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Vectors and Newton's law of Motion - Basic Physics for IIT JAM

What are Scalars?

Scalar quantity is defined as the physical quantity that has magnitude but no direction.

  • It can be represented by a number only. Example: Mass = 4 kg
  • The magnitude of mass = 4, Unit of mass = kg
  • Scalar quantities can be added, subtracted, and multiplied by simple law of algebra.
  • Examples of Scalar Quantities include mass, speed, distance, time, area, volume, density & temperature.What are Scalars?

What are Vectors?

A vector quantity is defined as the physical quantity that has both direction as well as magnitude and follows law of vector addition.

VectorsVectors

For example, Speed = 4 m/s (is a scalar), Velocity = 4 m/s toward north (is a vector).

  • The magnitude of a vector is the absolute value of a vector and is indicated by |A|.
  • Example of Vector quantity: Displacement, velocity, acceleration, force, etc.

What are Vectors?

Differences between scalar and vector quantities are mentioned in the table below:

What are Vectors?

MULTIPLE CHOICE QUESTION
Try yourself: Which of the following is a scalar quantity?
A

Distance

B

Velocity

C

Force

D

Acceleration

Vector Operations

(i) Addition of two vectors

  • Place the tail of (i) Addition of two vectorsat the head of (i) Addition of two vectors; the sum (i) Addition of two vectorsis the vector from the tail of (i) Addition of two vectorsto the head of (i) Addition of two vectors
  • Addition is commutative:(i) Addition of two vectors
  • Addition is associative:(i) Addition of two vectors
  • To subtract a vector, add its opposite (i) Addition of two vectors(i) Addition of two vectors

(ii) Multiplication by scalar

Multiplication of a vector by a positive scalar a, multiplies the magnitude but leaves the direction unchanged. (If a is negative, the direction is reversed.)

Scalar multiplication is distributive:(ii) Multiplication by scalar

(iii) Dot product of two vectors

The scalar product of two vectors is equal to the product of their magnitudes and the cosine of the smaller angle between them. 

It is denoted by.(dot). The scalar or dot product of two vectors is a scalar.

A . B = AB cos θ

(iii) Dot product of two vectors

Properties of Scalar Product:

  • Scalar product is commutative, i.e., Properties of Scalar Product:
  • Scalar product is distributive, i.e.,Properties of Scalar Product:
  • Scalar product of two perpendicular vectors is zero.
    A . B = A B cos 90° = 0
  • Scalar product of two parallel vectors is equal to the product of their magnitudes, i.e., A . B = AB cos 0° = AB
  • Scalar product of a vector with itself is equal to the square of its magnitude, i.e.,
    A . A = A A cos 0° = A2
  • Scalar product of orthogonal unit vectors is zero and Scalar product in cartesian coordinates is given by AxBx + AyBy + AzB.

Law of CosinesProperties of Scalar Product:

Let Properties of Scalar Product:and then calculate the dot product of Properties of Scalar Product:with itself.

Properties of Scalar Product:

(iv) Cross-product of two vectors

The vector product of two vectors is equal to the product of their magnitudes and the sine of the smaller angle between them. It is denoted by X (cross).

(iv) Cross-product of two vectors

Vector Cross ProductVector Cross Product

  • The direction of unit vector n can be obtained from the right-hand thumb rule.
  • If fingers of right hand are curled from A to B through a smaller angle between them, then the thumb will represent the direction of vector (A X B).
  • The vector or cross product of two vectors is also a vector.

Properties of Vector Product:

  • Vector product is not commutative, i.e.,
    A X B ≠ B X A  [ therefore, (A X B) = - (B X A)]
  • Vector product is distributive, i.e.,
    A X (B + C) = A X B + A X C
  • The vector product of two parallel vectors is zero, i.e.,
    A X B = A B sin 0° = 0
  • The vector product of any vector with itself is zero.
    A X A = A A sin 0° = 0
  • On moving in a clockwise direction and taking the cross product of any two pair of the unit vectors we get the third one and in an anticlockwise direction, we get the negative resultant.

Properties of Vector Product:

The following results can be established:

Properties of Vector Product:

MULTIPLE CHOICE QUESTION

Try yourself: Which of the following statements is true about scalar product of two vectors?

A

The scalar product of two vectors is a vector.

B

Scalar product is commutative.

C

Scalar product of two perpendicular vectors is always non-zero.

D

Scalar product of two parallel vectors is always non-zero.

Direction of Vector Cross Product

  • When C = A X B, the direction of C is at right angles to the plane containing the vectors A and B. The direction is determined by the right-hand screw rule, and right-hand thumb rule.
  • Right-Hand Thumb Rule: Curl the fingers of your right hand from A to B. Then, the direction of the erect thumb will point in the direction of A X B.
    Right Hand Thumb Rule
    Right Hand Thumb Rule
  • Right-Hand Screw Rule: It is also known as Maxwell's Screw Rule,  a simple and visual way to determine the direction of a magnetic field or angular motion in relation to a current or rotation.
    Explanation:
  • Imagine holding a screw and turning it with a screwdriver.
  • The direction in which you turn the screw (clockwise or counterclockwise) is the direction of rotation.
  • The direction in which the screw moves (up or down along the axis) corresponds to the direction of the current or the magnetic field.

Direction of Vector Cross Product

Component Form: Vector Algebra

Let  Component Form: Vector Algebraand Component Form: Vector Algebrabe unit vectors parallel to the x, y, and z axis, respectively. An arbitrary vector Component Form: Vector Algebracan be expanded in terms of these basis vectorsComponent Form: Vector Algebra

Component Form: Vector Algebra

The numbers Component Form: Vector Algebra Component Form: Vector Algebraare called components of Component Form: Vector Algebra; geometrically, they are the projections of Component Form: Vector Algebraalong the three coordinate axes.

Rule 1:To add vectors, add like components.  

Component Form: Vector Algebra

Rule 2: To multiply by a scalar, multiply each component.      

Component Form: Vector AlgebraBecause Component Form: Vector Algebraare mutually perpendicular unit vectors,  Component Form: Vector Algebra

Accordingly, Component Form: Vector Algebra

Rule 3: To calculate the dot product, multiply like components, and add.

In particular,  Component Form: Vector Algebra

Similarly,

Component Form: Vector Algebra

Rule 4: To calculate the cross product, form the determinant whose first row is Component Form: Vector Algebrawhose second row is Component Form: Vector Algebra(in component form), and whose third row is Component Form: Vector Algebra.

Component Form: Vector Algebra

Example 1: Find the angle between the face diagonals of a cube.

Component Form: Vector AlgebraComponent Form: Vector Algebra

What are Triple Products?

Since the cross product of two vectors is itself a vector, it can be dotted or crossed with a third vector to form a triple product.

(i) Scalar triple product: What are Triple Products?

Geometrically What are Triple Products?the volume of the parallelepiped generated by What are Triple Products?since What are Triple Products?is the area of the base, and What are Triple Products?is the altitude.

Evidently, What are Triple Products?

What are Triple Products?

Note that the dot and cross can be interchanged: What are Triple Products?

(ii) Vector triple product: What are Triple Products?

The vector triple product can be simplified by the so-called BAC-CAB rule: What are Triple Products?

MULTIPLE CHOICE QUESTION
Try yourself: What is the direction of the vector C when C = A x B?
A

Parallel to vector A

B

Parallel to vector B

C

Perpendicular to the plane containing vectors A and B

D

Opposite to vector A

Newton's Law of Motion

Newton's Laws of Motion are three fundamental principles that underpin classical mechanics. These laws explain how a body interacts with the forces acting upon it and how it moves as a result of those forces.

1. First Law (Law of Inertia)

The first law states that if the net force acting on an object (the total of all forces) is zero, the object's momentum remains constant in both size and direction.

  • Inertia is a basic property of matter that resists any change in its state of motion. It is generally measured by mass; the larger the mass, the greater the inertia.
  • An inertial frame is a coordinate system with a clock that moves at a constant speed. Within such a frame, if no external force acts on an object, it will either stay at rest or continue to move at a constant velocity.
  • Mathematically, the first law can be represented as:1. First Law (Law of Inertia)

2. Second Law

The second law states that the net force on an object is equal to the rate of change (that is, the derivative) of its linear momentum 2. Second Lawin an inertial reference frame i.e.

2. Second Law

If the mass is constant then the vector sum of the external forces 2. Second Lawon an object is equal to the mass m of that object multiplied by the acceleration vector 2. Second Lawof the object 2. Second Law2. Second Law

One can visualize Newton’s second law as cause and effect phenomenon where external force is equivalent to cause and resulting acceleration is its effect which is measured by a force. 

In the case when the velocity is very high (close to velocity of light) Newton’s law should be modified according to special theory of relativity.

3. Third Law   

The third law states that "To every action there is an equal and opposite reaction".

The action and reaction acts on two different bodies.

Consider two bodies body one exerts a force 3. Third Law   on second body and the second body simultaneously exerts a force 3. Third Law   equal in magnitude and opposite in direction on the first body 3. Third Law   

To summarise, here is the flowchart:

3. Third Law   

MULTIPLE CHOICE QUESTION
Try yourself: Which law of motion states that if the net force acting on an object is zero, the object's momentum remains constant in both size and direction?
A

First Law

B

Second Law

C

Third Law

D

None of the above

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FAQs on Vectors and Newton's law of Motion - Basic Physics for IIT JAM

1. What is the difference between scalars and vectors?
Ans.Scalars are quantities that have only magnitude, such as temperature or mass. Vectors, on the other hand, have both magnitude and direction, like velocity or force.
2. How do you perform vector addition?
Ans.Vector addition is performed by adding corresponding components of the vectors. If vector A = (Ax, Ay) and vector B = (Bx, By), then the resultant vector R = A + B is given by R = (Ax + Bx, Ay + By).
3. What is the component form of a vector?
Ans.The component form of a vector expresses it in terms of its horizontal and vertical components. For example, a vector in two-dimensional space can be represented as V = (Vx, Vy), where Vx and Vy are the respective components along the x and y axes.
4. What are the triple products in vector algebra?
Ans.Triple products involve three vectors and include the scalar triple product and the vector triple product. The scalar triple product gives a scalar quantity representing the volume of the parallelepiped formed by the three vectors, while the vector triple product involves the cross product of one vector with the cross product of the other two.
5. How do vectors relate to Newton's laws of motion?
Ans.Vectors are essential in Newton's laws of motion because they describe the forces acting on an object, which includes both the magnitude and direction of the forces. Newton's second law, for instance, states that the net force acting on an object is equal to the mass of the object multiplied by its acceleration, both of which are vector quantities.
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