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DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? for CAT 2025 is part of CAT preparation. The Question and answers have been prepared
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the CAT exam syllabus. Information about DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? covers all topics & solutions for CAT 2025 Exam.
Find important definitions, questions, meanings, examples, exercises and tests below for DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer?.
Solutions for DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? in English & in Hindi are available as part of our courses for CAT.
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Here you can find the meaning of DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of
DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer?, a detailed solution for DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? has been provided alongside types of DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? theory, EduRev gives you an
ample number of questions to practice DIRECTIONSfor the question:Read the passage and answer the question based on it.Leading innovation is not about creating a vision, and inspiring others to execute it. But what do we mean by innovation? An innovation is anything that is both new and useful. Many of you have seen a Pixar movie, but very few of you would recognize Ed Catmull, the founder and CEO of Pixar. It took Ed and his colleagues nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 movies. When many of us think about innovation, though, we think about an Einstein having an Aha! moment. But innovation is not about solo genius, its about collective genius. To make a Pixar movie takes about 250 people four to five years.What we know is, at the heart of innovation is a paradox. You have to unleash the talents and passions of many people and you have to harness them into a work that is actually useful. Innovative organizations are communities that have three capabilities: creative abrasion, creative agility and creative resolution.Creative abrasion is about being able to create a marketplace of ideas through debate and discourse. Individuals in innovative organizations learn how to inquire, they learn how to actively listen, they also learn how to advocate for their point of view.Creative agility is about being able to test and refine that portfolio of ideas through quick pursuit, reflection and adjustment. Its about discovery-driven learning where you act, as opposed to plan, your way to the future. Its about running a series of experiments, and not a series of pilots. Experiments are usually about learning. When you get a negative outcome, youre still really learning. Pilots are often about being right. When they dont work, someone or something is to blame.The final capability is creative resolution. This is about doing decision making in a way that you can actually combine even opposing ideas to reconfigure them in new combinations to produce a solution that is new and useful. When you look at innovative organizations, they never go along to get along. They have developed a rather patient and inclusive decision making process that allows for both/and solutions to arise and not simply either/or solutions.The infrastructure group of Google is the group that has to keep the website up and running 24/7. When Google was about to introduce Gmail and YouTube, they knew that their data storage system wasnt adequate. Bill Coughran and his leadership team had to figure out what to do about this situation. Instead of creating a group to tackle this task, they decided to allow groups to emerge spontaneously around different alternatives. Two groups coalesced. Big Table proposed that they build on the current system. Build It From Scratch proposed that it was time for a whole new system.Early on, the teams were encouraged to build prototypes so that they could "bump them up against reality and discover for themselves the strengths and weaknesses of their particular approach." One of the engineers went to Bill and said, "Were all too busy for this inefficient system of running parallel experiments." But as the process unfolded, he began to understand the wisdom He admitted, "If you had forced us to all be on one team, we might have focused on proving who was right, and winning, and not on learning and discovering what was the best answer for Google."We studied a general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovate. We also studied Vineet Nayar at HCL Technologies. At HCL technologies the leaders had learned to see their role as setting direction and making sure that no one deviated from it. Vineet inverted the pyramid so that he could unleash the power of the many by loosening the stranglehold of the few.Q.What best exemplifies the learning-from-your-mistakes approach?a)Google where two different teams are formed, to find an alternative to the data storage problemb)The bottom-up innovation done by Vineet Nayar at HCL Technologiesc)It took Pixar nearly 20 years to create the first full-length C.G. movie. In the 20 years hence, theyve produced 14 moviesd)The general counsel in a pharmaceutical company who had to figure out how to get the outside lawyers, 19 competitors, to collaborate and innovateCorrect answer is option 'C'. Can you explain this answer? tests, examples and also practice CAT tests.