Table of contents |
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Scalar and Vector Quantities |
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Dimensions |
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Kinematics |
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Rest and Motion |
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Distance and Displacement |
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Speed |
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Velocity |
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Acceleration |
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Projectile Motion |
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Circular Motion |
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Force |
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Newton’s Laws |
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Physical quantities are categorized based on their magnitudes and direction:
Some Important dimensional Formulae are
Kinematics, a branch of mechanics, studies the motion of objects without considering the causes of their motion.
An object is at rest if it does not change its position relative to its surroundings over time. It is in motion if it changes its position relative to its surroundings over time.
The distance covered by a moving body per unit time.
The rate of change of displacement per unit time.
The rate of change of velocity per unit time. It is a vector quantity with SI unit m/s².
Equations of Uniformly Accelerated Motion (Along a Straight Line)
For an object with initial velocity u, final velocity v after time t, constant acceleration a, and distance traveled s:
For free-falling objects under gravity, replace a with g. For objects thrown upward, replace a with −g. Distance traveled in the n-th second:
When a body is thrown at an angle θ (excluding 90°) to the horizontal, its motion under gravity follows a curved parabolic path known as a trajectory. This type of motion is called projectile motion.
Examples include:
Key Terms in Projectile Motion
The motion of an object along a circular path is called circular motion.
During circular motion, an acceleration directed towards the center acts on the body, known as centripetal acceleration.
It is an external push or pull which can change or tries to change the state of rest or of uniform motion. SI unit is newton (N) and CGS unit is dyne. 1 N = 105 dyne.
If sum of all the forces acting on a body is zero, then body is said to be in equilibrium.
Four fundamental forces in nature:
Centripetal Force
During circular motion, a force directed towards the center of the circular path acts on the body, known as centripetal force.
where, m = mass of the body.
Centrifugal Force
In circular motion, a force appears to act outwardly opposite to the centripetal force, called centrifugal force. This is an apparent or pseudo force.
Applications of Centripetal and Centrifugal Forces
A body remains in its state of rest or uniform motion in a straight line unless acted upon by an external force. Inertia is the property that opposes changes in this state.
Inertia of Rest: A body cannot change its state of rest on its own. For example:
Inertia of Motion: A body cannot change its state of uniform motion on its own. For example:
Momentum
Momentum is the product of an object's mass and velocity, with units of kg·m/s. It is a vector quantity, and its direction is the same as the velocity of the object.
Momentum = Mass × Velocity p = m × vConservation of Linear Momentum
The linear momentum of a system of particles remains conserved if no external force acts on the system. Rocket propulsion and jet engines operate based on this principle, where the ejected gas provides a forward force that propels the rocket.Conservation of Angular Momentum
Angular momentum remains conserved if no external torque acts on the system, according to the principle of conservation of angular momentum.
The rate of change of momentum of a body is directly proportional to the applied force, and this change occurs in the direction of the applied force.
where m is the mass of the body (constant). A body is in equilibrium if the resultant force on it is zero.
For every action, there is an equal and opposite reaction, and these forces act on two different objects. Rocket propulsion is an example of Newton’s third law in action.
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1. What is the difference between scalar and vector quantities in kinematics? | ![]() |
2. How does acceleration affect the motion of an object in kinematics? | ![]() |
3. What is the difference between distance and displacement in kinematics? | ![]() |
4. How does projectile motion differ from circular motion in kinematics? | ![]() |
5. How do dimensions play a role in kinematics? | ![]() |