The process where in the processor constantly checks the status flags ...
Polling in Processor
Definition: Polling is the process where the processor constantly checks the status flags.
Explanation: When a processor needs to access a device or resource, it needs to communicate with it. One way to do this is through polling. In polling, the processor constantly checks the status flags to determine if the device is ready to receive or send data. This process is often used in simple systems where there are few devices or where the devices are slow.
Advantages of Polling:
- It is simple to implement and requires minimal hardware.
- It can be used in systems with few devices or where the devices are slow.
- It can be used to implement simple communication protocols.
Disadvantages of Polling:
- It is not efficient in systems with many devices or where the devices are fast.
- It can waste processor time if the device is not ready to communicate.
- It can lead to high latency if the processor does not check the status flags frequently enough.
Conclusion: Polling is a simple and effective way for a processor to communicate with devices in a system. It is often used in simple systems or where the devices are slow. However, it can be inefficient in systems with many devices or where the devices are fast. Other communication methods, such as interrupts or DMA, may be more suitable in these cases.
The process where in the processor constantly checks the status flags ...
Polling in Processor
Polling is a process where the processor constantly checks the status flags of the peripheral devices to determine their status. It is a common method used by the processor to communicate with the input/output devices. The process of polling involves the following steps:
1. Initialization: The processor initializes the communication with the device by sending an initialization signal. This signal is used to synchronize the communication between the processor and the device.
2. Polling: Once the communication is initialized, the processor begins to poll the device by reading its status flags. The status flags indicate the status of the device, such as whether it is ready to receive data or if it has completed a task.
3. Wait State: If the device is not ready or has not completed a task, the processor enters a wait state. During this time, the processor does not execute any instructions and waits for the device to become ready or complete its task.
4. Data Transfer: Once the device is ready or has completed its task, the processor transfers data to or from the device. The data is transferred using the input/output instructions of the processor.
5. Termination: After the data transfer is complete, the processor terminates the communication with the device by sending a termination signal.
Advantages of Polling:
1. Simple and easy to implement.
2. Suitable for low-speed peripherals.
3. Consumes less system resources.
Disadvantages of Polling:
1. Wastes CPU time when the device is not ready.
2. The processor can miss an event if it is not polling at the right time.
3. Not suitable for high-speed devices.
In conclusion, polling is a useful method for communicating with input/output devices. It is simple to implement and consumes fewer system resources. However, it is not suitable for high-speed devices and wastes CPU time when the device is not ready.