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Unity Inputs Difference ( GetKey ; GetButton and GetKeyDown) [11] Video Lecture | Build a Game: Unity Tutorial (Hindi) - Game Development

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FAQs on Unity Inputs Difference ( GetKey ; GetButton and GetKeyDown) [11] Video Lecture - Build a Game: Unity Tutorial (Hindi) - Game Development

1. What is the difference between GetKey, GetButton, and GetKeyDown in Unity Inputs?
Ans. GetKey is used to check if a specific key is being held down continuously, while GetButton is used to check if a specific button is being held down continuously. On the other hand, GetKeyDown is used to check if a specific key or button has been pressed down once.
2. How do I use GetKey in Unity to detect continuous input?
Ans. To use GetKey in Unity to detect continuous input, you can use it inside an Update() function and check if the desired key is being held down using an if statement. For example, if (Input.GetKey(KeyCode.Space)) { // Do something }.
3. Can I use GetButton to detect input from a gamepad controller in Unity?
Ans. Yes, you can use GetButton to detect input from a gamepad controller in Unity. By default, Unity maps the buttons on a gamepad to the same names used for keyboard keys, such as "Fire1" or "Jump". You can use these button names with GetButton to detect input from a gamepad controller.
4. How is GetKeyDown different from GetKey in Unity?
Ans. GetKeyDown in Unity is used to check if a specific key or button has been pressed down once, while GetKey is used to check if a specific key or button is being held down continuously. GetKeyDown will only return true for the frame in which the key or button is pressed, while GetKey will return true for every frame that the key or button is being held down.
5. Can I use GetButtonDown to detect continuous input in Unity?
Ans. No, GetButtonDown in Unity is specifically used to check if a specific key or button has been pressed down once, similar to GetKeyDown. If you need to detect continuous input, you should use GetKey or GetButton instead.
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