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Discursive Passage: Playing the Mind Game

Read the following passage carefully:

Playing the Mind Game

  1. The Mastermind quiz is billed as a "battle of minds'. This battle is fought in two halves. In the first, each of four participants faces a barrage of questions, for two minutes, on any topic of his or her choice. In the second round, the questions are on general knowledge. There are two points for each correct answer and zero for wrong answers and passes. In the event of a tie, the person who has passed fewer questions wins.
  2. Questions can be bizarre, but they are answered none the less. "It absolutely amazes you that these guys know so much. In KBC, it used to be, that this guy knows so little," says Basu after the show. Siddhartha Basu was the director of Kaun Banega Crorepati (KBC).
  3. This year's Mastermind final was won by Ramanand Janardhana, a 22 year-old software engineer from Pune. Janardhana had Agatha Christie's 'Tommy and Tupence' novels as his specialist topic. He even knew that Tommy used asofoetida to create a stink in his room.
  4. There are, of course, all sorts of quizzers. The diary-toting, Manorama yearbook, wielding variety will typically prepare for a contest by 'studying'. He knows that the best questions, the ones that get the 'wah-wahs', are always repeated. He is a solid quizzer, because he knows the obvious.
  5. There is the other kind, like Janardhana, who claim they do nothing extra to prepare for quizzes. They read the papers and magazines, watch TV, and become quizzers because they enjoy the test of recall.
  6. It was a test the nation took when KBC fever was at its height. But long before KBC, there were quiz societies across the country, in places from Guwahati to Gandhinagar. Kolkata was the hub of the game; quizzing in India began here in 1967. Even now, the majority of quizzers are from Kolkata. Of the four 2002 Mastermind finalists, two were from that city.
  7. Quizzing is big in school and college festivals. It's the 'literary' highlight of all fests. There are even professional quizzers, who, like mercenaries, play for money and the thrill of the game. They represent various organisations at different times.
  8. Most quizzers grow out of active quizzing after college. Some, the really hardcore devotees of the game, keep at it. "I don't get tired of quizzing," says Pinaki Prasad Roy, a Mastermind finalist. "I get excited." Roy is a 46-year old finance professional from Kolkata, and has been a quizzer for three decades.
  9. Curiosity is the most essential quality for a quizzer. A fantastic memory and instant recall help. And for Mastermind at least, the choice of specialist subject is critical. In this year's event, Janardhana took an unassailable lead in the specialist round itself.

A. Answer the following questions by choosing the most appropriate option:
Q.1. The participants in the quiz seem 'masterminds' because............................

(a) they seem to know so little
(b) they have very polished manner
(c) they show lot of self confidence
(d) they seem to know so much

Correct Answer is option (d)
they seem to know so much    .

Q.2. The studious quizzers are called 'solid' quizzers because............................
(a) they prepare expected questions
(b) they know the obvious
(c) they bank on general awareness
(d) they enjoy the test of recall

Correct Answer is option (b)
they know the obvious

Q.3. The word 'mercenaries' in para 7 means............................
(a) those who seek mercy
(b) those who work on machines
(c) those who are lively and quick
(d) those who fight for money

Correct Answer is option (d)
those who fight for money

Q.4. The Mastermind quiz is called a 'battle of minds' because............................
(a) it is a duel of wits
(b) the participants are the most intelligent persons
(c) the participants face a shower of questions
(d) the mind is on the anvil

Correct Answer is option (c)
the participants face a shower of questions

Q.5. Ramanand Janardhana won as............................
(a) he had mastery over the specialist topic
(b) he had gone through the quiz columns in magazines
(c) he had chinks in his memory/recall
(d) he knew all the often repeated questions asked by quizmasters

Correct Answer is option (a)
he had mastery over the specialist topic

Q.6. The quality most essential for a quizzer is............................
(a) love of learning
(b) mathematical accuracy
(c) curiosity to know
(d) comprehensive learning

Correct Answer is option (c)
curiosity to know


Q.7. Who are called solid quizzers? Why?

The studious quizzers are called solid quizzers they know the obvious.

Q.8. How is Kolkata associated with quizzing game?

Quizzing in India began in Kolkata in 1967. Even now the majority of the quizzers are from Kolkata.

Q.9. Why did Ramanand Janardhana win mastermind final?

He had mastery over the specialist topic which blessed him with victory.

Q.10. Which is the most essential quality of a quizzer?

The quizzer should have curiosity to know.

Q.11. Find the words from the passage which are similar in meaning to these words.
(a) Those who fight for money (para 7)
(b) Enthusiasts (para 8)

(a) Mercenaries
(b) Devotees

The document Discursive Passage: Playing the Mind Game is a part of the Class 11 Course Class 11 English Grammar.
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FAQs on Discursive Passage: Playing the Mind Game

1. What is the main purpose of a discursive passage and how does it differ from other writing styles?
Ans. A discursive passage presents arguments on both sides of a topic in a balanced, logical manner without necessarily reaching a conclusion, unlike narrative or descriptive writing. It explores ideas, examines multiple perspectives, and encourages critical thinking through reasoned debate and analysis of viewpoints rather than storytelling or detailed descriptions.
2. How should I identify the author's tone and perspective while reading "Playing the Mind Game"?
Ans. Students should examine word choice, sentence structure, and the emphasis given to each argument to detect the author's underlying attitude. In "Playing the Mind Game," the tone often shifts between scepticism and curiosity, reflecting the author's mental approach to examining psychological strategies and cognitive biases that influence human decision-making and behaviour.
3. What are the key psychological strategies discussed in the discursive passage "Playing the Mind Game"?
Ans. The passage explores mental manipulation techniques, cognitive patterns, and psychological tactics used in everyday situations. It examines how mind games function through persuasion, deception, and strategic thinking, revealing the psychological mechanisms behind interpersonal interactions and demonstrating why understanding these tactics strengthens critical reasoning abilities in CBSE Class 11 English.
4. How can I improve my comprehension and analysis skills for answering discursive passage questions in exams?
Ans. Practise identifying thesis statements, supporting evidence, and counterarguments within the text systematically. Students should annotate passages, create concept maps showing argument relationships, and attempt varied question formats. Using mind maps and flashcards from EduRev helps reinforce understanding of complex argumentative structures and improves retention for exam performance.
5. What common mistakes do students make when interpreting the implicit meaning in discursive passages like this one?
Ans. Students frequently overlook subtle inferences, assume the author's opinion matches the strongest argument presented, and miss contextual clues about psychological concepts. Many fail to distinguish between stated facts and implied suggestions, leading to incorrect conclusions about the author's actual position on mind games and human psychology throughout the passage.
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