?a)A software company launching a beta programme before full fledge deploymentb)A wildly successful car racing game that has been critically acclaimedc)A simulated prototype of a car meant only for design purposes by the designersd)A very expensive beverage launched for the first time to a small group of elitesCorrect answer is option 'A'. Can you explain this answer? tests, examples and also practice CAT tests.
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