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Algebra of vectors
A physical quantity, completely described by a single real number, such as temperature, density or mass is called a scalar. A vector is a directed line element in space used to model physical quantities such as force, velocity, acceleration which have both direction and magnitude. The vector could be denoted as v or Algebra of Vectors - Civil Engineering (CE) Here we denote vectors as v. The length of the directed line segment is called as the magnitude of the vector and is denoted by |v|. Two vectors are said to be equal if they have the same direction and magnitude. The point that vector is a geometric object, namely a directed line segment cannot be overemphasized. Thus, for us a set of numbers is not a vector.
 

The sum of two vectors yields a new vector, based on the parallelogram law of addition and has the following properties:

u + v = v + u,                                         (2.1)
(u + v) + w = u + (v + w),                      (2.2)
u + o = u,                                              (2.3)
u + (−u) = o,                                         (2.4)

where o denotes the zero vector with unspecified direction and zero length, u, v, w are any vectors. The parallelogram law of addition has been proposed for the vectors because that is how forces, velocities add up.
Then the scalar multiplication αu produces a new vector with the same direction as u if α > 0 or with the opposite direction to u if α < 0 with the following properties:

(αβ)u = α(βu),                                     (2.5)
(α + β)u = αu + βu,                            (2.6)
α(u + v) = αu + αv,                             (2.7)

where α, β are some scalars(real number).

The dot (or scalar or inner) product of two vectors u and v denoted by u � v assigns a real number to a given pair of vectors such that the following properties hold:

u � v = v � u,                                                 (2.8)
u � o = 0,                                                     (2.9)
� (α+ βw) = α(u � v) + β(u � w),             (2.10)
u � u > 0,   for all u ≠  o,     and
u � u = 0, if and only if     u = o.                   (2.11)

The quantity |u| (or ||u||) is called the magnitude (or length or norm) of a vector u which is a non-negative real number is defined as

|u| = (u � u)1/2 ≥ 0.                                      (2.12)

A vector e is called a unit vector if |e| = 1. A nonzero vector u is said to be orthogonal (or perpendicular) to a nonzero vector v if: u � v = 0. Then, the projection of a vector u along the direction of a vector e whose length is unity is given by: u � e

So far algebra has been presented in symbolic (or direct or absolute) notation. It represents a very convenient and concise tool to manipulate most of the relations used in continuum mechanics. However, particularly in computational mechanics, it is essential to refer vector (and tensor) quantities to a basis. Also, for carrying out mathematical operations more intuitively it is often helpful to refer to components.

We introduce a fixed set of three basis vectors e1, e2, e3 (sometimes introduced as i, j, k) called a Cartesian basis, with properties:

e1 � e= e2 � e3 = e� e1 = 0, e� e1 = e2 � e2 = e3 � e3 = 1,                            (2.13)

so that any vector in three dimensional space can be written in terms of these three basis vectors with ease. However, in general, it is not required for the basis vectors to be fixed or to satisfy (2.13). Basis vectors that satisfy (2.13) are called as orthonormal basis vectors.
Any vector u in the three dimensional space is represented uniquely by a linear combination of the basis vectors e1, e2, e3, i.e.
 

u = u1e1 + u2e2 + u3e3,                                         (2.14)

where the three real numbers u1, u2, u3 are the uniquely determined Cartesian components of vector u along the given directions e1, e2, e3, respectively. In other words, what we are doing here is representing any directed line segment as a linear combination of three directed line segments. This is akin to representing any real number using the ten arabic numerals.
If an orthonormal basis is used to represent the vector, then the components of the vector along the basis directions is nothing but the projection of the vector on to the basis directions. Thus,

u1 = u � e1, u2 = u � e2, u3 = u � e3.                            (2.15)

Using index (or subscript or suffix) notation relation (2.14) can be written as Algebra of Vectors - Civil Engineering (CE) or, in an abbreviated form by leaving out the summation symbol, simply

as u = uiei , (sum over i = 1,2,3),                                (2.16)

where we have adopted the summation convention, invented by Einstein. The summation convention says that whenever an index is repeated (only once) in the same term, then, a summation over the range of this index is implied unless otherwise indicated. The index i that is summed over is said to be a dummy (or summation) index, since a replacement by any other symbol does not affect the value of the sum. An index that is not summed over in a given term is called a free (or live) index. Note that in the same equation an index is either dummy or free. Here we consider only the three dimensional space and denote the basis vectors by {ei}i∈{1,2,3} collectively.
In light of the above, relations (2.13) can be written in a more convenient form as
Algebra of Vectors - Civil Engineering (CE)                                                   (2.17)

where δij is called the Kronecker delta. It is easy to deduce the following identities:

Algebra of Vectors - Civil Engineering (CE)            (2.18)

The projection of a vector u onto the Cartesian basis vectors, eyields the ith component of u. Thus, in index notation u � ei = u.
As already mentioned a set of numbers is not a vector. However, for ease of computations we represent the components of a vector, u obtained with respect to some basis as,

Algebra of Vectors - Civil Engineering (CE)                               (2.19)

instead of writing as u = uiei using the summation notation introduced above. The numbers u1, u2 and u3 have no meaning without the basis vectors which are present even though they are not mentioned explicitly.
If ui and vj represents the Cartesian components of vectors u and v respectively, then,

 Algebra of Vectors - Civil Engineering (CE)                                     Algebra of Vectors - Civil Engineering (CE)

Here we have used the replacement property of the Kronecker delta to write vjδij as vi which reflects the fact that only if j = i is δij = 1 and otherwise δij = 0. The cross (or vector) product of u and v, denoted by u ∧ v produces
Algebra of Vectors - Civil Engineering (CE)
Figure 2.1: Cross product of two vectors u and v

a new vector satisfying the following properties:

uv = −(vu),                                                                                       (2.22)
u) ∧ = u ∧ (αv) = α(u v),                                                                  (2.23)
u ∧ (v + w) = (u ∧ v) + (u ∧ w),                                                                  (2.24)
uv = o, iff u and are linearly dependent                                             (2.25)

when u ≠ o v ≠ o. Two vectors u and v are said to be linearly dependent if u = αv, for some constant α. Note that because of the first property the cross product is not commutative.
The cross product characterizes the area of a parallelogram spanned by the vectors u and v given that

u ∧ v = |u||v|sin(θ)n,                                                                                 (2.26)

where θ is the angle between the vectors u and v and n is a unit vector normal to the plane spanned by u and v, as shown in figure 2.1. In order to express the cross product in terms of components we introduce the permutation (or alternating or Levi-Civita) symbol ∈ijk which is defined as
Algebra of Vectors - Civil Engineering (CE)

with the property ∈ijk = ∈ijk = ∈ijk , ∈ijk = −∈ijk and ∈ijk = −∈ijk, respectively. Thus, for an orthonormal Cartesian basis, {e1, e2, e3}, ei ∧ ej = ∈ijkeIt could be verified that ∈ijk may be expressed as:
Algebra of Vectors - Civil Engineering (CE)

It could also be verified that the product of the permutation symbols ∈ijkpqr is related to the Kronecker delta by the relation

Algebra of Vectors - Civil Engineering (CE)

We deduce from the above equation (2.29) the important relations:

Algebra of Vectors - Civil Engineering (CE)

The triple scalar (or box) product: [u, v, w] represents the volume V of a parallelepiped spanned by u, v, w forming a right handed triad. Thus, in index notation:

V = [u, v, w] = (u ∧ v) � w = ∈ijkuivjwk.                                                                       (2.31)

Note that the vectors u, v, w are linearly dependent if and only if their scalar triple product vanishes,
i.e., [u, v, w] = 0
The product (uv) ∧ w is called the vector triple product and it may be verified that

Algebra of Vectors - Civil Engineering (CE)

Similarly, it can be shown that

∧ (vw) = (uw)v − (u � v)w.                                                                           (2.36)

Thus triple product, in general, is not associative, i.e., u∧ (v∧ w) ≠ (u∧ v)∧ w

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FAQs on Algebra of Vectors - Civil Engineering (CE)

1. What is the algebra of vectors?
Ans. The algebra of vectors refers to the mathematical operations and rules that are used to manipulate vectors. It involves operations such as addition, subtraction, scalar multiplication, dot product, and cross product.
2. How do you add vectors algebraically?
Ans. To add vectors algebraically, you simply add the corresponding components of the vectors. For example, if you have two vectors A = (2, 3) and B = (4, 1), you would add their x-components and y-components separately to obtain the resultant vector C = (6, 4).
3. What is scalar multiplication of vectors?
Ans. Scalar multiplication of vectors involves multiplying a vector by a scalar (a real number). This operation scales the magnitude of the vector but does not change its direction. For example, if you have a vector A = (2, 3) and multiply it by a scalar of 2, you would obtain the vector B = (4, 6), which has twice the magnitude of A but points in the same direction.
4. What is the dot product of vectors used for?
Ans. The dot product of vectors is a mathematical operation that yields a scalar value. It is used to determine the angle between two vectors, or to find the projection of one vector onto another. The dot product of vectors A and B is calculated as A · B = |A| |B| cosθ, where |A| and |B| are the magnitudes of the vectors, and θ is the angle between them.
5. How is the cross product of vectors calculated?
Ans. The cross product of two vectors in three-dimensional space is a vector that is perpendicular to both of the original vectors. It is calculated using the determinant of a 3x3 matrix. For example, if you have two vectors A = (2, 3, 1) and B = (4, 1, 2), the cross product C = A × B is calculated as C = (5, -6, -5).
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