A process can be of two types:
An independent process is not affected by the execution of other processes while a co-operating process can be affected by other executing processes. Though one can think that those processes, which are running independently, will execute very efficiently, in reality, there are many situations when co-operative nature can be utilized for increasing computational speed, convenience, and modularity. Inter-process communication (IPC) is a mechanism that allows processes to communicate with each other and synchronize their actions. The communication between these processes can be seen as a method of co-operation between them. Processes can communicate with each other through both:
Figure 1 below shows a basic structure of communication between processes via the shared memory method and via the message passing method.
An operating system can implement both methods of communication. First, we will discuss the shared memory methods of communication and then message passing. Communication between processes using shared memory requires processes to share some variable, and it completely depends on how the programmer will implement it. One way of communication using shared memory can be imagined like this: Suppose process1 and process2 are executing simultaneously, and they share some resources or use some information from another process. Process1 generates information about certain computations or resources being used and keeps it as a record in shared memory. When process2 needs to use the shared information, it will check in the record stored in shared memory and take note of the information generated by process1 and act accordingly. Processes can use shared memory for extracting information as a record from another process as well as for delivering any specific information to other processes.
Let’s discuss an example of communication between processes using the shared memory method.
Shared Memory and Message Passing
Direct and Indirect Communication link:
Now, We will start our discussion about the methods of implementing communication links. While implementing the link, there are some questions that need to be kept in mind like :
A link has some capacity that determines the number of messages that can reside in it temporarily for which every link has a queue associated with it which can be of zero capacity, bounded capacity, or unbounded capacity. In zero capacity, the sender waits until the receiver informs the sender that it has received the message. In non-zero capacity cases, a process does not know whether a message has been received or not after the send operation. For this, the sender must communicate with the receiver explicitly. Implementation of the link depends on the situation, it can be either a direct communication link or an in-directed communication link.
Direct Communication links are implemented when the processes use a specific process identifier for the communication, but it is hard to identify the sender ahead of time.
For example the print server.
In-direct Communication is done via a shared mailbox (port), which consists of a queue of messages. The sender keeps the message in mailbox and the receiver picks them up.
Synchronous and Asynchronous Message Passing:
A process that is blocked is one that is waiting for some event, such as a resource becoming available or the completion of an I/O operation. IPC is possible between the processes on same computer as well as on the processes running on different computer i.e. in networked/distributed system. In both cases, the process may or may not be blocked while sending a message or attempting to receive a message so message passing may be blocking or non-blocking. Blocking is considered synchronous and blocking send means the sender will be blocked until the message is received by receiver. Similarly, blocking receive has the receiver block until a message is available. Non-blocking is considered asynchronous and Non-blocking send has the sender sends the message and continue. Similarly, Non-blocking receive has the receiver receive a valid message or null. After a careful analysis, we can come to a conclusion that for a sender it is more natural to be non-blocking after message passing as there may be a need to send the message to different processes. However, the sender expects acknowledgment from the receiver in case the send fails. Similarly, it is more natural for a receiver to be blocking after issuing the receive as the information from the received message may be used for further execution. At the same time, if the message send keep on failing, the receiver will have to wait indefinitely. That is why we also consider the other possibility of message passing. There are basically three preferred combinations:
In Direct message passing, The process which wants to communicate must explicitly name the recipient or sender of the communication.
Example: send(p1, message) means send the message to p1.
Similarly, receive(p2, message) means to receive the message from p2.
In this method of communication, the communication link gets established automatically, which can be either unidirectional or bidirectional, but one link can be used between one pair of the sender and receiver and one pair of sender and receiver should not possess more than one pair of links. Symmetry and asymmetry between sending and receiving can also be implemented i.e. either both processes will name each other for sending and receiving the messages or only the sender will name the receiver for sending the message and there is no need for the receiver for naming the sender for receiving the message. The problem with this method of communication is that if the name of one process changes, this method will not work.
In Indirect message passing, processes use mailboxes (also referred to as ports) for sending and receiving messages. Each mailbox has a unique id and processes can communicate only if they share a mailbox. Link established only if processes share a common mailbox and a single link can be associated with many processes. Each pair of processes can share several communication links and these links may be unidirectional or bi-directional. Suppose two processes want to communicate through Indirect message passing, the required operations are: create a mailbox, use this mailbox for sending and receiving messages, then destroy the mailbox. The standard primitives used are: send(A, message) which means send the message to mailbox A. The primitive for the receiving the message also works in the same way example: received (A, message). There is a problem with this mailbox implementation. Suppose there are more than two processes sharing the same mailbox and suppose the process p1 sends a message to the mailbox, which process will be the receiver? This can be solved by either enforcing that only two processes can share a single mailbox or enforcing that only one process is allowed to execute the receive at a given time or select any process randomly and notify the sender about the receiver. A mailbox can be made private to a single sender/receiver pair and can also be shared between multiple sender/receiver pairs. Port is an implementation of such mailbox that can have multiple senders and a single receiver. It is used in client/server applications (in this case the server is the receiver). The port is owned by the receiving process and created by OS on the request of the receiver process and can be destroyed either on request of the same receiver processor when the receiver terminates itself. Enforcing that only one process is allowed to execute the receive can be done using the concept of mutual exclusion. Mutex mailbox is created which is shared by n process. The sender is non-blocking and sends the message. The first process which executes the receive will enter in the critical section and all other processes will be blocking and will wait.
Now, let’s discuss the Producer-Consumer problem using the message passing concept. The producer places items (inside messages) in the mailbox and the consumer can consume an item when at least one message present in the mailbox. The code is given below:
Producer Code
//C Program
void Producer(void){
int item;
Message m;
while(1){
receive(Consumer, &m);
item = produce();
build_message(&m , item ) ;
send(Consumer, &m);
}
}
Consumer Code
//C Program
void Consumer(void){
int item;
Message m;
while(1){
receive(Producer, &m);
item = extracted_item();
send(Producer, &m);
consume_item(item);
}
}
Examples of IPC systems
Communication in client/server Architecture
There are various mechanism:
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1. What is IPC and why is it important in computer systems? |
2. What are the different types of IPC mechanisms? |
3. How does shared memory work in IPC? |
4. What is the difference between synchronous and asynchronous IPC? |
5. How can IPC be used in distributed systems? |
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