Class 6 Amazing Animation Tutorials: Basics to Advanced- Introduction to Animation: Understanding the basics of animation, its history, and its impact on various industries.
- Principles of Animation: Exploring the 12 principles of animation and how they contribute to creating realistic and engaging animations.
- Animation Software: Introduction to popular animation software such as Cartoon Animator 5, Adobe Animator CC, and Adobe Flash.
- Creating Characters: Learning the fundamentals of character design, including creating sketches, defining proportions, and adding details.
- Storyboarding: Understanding the importance of storyboarding in animation and how to effectively plan and structure an animated sequence.
- Keyframing: Exploring the concept of keyframing and how it is used to create smooth and realistic motion in animations.
- Timing and Spacing: Mastering the art of timing and spacing to create dynamic and visually appealing animations.
- Lip Syncing: Learning how to synchronize character movements with dialogue or sound effects to create realistic lip movements.
- Special Effects: Exploring various special effects techniques, such as particle effects, lighting effects, and motion blur, to enhance animations.
- Advanced Techniques: Introduction to advanced animation techniques, including character rigging, motion capture, and 3D animation.
Class 6 Basics of Cartoon Animator 5- Introduction to Cartoon Animator 5: Overview of the software, its features, and its role in creating 2D animations.
- Interface and Tools: Familiarizing students with the Cartoon Animator 5 interface and the various tools available for creating animations.
- Character Creation: Step-by-step guide on creating custom characters using Cartoon Animator 5's built-in character creation tools.
- Animation Timeline: Understanding the animation timeline in Cartoon Animator 5 and its role in organizing and controlling animation sequences.
- Motion and Facial Animation: Exploring the different ways to animate character movements and facial expressions using Cartoon Animator 5.
- Scene Creation: Learning how to create and set up scenes in Cartoon Animator 5, including adding backgrounds, props, and special effects.
- Exporting and Publishing: Understanding the process of exporting animations from Cartoon Animator 5 and publishing them in different formats.
Class 6 Hidden Gems in Cartoon Animator 5- Advanced Character Customization: Exploring the hidden features and tools in Cartoon Animator 5 for advanced character customization, such as bone editing and sprite swapping.
- Smart IK Motion Editing: Learning how to use smart inverse kinematics (IK) motion editing to create natural and realistic character movements.
- Facial Puppeteering: Mastering the art of facial puppeteering in Cartoon Animator 5 to bring characters to life with expressive facial animations.
- Motion Capture: Introduction to motion capture in Cartoon Animator 5 and how it can be used to capture real-life movements and apply them to animated characters.
- Visual Effects: Exploring the hidden gems of visual effects in Cartoon Animator 5, such as particle effects, dynamic props, and dynamic cloth simulation.
- Advanced Timeline Editing: Understanding the advanced timeline editing features in Cartoon Animator 5, including keyframe manipulation, curve editing, and motion layer blending.
Class 6 Animation in Adobe Animator CC- Introduction to Adobe Animator CC: Overview of the software and its capabilities in creating 2D animations.
- Interface and Tools: Familiarizing students with the Adobe Animator CC interface and the various tools available for creating animations.
- Creating Vector Characters: Step-by-step guide on creating vector-based characters using Adobe Illustrator and importing them into Adobe Animator CC.
- Motion and Shape Tweens: Learning how to create smooth motion and shape transformations using motion and shape tweens in Adobe Animator CC.
- Frame-by-Frame Animation: Exploring the frame-by-frame animation technique in Adobe Animator CC and its role in creating detailed and intricate animations.
- Rigging and Puppet Animation: Introduction to rigging and puppet animation techniques in Adobe Animator CC, including creating bones, setting up rigging controls, and animating characters using puppet pins.
- Exporting and Publishing: Understanding the process of exporting animations from Adobe Animator CC and publishing them in different formats.
Class 6 Introduction to Adobe Flash - Stick Figure- Introduction to Adobe Flash: Overview of Adobe Flash and its role in creating animations and interactive content.
- Interface and Tools: Familiarizing students with the Adobe Flash interface and the various tools available for creating animations.
- Stick Figure Animation: Learning how to create stick figure animations using Adobe Flash, including creating simple stick figure characters and animating them using keyframes.
- Basic Motion and Shape Tweens: Exploring basic motion and shape tweening techniques in Adobe Flash to create smooth motion and shape transformations.
- Frame-by-Frame Animation: Understanding the frame-by-frame animation technique in Adobe Flash and its role in creating detailed and dynamic animations.
- Adding Sound and Interactivity: Learning how to add sound effects and interactive elements to stick figure animations in Adobe Flash.
- Exporting and Publishing: Understanding the process of exporting stick figure animations from Adobe Flash and publishing them in different formats.
Note: This syllabus is designed for educational purposes and is not affiliated with any external websites other than EduRev.
This course is helpful for the following exams: Class 6, Class 7, Class 8, Class 9, Class 10