Scalar quantity is defined as the physical quantity that has magnitude but no direction.
It can be represented by a number only. Example: Mass = 4 kg
The magnitude of mass = 4, Unit of mass = kg
Scalar quantities can be added, subtracted, and multiplied by simple law of algebra.
Examples of Scalar Quantities include mass, speed, distance, time, area, volume, density & temperature.
What are Vectors?
A vector quantity is defined as the physical quantity that has both direction as well as magnitude and follows law of vector addition.
Vectors
For example, Speed = 4 m/s (is a scalar), Velocity = 4 m/s toward north (is a vector).
The magnitude of a vector is the absolute value of a vector and is indicated by |A|.
Example of Vector quantity: Displacement, velocity, acceleration, force, etc.
Differences between scalar and vector quantities are mentioned in the table below:
MULTIPLE CHOICE QUESTION
Try yourself: Which of the following is a scalar quantity?
A
Distance
B
Velocity
C
Force
D
Acceleration
Correct Answer: A
- Scalar quantities have magnitude but no direction. - Distance is a scalar quantity as it only has magnitude and does not have a specific direction. - Velocity, force, and acceleration are vector quantities as they have both magnitude and direction.
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Vector Operations
(i) Addition of two vectors
Place the tail of at the head of ; the sum is the vector from the tail of to the head of
Addition is commutative:
Addition is associative:
To subtract a vector, add its opposite
(ii) Multiplication by scalar
Multiplication of a vector by a positive scalar a, multiplies the magnitude but leaves the direction unchanged. (If a is negative, the direction is reversed.)
Scalar multiplication is distributive:
(iii) Dot product of two vectors
The scalar product of two vectors is equal to the product of their magnitudes and the cosine of the smaller angle between them.
It is denoted by.(dot). The scalar or dot product of two vectors is a scalar.
A . B = AB cos θ
Properties of Scalar Product:
Scalar product is commutative, i.e.,
Scalar product is distributive, i.e.,
Scalar product of two perpendicular vectors is zero. A . B = A B cos 90° = 0
Scalar product of two parallel vectors is equal to the product of their magnitudes, i.e., A . B = AB cos 0° = AB
Scalar product of a vector with itself is equal to the square of its magnitude, i.e., A . A = A A cos 0° = A2
Scalar product of orthogonal unit vectors is zero and Scalar product in cartesian coordinates is given by AxBx + AyBy + AzBz .
Law of Cosines
Let and then calculate the dot product of with itself.
(iv) Cross-product of two vectors
The vector product of two vectors is equal to the product of their magnitudes and the sine of the smaller angle between them. It is denoted by X (cross).
Vector Cross Product
The direction of unit vector n can be obtained from the right-hand thumb rule.
If fingers of right hand are curled from A to B through a smaller angle between them, then the thumb will represent the direction of vector (A X B).
The vector or cross product of two vectors is also a vector.
Properties of Vector Product:
Vector product is not commutative, i.e., A X B ≠ B X A [ therefore, (A X B) = - (B X A)]
Vector product is distributive, i.e., A X (B + C) = A X B + A X C
The vector product of two parallel vectors is zero, i.e., A X B = A B sin 0° = 0
The vector product of any vector with itself is zero. A X A = A A sin 0° = 0
On moving in a clockwise direction and taking the cross product of any two pair of the unit vectors we get the third one and in an anticlockwise direction, we get the negative resultant.
The following results can be established:
MULTIPLE CHOICE QUESTION
Try yourself: Which of the following statements is true about scalar product of two vectors?
A
The scalar product of two vectors is a vector.
B
Scalar product is commutative.
C
Scalar product of two perpendicular vectors is always non-zero.
D
Scalar product of two parallel vectors is always non-zero.
Correct Answer: B
The correct answer is:
b) Scalar product is commutative.
Explanation:
Let's evaluate each option:
a) The scalar product of two vectors is a vector.
Incorrect. The scalar product (dot product) of two vectors results in a scalar quantity, not a vector. For example, if vectors A and B have a scalar product A · B = |A||B|cosθ, the result is a single number (scalar), not a vector.
b) Scalar product is commutative.
Correct. The scalar product is commutative, meaning A · B = B · A. This is because the dot product is calculated as A · B = |A||B|cosθ, and the order of the vectors does not affect the result (the cosine term and magnitudes are symmetric).
c) Scalar product of two perpendicular vectors is always non-zero.
Incorrect. The scalar product of two perpendicular vectors is always zero. When two vectors are perpendicular, the angle between them is θ = 90°, and since cos(90°) = 0, the scalar product A · B = |A||B|cos(90°) = 0.
d) Scalar product of two parallel vectors is always non-zero.
Incorrect. The scalar product of two parallel vectors is not always non-zero. If the vectors are parallel, θ = 0° (or 180°), so cos(0°) = 1 or cos(180°) = -1, and the scalar product is A · B = |A||B|cosθ. However, if either vector has a magnitude of zero (e.g., one of the vectors is a zero vector), the scalar product will be zero, regardless of their parallel orientation.
Thus, the only true statement is b) Scalar product is commutative.
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Direction of Vector Cross Product
When C = A X B, the direction of C is at right angles to the plane containing the vectors A and B. The direction is determined by the right-hand screw rule, and right-hand thumb rule.
Right-Hand Thumb Rule: Curl the fingers of your right hand from A to B. Then, the direction of the erect thumb will point in the direction of A X B.
Right Hand Thumb Rule
Right-Hand Screw Rule: It is also known as Maxwell's Screw Rule, a simple and visual way to determine the direction of a magnetic field or angular motion in relation to a current or rotation. Explanation:
Imagine holding a screw and turning it with a screwdriver.
The direction in which you turn the screw (clockwise or counterclockwise) is the direction of rotation.
The direction in which the screw moves (up or down along the axis) corresponds to the direction of the current or the magnetic field.
Component Form: Vector Algebra
Let and be unit vectors parallel to the x, y, and z axis, respectively. An arbitrary vector can be expanded in terms of these basis vectors
The numbers are called components of ; geometrically, they are the projections of along the three coordinate axes.
Rule 1:To add vectors, add like components.
Rule 2: To multiply by a scalar, multiply each component.
Because are mutually perpendicular unit vectors,
Accordingly,
Rule 3: To calculate the dot product, multiply like components, and add.
In particular,
Similarly,
Rule 4: To calculate the cross product, form the determinant whose first row is whose second row is (in component form), and whose third row is .
Example 1: Find the angle between the face diagonals of a cube.
What are Triple Products?
Since the cross product of two vectors is itself a vector, it can be dotted or crossed with a third vector to form a triple product.
(i) Scalar triple product:
Geometrically the volume of the parallelepiped generated by since is the area of the base, and is the altitude.
Evidently,
Note that the dot and cross can be interchanged:
(ii) Vector triple product:
The vector triple product can be simplified by the so-called BAC-CAB rule:
MULTIPLE CHOICE QUESTION
Try yourself: What is the direction of the vector C when C = A x B?
A
Parallel to vector A
B
Parallel to vector B
C
Perpendicular to the plane containing vectors A and B
D
Opposite to vector A
Correct Answer: C
- The direction of the vector C when C = A x B is perpendicular to the plane containing vectors A and B, as determined by the right hand screw rule or right hand thumb rule.
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Newton's Law of Motion
Newton's Laws of Motion are three fundamental principles that underpin classical mechanics. These laws explain how a body interacts with the forces acting upon it and how it moves as a result of those forces.
1. First Law (Law of Inertia)
The first law states that if the net force acting on an object (the total of all forces) is zero, the object's momentum remains constant in both size and direction.
Inertia is a basic property of matter that resists any change in its state of motion. It is generally measured by mass; the larger the mass, the greater the inertia.
An inertial frame is a coordinate system with a clock that moves at a constant speed. Within such a frame, if no external force acts on an object, it will either stay at rest or continue to move at a constant velocity.
Mathematically, the first law can be represented as:
2. Second Law
The second law states that the net force on an object is equal to the rate of change (that is, the derivative) of its linear momentum in an inertial reference frame i.e.
If the mass is constant then the vector sum of the external forces on an object is equal to the mass m of that object multiplied by the acceleration vector of the object
One can visualize Newton’s second law as cause and effect phenomenon where external force is equivalent to cause and resulting acceleration is its effect which is measured by a force.
In the case when the velocity is very high (close to velocity of light) Newton’s law should be modified according to special theory of relativity.
3. Third Law
The third law states that "To every action there is an equal and opposite reaction".
The action and reaction acts on two different bodies.
Consider two bodies body one exerts a force on second body and the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body
To summarise, here is the flowchart:
MULTIPLE CHOICE QUESTION
Try yourself: Which law of motion states that if the net force acting on an object is zero, the object's momentum remains constant in both size and direction?
A
First Law
B
Second Law
C
Third Law
D
None of the above
Correct Answer: A
- The first law of motion states that if the net force acting on an object is zero, the object's momentum remains constant in both size and direction. - This law is also known as the Law of Inertia, which explains how an object behaves when no external force is applied to it.
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The document Vectors and Newton's law of Motion - Basic Physics for IIT JAM is a part of the Physics Course Basic Physics for IIT JAM.
FAQs on Vectors and Newton's law of Motion - Basic Physics for IIT JAM
1. What is the difference between scalars and vectors?
Ans.Scalars are quantities that have only magnitude, such as temperature or mass. Vectors, on the other hand, have both magnitude and direction, like velocity or force.
2. How do you perform vector addition?
Ans.Vector addition is performed by adding corresponding components of the vectors. If vector A = (Ax, Ay) and vector B = (Bx, By), then the resultant vector R = A + B is given by R = (Ax + Bx, Ay + By).
3. What is the component form of a vector?
Ans.The component form of a vector expresses it in terms of its horizontal and vertical components. For example, a vector in two-dimensional space can be represented as V = (Vx, Vy), where Vx and Vy are the respective components along the x and y axes.
4. What are the triple products in vector algebra?
Ans.Triple products involve three vectors and include the scalar triple product and the vector triple product. The scalar triple product gives a scalar quantity representing the volume of the parallelepiped formed by the three vectors, while the vector triple product involves the cross product of one vector with the cross product of the other two.
5. How do vectors relate to Newton's laws of motion?
Ans.Vectors are essential in Newton's laws of motion because they describe the forces acting on an object, which includes both the magnitude and direction of the forces. Newton's second law, for instance, states that the net force acting on an object is equal to the mass of the object multiplied by its acceleration, both of which are vector quantities.
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