Syllabus: Software Development - Gaming DevelopmentCourse Overview:This course aims to provide a comprehensive understanding of software development using Java for game development. Students will learn the fundamentals of Java programming language as well as the concepts and techniques required for creating games. The course will cover topics such as game design, object-oriented programming, graphics and animation, user input handling, and game physics.
Course Duration:This course will be conducted over a period of 12 weeks, with each week consisting of 2 hours of classes.
Prerequisites:- Basic understanding of programming concepts
- Familiarity with Java programming language
Course Outline:Week 1: Introduction to Game Development- Overview of game development process
- Introduction to Java game development frameworks
- Setting up the development environment
Week 2: Java Fundamentals- Introduction to Java programming language
- Variables, data types, and operators
- Control flow and loops
- Arrays and collections
Week 3: Object-Oriented Programming- Object-oriented concepts
- Classes, objects, and methods
- Inheritance and polymorphism
- Encapsulation and abstraction
Week 4: Game Design Principles- Introduction to game design principles
- Game mechanics and dynamics
- Game genres and target audience
- Creating game concepts and narratives
Week 5: Graphics and Animation- Introduction to Java graphics libraries
- Drawing shapes and images
- Animation techniques for game objects
- Sprites and sprite sheets
Week 6: User Input Handling- Handling keyboard and mouse events
- Implementing user interactions
- Creating menus and user interfaces
- Game controls and input validation
Week 7: Game Physics- Introduction to game physics
- Collision detection and response
- Implementing gravity and motion
- Simulating realistic movement
Week 8: Game Development Project - Part 1- Planning and designing a game project
- Implementing game mechanics and rules
- Creating game levels and obstacles
Week 9: Game Development Project - Part 2- Adding graphics and animations to the game
- Implementing user input handling
- Enhancing game physics and mechanics
Week 10: Testing and Debugging- Strategies for testing game functionality
- Debugging techniques and tools
- Identifying and fixing common game development issues
- Performance optimization
Week 11: Game Deployment- Packaging and distributing the game
- Exporting the game for different platforms
- Publishing the game online
- Game marketing and monetization strategies
Week 12: Final Project Presentation- Presenting the completed game project
- Demonstrating the game features and functionality
- Discussing challenges faced and lessons learned
Assessment:- Weekly programming assignments
- Mid-term project
- Final game development project
Resources:- Lecture notes and slides
- Online tutorials and documentation
- Recommended textbooks and reference materials
Conclusion:By the end of this course, students will have a solid foundation in Java programming and game development concepts. They will be able to create their own games using Java and apply the principles of game design and development. This course will provide a pathway for those interested in pursuing a career in the gaming industry or furthering their knowledge in software development.
This course is helpful for the following exams: Software Development