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Position Vectors - Engineering Mechanics - Civil Engineering (CE)

Introduction

The position vector of a point is a directed line segment that locates the point with respect to a chosen reference or origin. In mechanics, it describes the position of a particle or a point of a body relative to a fixed reference frame. As the point moves, the position vector changes in length, direction, or both.

Key qualitative properties

  • A position vector has one end fixed at the chosen origin and the other end at the point whose position is described.
  • Changes in the position vector occur only as a change in magnitude (length), a change in direction (rotation), or both.
  • A change in length indicates a change in the distance from the origin; a change in direction indicates rotation about the origin.
  • The velocity of the point is defined as the time rate of change of the position vector.
  • For motion constrained to a straight path, it is convenient to choose the position vector along that line; the velocity then lies along the same line and equals the time rate of change of the magnitude of the position vector.
  • For motion on a circle, it is convenient to choose the position vector along the radius; the instantaneous velocity is perpendicular to the radius and arises from the rate of change of the direction of the position vector.
  • For general curved motion, the position vector changes in both magnitude and direction; the instantaneous velocity is the vector sum of the rate of change of magnitude (radial component) and the rate of change of direction (transverse component).
Key qualitative properties

Mathematical representation

Choose a Cartesian origin O and orthonormal basis vectors i, j, k. The position vector of a point P is written as

r = x(t) i + y(t) j + z(t) k

where x(t), y(t), z(t) are the coordinates of P as functions of time.

Magnitude and unit vector

The magnitude (distance from origin) is

|r| = √(x(t)² + y(t)² + z(t)²)

A unit vector in the direction of r is

er = r / |r|

Velocity and acceleration (Cartesian form)

Differentiate the position vector with respect to time to obtain the velocity vector.

r(t) = x(t) i + y(t) j + z(t) k

v(t) = dr/dt = dx/dt i + dy/dt j + dz/dt k

Differentiate velocity to obtain acceleration.

a(t) = d2r/dt2 = d2x/dt2 i + d2y/dt2 j + d2z/dt2 k

Interpretation of velocity components

  • The component of velocity in the direction of the position vector gives the rate of change of the distance from the origin (radial speed).
  • The component of velocity perpendicular to the position vector gives the transverse (or tangential) speed due to rotation of the direction of r.
  • Thus, instantaneous velocity in general curved motion is the vector sum of radial and transverse components.

Motion on a straight line

When motion is along a fixed straight line through the origin (or when the position vector is chosen along the path), r = s(t) e where e is a fixed unit vector along the line.

v = dr/dt = ds/dt e

Here ds/dt is the scalar speed along the line and v has the same direction as the line.

Circular motion (radius vector representation)

For motion on a circle of radius R about the origin, the magnitude |r| = R is constant and only the direction of r changes with time.

Let the angular coordinate be θ(t). Then

r = R er

Differentiate r with respect to time using the polar unit-vector relations given below to obtain the velocity perpendicular to r.

Polar (plane) coordinates and unit-vector derivatives

In plane motion use polar coordinates (r, θ) with unit vectors er (radial) and eθ (transverse). The position vector is

r = r er

The time derivatives of the unit vectors are

d(er)/dt = θ̇ eθ

d(eθ)/dt = -θ̇ er

Differentiate the position vector to get velocity and acceleration.

v = dr/dt = ṙ er + r θ̇ eθ

a = d2r/dt2 = (r̈ - r θ̇²) er + (r θ̈ + 2 ṙ θ̇) eθ

Here ṙ = dr/dt, r̈ = d2r/dt2, θ̇ = dθ/dt, and θ̈ = d2θ/dt2.

Physical meaning of polar acceleration terms

  • The term is the radial acceleration due to change in the magnitude of r.
  • The term -r θ̇² is the centripetal acceleration directed toward the centre due to change in direction of r.
  • The term r θ̈ is the transverse acceleration due to angular acceleration.
  • The term 2 ṙ θ̇ is the Coriolis (transverse) acceleration arising when the radial distance changes while the point has angular velocity.

Position vector and rigid-body kinematics (brief)

For a rigid body, the position vector locates any point of the body relative to a chosen origin. When the body undergoes translation and rotation, the velocity of a point P with position vector r relative to a body-fixed origin O is expressed as the sum of the velocity of O and the rotational contribution.

vP = vO + ω × r

Here ω is the angular velocity vector of the rigid body and × denotes the vector (cross) product.

Worked example

Find the velocity of a particle whose position vector is r(t) = (3t) i + (4) j (units: metres, time in seconds).

r(t) = 3t i + 4 j

dr/dt = 3 i + 0 j

Therefore the velocity is

v = 3 i m/s

Applications in engineering mechanics

  • Particle kinematics: position vectors provide instantaneous location, velocity and acceleration of particles moving in space or on constrained paths.
  • Mechanism analysis: position vectors locate points on links; differentiation gives link velocities and accelerations required in mechanism synthesis and dynamics.
  • Rigid-body dynamics: expressing velocities as v = vO + ω × r is central to analysing rotating machinery and structures.
  • Projectile and motion under forces: position vectors are the primary unknowns in solving equations of motion under given forces.

Summary

The position vector is the fundamental quantity that locates a point with respect to an origin. Differentiation of the position vector yields velocity and acceleration. Choosing an appropriate coordinate system (Cartesian, polar, or body-fixed) simplifies the description of motion for straight-line, circular, or general curved paths and is essential for solving practical engineering kinematics problems.

The document Position Vectors - Engineering Mechanics - Civil Engineering (CE) is a part of the Civil Engineering (CE) Course Engineering Mechanics.
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FAQs on Position Vectors - Engineering Mechanics - Civil Engineering (CE)

1. What is a position vector?
A position vector is a vector that describes the position of a point in space relative to a reference point or origin. It is typically represented as a directed line segment with an initial point at the origin and a terminal point at the position of the point.
2. How is a position vector different from a displacement vector?
A position vector represents the position of a point relative to a fixed reference point, while a displacement vector represents the change in position of a point. In other words, a position vector gives the location of a point, whereas a displacement vector gives the distance and direction between two positions.
3. Can position vectors be negative?
Yes, position vectors can have negative components. The sign of the components depends on the chosen coordinate system and the direction of the vector. For example, if a coordinate system is used with a positive x-axis to the right and a positive y-axis upward, a position vector with negative x and positive y components would indicate a point to the left and above the origin.
4. How are position vectors used in physics?
In physics, position vectors are used to describe the positions of objects in space. They are crucial in analyzing motion, as they can be used to calculate displacements, velocities, and accelerations. By representing the position of an object as a vector, it becomes easier to apply mathematical operations and understand the relationships between different points in space.
5. Can position vectors be used in three-dimensional space?
Yes, position vectors can be used in three-dimensional space. In addition to having x and y components, position vectors in three-dimensional space also have a z component. This allows for the description of positions in a three-dimensional coordinate system, which is essential for analyzing objects or points in three-dimensional environments.
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