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Introduction to Motion in a Plane - Science & Technology for UPSC CSE PDF

Introduction

Welcome to the fascinating world of motion in a plane! 

Introduction

  • To describe motion beyond one dimension, we need something more powerful than simple signs ( scalars). 
  • Vectors come into play here—arrows that represent both the magnitude and the direction of physical quantities like velocity and acceleration. 
  • But before we dive deeper, we need to answer a few important questions: 
    (iWhat is a vector?
    (ii) How do we add, subtract, or multiply vectors?
    (iii) What happens when we multiply a vector by a real number?
  • Once we master the language of vectors, we'll be able to describe motion in a plane. 

Introduction

  • We'll explore some interesting scenarios:
    (i) Motion with constant acceleration (e.g., projectile motion)
    (ii) Uniform circular motion (e.g., the rotation of a Ferris wheel) 

Scalar and Vectors

Scalar and Vectors

Scalar and Vectors

Scalar and Vectors

Types of Vectors

Vector TypesVector Types

Addition of vectors

The addition of vectors can be performed using three main laws:

1. Triangle Law of Vector Addition
2. Parallelogram Law of Vector Addition
3. Polygon Law of Vector Addition

Addition of vectors

Try yourself:
What law of vector addition involves constructing a parallelogram with two vectors as adjacent sides and the resultant vector as the diagonal?
View Solution

Resolution of Vectors

  • Any vector can be resolved into two components along two mutually perpendicular directions.
  • Suppose a vector A makes an angle θ with the x-axis: Ax= A cosθ,  A= A sinθ
  • The vector is expressed asResolution of Vectors

Vector Addition – Analytical Method

If Vector Addition – Analytical Method

Then, Vector Addition – Analytical Method

Magnitude: Vector Addition – Analytical Method

Direction: Vector Addition – Analytical Method

For two vectors A and B with angle θ:

  • Law of Cosines: Vector Addition – Analytical Method

  • Law of Sines: Vector Addition – Analytical Method

Lami's Theorem

It states that if three forces acting at a point are in equilibrium, then the magnitude of each force is proportional to the sine of the angle between the other two forces.

Lami`s Theorem

Mathematically, this can be expressed as:

Lami`s Theorem

Lami`s Theorem

This means that the ratio of each force to the sine of the angle between the other two forces remains constant.

Relative Velocity

In two-dimensional motion, when two objects A and B are moving with velocities VAand V_BVB relative to a common reference frame, we can define their relative velocities as follows:

  • Relative velocity of A with respect to B:

Relative Velocity

This indicates that object A is moving relative to object B.

  • Relative velocity of B with respect to A:

Relative Velocity

It can be observed that the magnitude of these relative velocities is the same, meaning:

Relative Velocity

and Relative Velocity

Thus, the relative velocities between two objects have equal magnitudes but opposite directions.

Motion in a Plane

Position Vector and Displacement

Position Vector and Displacement

Velocity

  • Average velocity:Velocity

  • Instantaneous velocity: Velocity

Acceleration

  • Average acceleration: Acceleration

  • Instantaneous acceleration: Acceleration

Motion in a Plane with Constant Acceleration

For constant acceleration:

Motion in a Plane with Constant Acceleration

In components: Motion in a Plane with Constant Acceleration

Motion in a Plane or Motion in Two Dimensions

Motion in which a body's movement is confined to a plane is referred to as plane motion.

  • An object's motion is classified as two-dimensional if two of the three coordinates needed to define its position in space change over time. 
  • In this type of motion, the object moves within a plane.
  •  Examples include a billiard ball rolling on a table, an insect crawling across a floor, and the Earth orbiting the sun

Motion in a Plane or Motion in Two Dimensions

  • Two specific types of two-dimensional motion are:
    1. Projectile motion
    2. Circular motion

1. Projectile Motion

A projectile refers to a body that is launched with an initial velocity in any direction and subsequently moves solely under the influence of gravity.

Examples: A football kicked by a player, a stone thrown from a building, and a bomb dropped from an airplane.

1. Projectile Motion

  • The path taken by the projectile is known as its trajectory.
  • The projectile experiences two types of motion:
    (i) a constant horizontal velocity that remains unchanged (assuming no air resistance) and
    (ii) a vertical velocity that changes uniformly due to gravity.
  • The horizontal and vertical motions occur independently of one another.
  • Assumptions of Projectile Motion
    (i) There is no resistance due to air.
    (ii) The effect of the curvature of earth is negligible.
    (iii) The effect due to rotation of earth is negligible.
    (iv) For all points of the trajectory, the acceleration due to gravity ‘g’ is constant in magnitude and direction.

Try yourself:
What type of motion is exhibited by a football kicked by a player?
View Solution

2. Circular Motion

  • Circular motion is a type of motion that occurs in two dimensions. 
  • For an object to move in a circular path, it must be given an tangential velocity, and a force must act on it. 
  • This force is always directed at right angles to the object’s velocity at any given instant.
  • Since the force acts perpendicular to the displacement of the object, no work is done by the force, meaning the kinetic energy and speed of the object remain unchanged.
  •  However, the combined effect of centripetal force and the object's velocity causes it to follow a circular path.
  • When an object moves with constant speed in a circular path of radius R:
    Velocity: v = ωR
    Centripetal acceleration: ac = v²/R = ω²R (directed towards centre)
    Time period: T = 2π/ω
    Frequency: ν = 1/T
  • Relations:
    v = 2πRν
    ac = 4π²ν²R

2. Circular Motion

  • Circular motion can be divided into two categories:
    (i) Uniform circular motion (where the speed remains constant)
    (ii) Non-uniform circular motion (where the speed changes over time)

2. Circular Motion

Solved Examples for You

Q1. The state with reasons, whether the following algebraic operations with scalar and vector physical quantities are meaningful:

  • Adding any two scalars,
  • Adding a scalar to a vector of the same dimensions,
  • Multiplying any vector by any scalar,
  • Multiplying any two scalars,
  • Adding any two vectors,
  • Adding a component of a vector to the same vector.

Ans: Solved Examples for You

Q2. Read each statement below carefully and state with reasons, if it is true or false: 
(a) The magnitude of a vector is always a scalar, 
(b) each component of a vector is always a scalar, 
Ans:

(a) True. The magnitude of a vector is a number. Hence, it is a scalar.
(b) False. Each component of a vector is also a vector.

Q3. What is a projectile? Prove that the path of a projectile is parabolic.

Ans:  A projectile is any object thrown into space that is influenced only by the force of gravity is called a projectile.

We know that the equation of a projectile is,Solved Examples for You

Comparing the equation with the standard form y = ax + bx2, we find that

a = tanθ

b =Solved Examples for You

The above equation of trajectory is similar to the equation of a parabola. 

Hence, the path of a projectile is parabolic.

Try yourself:
Which category of circular motion involves a constant speed?
View Solution

The document Introduction to Motion in a Plane - Science & Technology for UPSC CSE is a part of the UPSC Course Science & Technology for UPSC CSE.
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FAQs on Introduction to Motion in a Plane - Science & Technology for UPSC CSE

1. What is the difference between scalar and vector quantities in physics?
Ans.Scalar quantities have only magnitude, such as temperature or mass, whereas vector quantities have both magnitude and direction, such as velocity or force.
2. How do you calculate relative velocity between two objects?
Ans.Relative velocity is calculated by subtracting the velocity vector of one object from the velocity vector of another. If object A has a velocity \( \vec{v}_A \) and object B has a velocity \( \vec{v}_B \), the relative velocity of A with respect to B is \( \vec{v}_{AB} = \vec{v}_A - \vec{v}_B \).
3. What are the key components of motion in a plane?
Ans.Motion in a plane involves two dimensions, typically represented by the x and y axes. Key components include displacement, velocity, acceleration, and the use of vector addition to analyze the motion.
4. How do you resolve vectors into their components?
Ans.Vectors can be resolved into their components by using trigonometric functions. For a vector \( \vec{A} \) at an angle \( \theta \), the horizontal component \( A_x \) is \( A \cos(\theta) \) and the vertical component \( A_y \) is \( A \sin(\theta) \).
5. What is projectile motion and what are its key characteristics?
Ans.Projectile motion refers to the motion of an object thrown into the air, affected only by gravity after it is launched. Key characteristics include a parabolic trajectory, constant horizontal velocity, and vertical acceleration due to gravity.
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