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Class 10 Literature Reader Chapter 6 Question Answers - Chapter 6 - Virtually True

Read the following extracts and answer the questions given thereafter.

Q1. “The doctors were doing all they could, but in our hearts we knew we needed a miracle”.  [C.B.S.E. 2012 (T-2)]

(a) Who made the above remark?
Ans : Mrs. Shultz, Sebastian’s mother, made the above remark.

(b) Discuss the context of the remark?

Ans : Sebastian had gone into a coma and he was not recovering.

(c) What kind of miracle was required and for whom?

Ans : Sebastian could only be cured by a miracle.

(d) What was surprising about the miracle to Michael?

Ans : Michael was surprised to see the photo because he knew Sebastian and was surprised to know about the accident.

Q2. “With the help of the skeleton swipe-card we were soon out of the cell and racing down corridors.”

(a) Who are the partcipants and what is the game?
 Ans :
This game was called JAILBREAK and it was played by Michael and Sebastian.

(b) Why is Michael playing this game?
 Ans :
Michael is playing this to rescue Sebastian.

(c) Why had Sebastian urged Michael to play this game?
 Ans :
In the earlier game Michael had not been successful in rescuing Sebastian so he had asked him to play this game.

(d) Did Michael succeed in his efforts? Why/Why not?
 Ans :
No, in this game also he had fallen down on the concrete, when dogs had charged towards them.

Q3. “There’s got to be some kind of accident... go into WARZONE. If this doesn’t work I won’t bother you again.”

(a) Who has sent the above message and to whom?
 Ans :
This frantic message was sent by Sebastian to Michael.

(b) What is the objective behind this message?
 Ans :
In every game Michael had failed to save Sebastian. So this was to be the last game.

(c) What are the fears and apprehensions faced by the sender?
 Ans :
If WARZONE does not work, then Sebastian would never trouble Michael again.

(d) What kind of help does the sender seek? Why?
 Ans : 
There had to be some kind of accident only then he would be saved.

Q4. “At least, that was what I thought then. Now I knew that Sebastian Shultz, the boy in the game, really did exist.”

(a) How did the speaker know that Sebastian Shultz existed?
 Ans :
Michael had seen the proof in the newspaper by seeing Sebastian’s photo that he did exist.

(b) What had been the source of his information?
 Ans :
The article and Sebastian’s photo in the newspaper.

(c) How did this information help the narrator in solving the mystery?
 Ans :
Michael also checked the net and discovered that real Sebastian did exist.

(d) Sebastian exists in the game and in real life?
 Ans :
At the time of his accident, Sebastian was playing those psycho-drive games and the computer saved his memory as its own. When Michael played those games,
Sebastian was at the other end.

SHORT ANSWER QUESTIONS

Q1. How did Michael notice the story of Sebastian Shultz?

Ans : Sitting in the train, Michael saw a big lady, reading a newspaper. There was a story with a title ‘Miracle Recovery’. It was written that Sebastian Shultz, a 14-yearold boy from London, had been badly injured in a motor accident and had gone into a coma. His mother hoped that one day her son would be well and only a miracle could save him.

Q2. While playing Wildwest, Michael found himself in a particular role. What was it and how did he behave in the game?

Ans : To his surprise, Michael was playing the role of a Sheriff and he burst into a saloon. Everyone was surprised by his entry. He had some fizzy kind of drink when a
black-eyed Jed, the fastest gun, called him out of the saloon. As he was going, a second Sheriff appeared and he did not look like other characters. His movement was also not
like a computer image. His entry made the game more complicated.

Q3. Who was Black-Eyed Jed and what did he convey to the Sheriff?

Ans : Michael was the Sheriff in the game ‘WILDWEST’. When he was enjoying a drink in the saloon, he was challenged by a Black-eyed Jed the fastest gun
in the west. He wanted to confront the Sheriff. So he was called out of the saloon.

Q4. What was the objective of the second game called Dragon quest? In what role did Sebastian appear in it?

Ans : The aim of the game DRAGON QUEST was simple. It was to rescue fair princess Aurora from the wicked dragon and to collect the wicked dragon’s treasure.
Sebastian appeared in the form of a knight and even Michael was also supposed to be a knight.

Q5. How did the two knights try to escape from the castle of the dragon? Were they successful?

Ans : Both the knights were chased by the wicked dragon. They ran across the battlements down a spiral staircase and through a secret passage on the other side
of the tapestry. The dragon was near them and they could feel his fiery breath. Both of them, then decided to try going through the dungeons which was their only hope.

Q6. Point out the desperation in Sebastian’s message to Michael. What did he tell Michael to do?

Ans : When Michael was unable to save Sebastian in the earlier two games, Sebastian’s message becomes desperate. He earnestly requests Michael not to give up,
otherwise he would remain stuck up whereever he was. So he wishes him luck and tells him to try the game ‘JAILBREAK’.

Q7. How did Michael and Sebastian escape from Jail in Jailbreak? Why was Sebastian injured in this escape?

Ans : Sebastian was Michael’s cell-mate in the game ‘JAILBREAK’. They use a skeleton swipe card to open the cell-door and run away. Sirens wail, guards run after
them, fiery dogs howl and chase them. Both of them run upstairs but they are chased. Before Michael can do something, Sebastian falls down on the concrete below.

Q8. How did Michael connect Sebastian’s recovery from coma with the result of his last game?

Ans : Apparently, at the time of an accident, Sebastian was using his laptop to play one of the psycho-drive games. He had been plugged into the computer and when he banged his head, the computer saved his memory as its own. Those games were stolen when Sebastian was in the hospital. These games were sold in the market and Michael bought them from a Computer Fair.

Q9. What were the contents of Sebastian’s last message? Why did Sebastian thank Michael?

Ans : The last message was full of heart felt emotions. Sebastian thanked Michael for saving his life and working so hard in every game to rescue him. Sebastian extends
an invitation to meet him and wishes him well. He also tells Michael to keep these psycho-drive games as he deserveds to keep them.

Q10. Who was Sebastian Shultz? How did he meet wuth an accident? [C.B.S.E. 2012 (T-2)]

Ans : Sebastian Shultz was a fourteen years old from London. He met with an accident in a motorway and had gone into a coma. At the time of accident Sebastian was
playing psycho-drive games.

Q11. In the second game ‘Dragon Quest’ Michael came to rescue Princess Aurora? Who cried out that he needed rescuing first and why?

Ans : In the second game, Dragon Quest, Michael was supposed to rescue Princess Aurora from the wicked dragon and also to collect dragon’s treasure on the way. He was
on the verge of saving the princess, when he heard a voice asking to be saved first. It was Sebastian who was in the form of second knight.

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FAQs on Class 10 Literature Reader Chapter 6 Question Answers - Chapter 6 - Virtually True

1. What is the plot of the story "Virtually True"?
Ans. "Virtually True" is a science fiction story about a teenage boy named Michael who becomes a detective in a virtual reality game to solve a murder mystery. As he dives deeper into the game, he begins to question the reality of what he is experiencing and discovers a dark secret about the game's creator.
2. How does the use of technology impact the story in "Virtually True"?
Ans. Technology plays a significant role in "Virtually True" as the story is set in a virtual reality game. The use of technology allows the protagonist, Michael, to solve the murder mystery, but it also blurs the lines between reality and fantasy and raises ethical questions about the use of technology.
3. Who is the author of the story "Virtually True"?
Ans. "Virtually True" is a short story written by Paul Stewart. He is a British writer of children's books and young adult fiction, best known for his collaboration with Chris Riddell on the Edge Chronicles series.
4. What are the themes explored in "Virtually True"?
Ans. "Virtually True" explores several themes such as the impact of technology on society, the blurred lines between reality and fantasy, and the ethical implications of using technology for entertainment purposes. The story also touches upon the importance of trust and the consequences of betrayal.
5. What is the target audience for "Virtually True"?
Ans. "Virtually True" is a young adult fiction story and is suitable for teenagers aged 13 and above. The story explores complex themes of technology, ethics, and reality and is written in a way that is engaging and thought-provoking for young readers.
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