Table of contents | |
Introduction | |
Addition and subtraction of vectors | |
Vector multiplication | |
Scalar (or 'dot') products | |
Vector (or 'cross') products |
Before we dig deeper into the mathematical concepts, we first need to clarify that, vector deals only with the starting and the end points and not the path covered. There in the figure 1, there are several ways to go to point C from A via B, but the vector is meant to deal with the shortest path, that is the straight lines joining them.
If we want to add two vectors, there are two pairs of starting and ending points, and in order to add them, we need to move the second vector's starting point to the end point of the first vector without changing either of them's direction, and thus as a resultant we get two point in total which is the starting point of the first vector (which becomes starting point of the resultant vector) and the end point of the second vector (which becomes the end point of the resultant vector). And then the shortest path from the starting to the end point of the resultant vector gives the complete resultant vector. The concept is illustrated in the figure 2.
Similarly we can add three vectors and more subsequently as in Figure 3.
Vector subtraction becomes a little tricky but uses the same concept as the addition, except that the direction of the subtrant is 'reversed' as in the starting and the end points of the second vectors interchange their positions and point in the opposite direction, and simultaneously, a minus (–) sign is added in front of the second vector. The concept is illustrated in Figure 4.
Vector multiplication is very different from scalar multiplication and it involves a further concept of resolving the vector into its components which is explained in the following section.
Resolving a vector into components
Resolving a vector into components is more understood visually than mathematically. Here we take an example of a vector that is lying at angle (theta)with respect to the horizontal reference. And we can picture the horizontal component of the vector if we place a light source in the vertical position looking down at the vector and the shadow that falls on the horizontal line is the required horizontal component of the vector. It's a scalar and it doesn't have a direction. Similarly the vertical component can be evaluated if we place the same light source on the left of the vector with its shadow falling on the vertical line. It is again a scalar quantity. The whole concept is illustrated in the Figure 5.
Now based on the previously discussed concept we can see that cos (theta) = X/A and sin (theta) = Y/A
Therefore, the horizontal component X = Acos(theta) and horizontal component Y = Asin(theta)
The dot product is a way of multiplying two vectors that results in a scalar (a single number). It's useful in physics for finding angles between vectors and for projections.
Definition
The dot product of two vectors A and B can be defined mathematically as:
A⋅B=∣A∣∣B∣cosθ
where:
Example:
Let's say you have two vectors:
So, the dot product gives you a scalar value (10 in this case) that tells you something about the relationship between the two vectors.
Note: Scalar product is commutative
If A and B are two independent vectors, then the result of the cross product of these two vectors (Ax B) is perpendicular to both the vectors and normal to the plane that contains both the vectors. It is represented by:
A x B= |A| |B| sin θ
a × b =|a| |b| sin θ.
Cross Product of Two Vectors Properties
The properties of the cross product are essential for gaining a clear understanding of vector multiplication and simplifying various vector calculation problems. The characteristics of the cross product of two vectors include the following:
The triple cross product involves taking the cross product of one vector with the cross product of the other two vectors. This results in a new vector, known as the triple cross product. This resultant vector lies in the plane defined by the three original vectors. If a, b, and c are the vectors, the vector triple product can be expressed as follows:
Examples
1. Twisting a bolt with a spanner: The length of the spanner is one vector. Here the direction we apply force on the spanner (to fasten or loosen the bolt) is another vector. The resultant twist direction is perpendicular to both vectors.
2.
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1. What is the difference between addition and subtraction of vectors? |
2. How do you perform vector multiplication? |
3. What is the scalar (dot) product, and how is it used in physics? |
4. What is the vector (cross) product, and what are its applications? |
5. How can vector algebra be applied in real-world scenarios? |
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