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15. Is it better to use malloc() or calloc()?

Both the malloc() and the calloc() functions are used to allocate dynamic memory. Each operates slightly different from the other. malloc() takes a size and returns a pointer to a chunk of memory at least that big:

void *malloc( size_t size );

calloc() takes a number of elements, and the size of each, and returns a pointer to a chunk of memory at least big enough to hold them all:

void *calloc( size_t numElements, size_t sizeOfElement );

There's one major difference and one minor difference between the two functions. The major difference is that malloc() doesn't initialize the allocated memory. The first time malloc() gives you a particular chunk of memory, the memory might be full of zeros. If memory has been allocated, freed, and reallocated, it probably has whatever junk was left in it. That means, unfortunately, that a program might run in simple cases (when memory is never reallocated) but break when used harder (and when memory is reused).

calloc() fills the allocated memory with all zero bits. That means that anything there you're going to use as a char or an int of any length, signed or unsigned, is guaranteed to be zero. Anything you're going to use as a pointer is set to all zero bits. That's usually a null pointer, but it's not guaranteed.

Anything you're going to use as a float or double is set to all zero bits; that's a floating-point zero on some types of machines, but not on all.

The minor difference between the two is that calloc() returns an array of objects; malloc() returns one object. Some people use calloc() to make clear that they want an array. Other than initialization, most C programmers don't distinguish between

calloc( numElements, sizeOfElement)

and

malloc( numElements * sizeOfElement)

There's a nit, though. malloc() doesn't give you a pointer to an array. In theory (according to the ANSI C standard), pointer arithmetic works only within a single array. In practice, if any C compiler or interpreter were to enforce that theory, lots of existing C code would break. (There wouldn't be much use for realloc(), either, which also doesn't guarantee a pointer to an array.)

Don't worry about the array-ness of calloc(). If you want initialization to zeros, use calloc(); if not, use malloc().


16. How do you declare an array that will hold more than 64KB of data?

The coward's answer is, you can't, portably. The ANSI/ISO C standard requires compilers to handle only single objects as large as (32KB - 1) bytes long.

Why is 64KB magic? It's the biggest number that needs more than 16 bits to represent it.

For some environments, to get an array that big, you just declare it. It works, no trouble. For others, you can't declare such an array, but you can allocate one off the heap, just by calling malloc() or calloc().

On a PC compatible, the same limitations apply, and more. You need to use at least a large data model. You might also need to call "far" variants of malloc() or calloc(). For example, with Borland C and C++ compilers, you could write

far char *buffer = farmalloc(70000L);

Or with Microsoft C and C++ compilers, you could write

far char *buffer = fmalloc(70000L);

to allocate 70,000 bytes of memory into a buffer. (The L in 70000L forces a long constant. An int constant might be only 15 bits long plus a sign bit, not big enough to store the value 70,000.)


17. What is the difference between far and near ?

Compilers for PC compatibles use two types of pointers.

near pointers are 16 bits long and can address a 64KB range. far pointers are 32 bits long and can address a 1MB range.

near pointers operate within a 64KB segment. There's one segment for function addresses and one segment for data.

far pointers have a 16-bit base (the segment address) and a 16-bit offset. The base is multiplied by 16, so a far pointer is effectively 20 bits long. For example, if a far pointer had a segment of 0x7000 and an offset of 0x1224, the pointer would refer to address 0x71224. A far pointer with a segment of 0x7122 and an offset of 0x0004 would refer to the same address.

Before you compile your code, you must tell the compiler which memory model to use. If you use a small- code memory model, near pointers are used by default for function addresses. That means that all the functions need to fit in one 64KB segment. With a large-code model, the default is to use far function addresses. You'll get near pointers with a small data model, and far pointers with a large data model. These are just the defaults; you can declare variables and functions as explicitly near or far.

far pointers are a little slower. Whenever one is used, the code or data segment register needs to be swapped out. far pointers also have odd semantics for arithmetic and comparison. For example, the two far pointers in the preceding example point to the same address, but they would compare as different! If your program fits in a small-data, small-code memory model, your life will be easier. If it doesn't, there's not much you can do.

If it sounds confusing, it is. There are some additional, compiler-specific wrinkles. Check your compiler manuals for details.


18. When should a far pointer be used?

Sometimes you can get away with using a small memory model in most of a given program. There might be just a few things that don't fit in your small data and code segments.

When that happens, you can use explicit far pointers and function declarations to get at the rest of memory. Afar function can be outside the 64KB segment most functions are shoehorned into for a small-code model. (Often, libraries are declared explicitly far, so they'll work no matter what code model the program uses.)

far pointer can refer to information outside the 64KB data segment. Typically, such pointers are used withfarmalloc() and such, to manage a heap separate from where all the rest of the data lives.

If you use a small-data, large-code model, you should explicitly make your function pointers far.

 

19. What is the stack?

A "stack trace" is a list of which functions have been called, based on this information. When you start using a debugger, one of the first things you should learn is how to get a stack trace.

The stack is very inflexible about allocating memory; everything must be deallocated in exactly the reverse order it was allocated in. For implementing function calls, that is all that's needed. Allocating memory off the stack is extremely efficient. One of the reasons C compilers generate such good code is their heavy use of a simple stack.

There used to be a C function that any programmer could use for allocating memory off the stack. The memory was automatically deallocated when the calling function returned. This was a dangerous function to call; it's not available anymore.


20. What is the heap?

The heap is where malloc()calloc(), and realloc() get memory.

Getting memory from the heap is much slower than getting it from the stack. On the other hand, the heap is much more flexible than the stack. Memory can be allocated at any time and deallocated in any order. Such memory isn't deallocated automatically; you have to call free().

Recursive data structures are almost always implemented with memory from the heap. Strings often come from there too, especially strings that could be very long at runtime.

If you can keep data in a local variable (and allocate it from the stack), your code will run faster than if you put the data on the heap. Sometimes you can use a better algorithm if you use the heap—faster, or more robust, or more flexible. It's a tradeoff.

If memory is allocated from the heap, it's available until the program ends. That's great if you remember to deallocate it when you're done. If you forget, it's a problem. A "memory leak" is some allocated memory that's no longer needed but isn't deallocated. If you have a memory leak inside a loop, you can use up all the memory on the heap and not be able to get any more. (When that happens, the allocation functions return a null pointer.) In some environments, if a program doesn't deallocate everything it allocated, memory stays unavailable even after the program ends.

Some programming languages don't make you deallocate memory from the heap. Instead, such memory is "garbage collected" automatically. This maneuver leads to some very serious performance issues. It's also a lot harder to implement. That's an issue for the people who develop compilers, not the people who buy them. (Except that software that's harder to implement often costs more.) There are some garbage collection libraries for C, but they're at the bleeding edge of the state of the art.

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