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Direction: Read the following passage carefully and answer the questions given below:
On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.
Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.
The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.
Q. What was the main issue with the initial draft amendments to the IT Rules in relation to online games?
  • a)
    It imposed strict regulations on video games but not on RMGs.
  • b)
    It treated video games and RMGs as the same and applied blanket regulations.
  • c)
    It completely ignored the online gaming industry.
  • d)
    It encouraged collaboration between video games and RMGs.
Correct answer is option 'B'. Can you explain this answer?
Most Upvoted Answer
Direction: Read the following passage carefully and answer the questio...
The main issue with the initial draft amendments to the IT Rules in relation to online games was that it treated video games and RMGs (real money games) as if they were the same, applying uniform regulatory measures to both industries. This was problematic because video games and RMGs are fundamentally different in terms of their business models, consumer engagement behavior, legal environment, and peripheral operations.
Video games typically involve non-gambling activities and are meant for entertainment, skill development, and recreational purposes. In contrast, RMGs involve gambling elements where players can win or lose real money based on the outcome of the game. This fundamental distinction warranted different regulatory approaches.
The initial draft's failure to differentiate between these two categories created a significant controversy, as it failed to acknowledge the significant differences between the two industries. This prompted the video games industry to organize and make recommendations to the Central government to rectify this issue.
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Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?

Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.How did the video games industry respond to the initial draft amendments?

Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Which of the following statement contradicts the argument that search engines are optimized to prioritize results related to RMGs and fantasy sports when users search for "Online Gaming" on the Indian internet?

Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Why is there confusion between online games and RMGs in Indian jurisprudence and media?

Directions: Study the following information carefully and answer the questions given beside.Legal Aid Provides free legal services to the poor and needy peoples who cannot afford the services of a lawyer for the conduct of a case or a legal proceeding in any court, tribunal or before an authority. Legal Aid is the method adopted to ensure that no one is deprived of professional advice and help because of lack of funds. Therefore, the main object is to provide equal justice is to be made available to the poor and weaker section of society.Persons those are entitled to Free Legal Services under the Legal Services Authorities Act are: a member of a Scheduled Caste or Scheduled Tribe; a victim of trafficking in human beings or begar as referred to in Article 23 of the Constitution; a woman or a child; a mentally ill or otherwise disabled person; a person under circumstances of undeserved want such as being a victim of a mass disaster, ethnic violence, caste atrocity, flood, drought, earthquake or industrial disaster; or an industrial workman; or in custody, including custody in a protective home or in a juvenile home of in a psychiatric hospital or psychiatric nursing home within the meaning of clause (g) of section 2 of the Mental Health Act, 1987; or a person whose annual income less than rupees fifty thousand or such other higher amount as may be prescribed by the State Government.There are certain objectives of the government to establish a system of the free legal system. And the Right to Free Legal Aid is also mentioned under Article 39A of the Constitution of India.Objectives:Right to Legal Aid in IndiaFree legal aid is necessary for those people as it is written in our Indian constitution under Article 14 that all the people are equal to the justice should also be provided to all persons whether they are rich or poor. Free legal aid is given to the poor who are not able to fight a case against a powerful or a rich person can also get justiceLegal RepresentationLegal representation means that the poor and the weaker section get legal representative as they are also the citizen of India and it is our fundamental right to equality under Article 14 of the Constitution of India. So whether a person is rich or a poor he has the right to have a legal representative so that they can also get free legal aid from the government. It is written under Article 39A of the Constitution of India to give Free legal aid to all the citizen of India.Q. What does "Legal Representation" refer to in the context of the passage?

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Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer?
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Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? for CLAT 2024 is part of CLAT preparation. The Question and answers have been prepared according to the CLAT exam syllabus. Information about Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? covers all topics & solutions for CLAT 2024 Exam. Find important definitions, questions, meanings, examples, exercises and tests below for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer?.
Solutions for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? in English & in Hindi are available as part of our courses for CLAT. Download more important topics, notes, lectures and mock test series for CLAT Exam by signing up for free.
Here you can find the meaning of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer?, a detailed solution for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? has been provided alongside types of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? theory, EduRev gives you an ample number of questions to practice Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.What was the main issue with the initial draft amendments to the IT Rules in relation to online games?a)It imposed strict regulations on video games but not on RMGs.b)It treated video games and RMGs as the same and applied blanket regulations.c)It completely ignored the online gaming industry.d)It encouraged collaboration between video games and RMGs.Correct answer is option 'B'. Can you explain this answer? tests, examples and also practice CLAT tests.
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