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Invoke Function in Unity c# (to call method over certain time) [15] Video Lecture | Build a Game: Unity Tutorial (Hindi) - Game Development

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FAQs on Invoke Function in Unity c# (to call method over certain time) [15] Video Lecture - Build a Game: Unity Tutorial (Hindi) - Game Development

1. How can I invoke a function in Unity using C#?
Ans. To invoke a function in Unity using C#, you can simply call the function name followed by the parentheses and any required parameters. For example, if you have a function called "MyFunction" that takes no parameters, you can invoke it by writing "MyFunction();" in your code.
2. Is it possible to call a method over a certain time in Unity using C#?
Ans. Yes, it is possible to call a method over a certain time in Unity using C#. You can achieve this by using coroutines and the WaitForSeconds function. By using WaitForSeconds, you can delay the execution of a method for a specified amount of time, allowing you to call it repeatedly over a specific duration.
3. How can I repeat a method call over a specific time interval in Unity using C#?
Ans. To repeat a method call over a specific time interval in Unity using C#, you can utilize coroutines and the WaitForSeconds function. By enclosing the method call in a while loop and using WaitForSeconds to introduce a delay, you can repeat the method call until the desired time interval has passed.
4. Can I pass parameters to a method called over a certain time in Unity using C#?
Ans. Yes, you can pass parameters to a method called over a certain time in Unity using C#. You can include the required parameters within the parentheses when invoking the method. Ensure that the parameters match the method's signature and that you provide the necessary values.
5. How can I stop the execution of a method called over a certain time in Unity using C#?
Ans. To stop the execution of a method called over a certain time in Unity using C#, you can use the "StopCoroutine" function. This function allows you to specify the coroutine you want to stop by passing the coroutine reference returned when starting the coroutine. By using this function, you can halt the execution of the method and prevent it from being called again.
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