Class 10 Exam  >  Class 10 Notes  >  Mathematics (Maths) Class 10  >  Unit Test (Solutions): Probability

Unit Test (Solutions): Probability | Mathematics (Maths) Class 10 PDF Download

Time: 1 hour

M.M. 30

Attempt all questions.

  • Question numbers 1 to 5 carry 1 mark each.
  • Question numbers 6 to 8 carry 2 marks each.
  • Question numbers 9 to 11 carry 3 marks each.
  • Question number 12 & 13 carry 5 marks each.

Q1: The probability, which is a non-leap year selected at random, will contain 53 Sundays is (1 mark)

(a) 1/7
(b) 2/7

(c) 3/7
(d) 5/7

Ans: (a)

A non-leap year has 365 days and thus 52 weeks and 1 day. This 1 day may be Sunday, Monday, Tuesday, Wednesday or Thursday or Friday, or Saturday.
Hence, out of 7 possibilities, 1 favorable event is the event that the one day is Sunday.
The required probability = 1/7
So, the correct answer is an option (a).

Q2: A card has been selected from a deck of 52 cards. The probability for the being the red face card is (1 mark)

(a) 3/26
(b) 3/13
(c) 2/13
(d) 1/2

Ans: (a)

In a deck for the 52 cards, there are 12 face cards that are 6 red and 6 black cards. Hence, probability for getting a red face card = 6/52 = 3/26.

Q3:  When the probability for the event is p, the probability of the complementary event will be (1 mark)

(a) p – 1
(b) p
(c) 1 – p
(d) 1-1/p

Ans: (c)

As the probability for the event + probability for the complimentary event = 1 
It can be written as 
Probability for the complimentary event = (1 – Probability for the an event) = 1 – p

Q4:  Which among the following cannot be the probability of an event? (1 mark)

(a) 1/3
(b) 0.1
(c) 3%
(d) 17/16

Ans: (d)

The probability for the event always lies between 0 and 1. Probability for the event cannot be more than 1 or negative as (17/16) > 1

Q5:  If the probability of winning a game is 0.07, what is the probability of losing it? (1 mark)

Ans: Given that the probability of winning a game = 0.07
We know that the events of winning a game and losing the game are complementary events. 
Thus, P(winning a game) + P(losing the game) = 1
So, P(losing the game) = 1 – 0.07 = 0.93

Q6: The probability of selecting a rotten apple randomly from a heap of 900 apples is 0.18. What is the number of rotten apples in the heap? (2 marks)

Ans: Given,
Total number of apples in the heap = n(S) = 900
Let E be the event of selecting a rotten apple from the heap.
Number of outcomes favourable to E = n(E)
P(E) = n(E)/n(S)
0.18 = n(E)/900
⇒ n(E) = 900 × 0.18
⇒ n(E) = 162
Therefore, the number of rotten apples in the heap = 162

Q7: A die is thrown once. What is the probability of getting a number less than 3? (2 marks)

Ans: Given that a die is thrown once.
Total number of outcomes = n(S) = 6
i.e. S = {1, 2, 3, 4, 5, 6}
Let E be the event of getting a number less than 3.
n(E) = Number of outcomes favourable to the event E = 2
Since E = {1, 2}
Hence, the required probability = P(E) = n(E)/n(S)
= 2/6 = 1/3

Q8: 12 defective pens are accidentally mixed with 132 good ones. It is not possible to just look at a pen and tell whether or not it is defective. One pen is taken out at random from this lot. Determine the probability that the pen is taken out is a good one. (2 marks)

Ans: Numbers of pens = Numbers of defective pens + Numbers of good pens
∴ Total number of pens = 132 + 12 = 144 pens
P(E) = (Number of favourable outcomes) / (Total number of outcomes)
P(picking a good pen) = 132/144 = 11/12 = 0.916

Q9:  An integer is chosen between 0 and 100. What is the probability that it is (3 marks)

(i) divisible by 7?
(ii) not divisible by 7?

Ans: Number of integers between 0 and 100 = n(S) = 99

(i) Let E be the event ‘integer divisible by 7’
Favorable outcomes to the event E = 7, 14, 21.…., 98
Number of favorable outcomes = n(E) = 14
Probability = P(E) = n(E)/n(S) = 14/99

(ii) Let F be the event ‘integer not divisible by 7’
Number of favorable outcomes to the event F = 99 – Number of integers divisible by 7
= 99-14 = 85
Hence, the required probability = P(F) = n(F)/n(S) = 85/99

Q10: Cards marked with the number 2 to 101 are placed in a box and mixed thoroughly. One card is drawn from the box. Find the probability that the number on the card is: (3 marks)

(i) An even number
(ii) A number less than 14
(iii) A number is perfect square

Ans: Total even no from 2 to 101=50

(i) Probability of drawing an even no= total even no/ total no
= 50/100
= 1/2=0.5

(ii) no less than 14 = 13
Probability = 13/100
= 0.13

(iii) total perfect square=9
Probability = 9/100
= 0.09

Q11: The probability of selecting a blue marble at random from a jar that contains only blue, black and green marbles is 1/5. The probability of selecting a black marble at random from the same jar is 1/4. If the jar contains 11 green marbles, find the total number of marbles in the jar. (3 marks)

Ans: Given that,
P(selecting a blue marble) = 1/5
P(selecting a black marble) = 1/4
We know that the sum of all probabilities of events associated with a random experiment is equal to 1.
So, P(selecting a blue marble) + P(selecting a black marble) + P(selecting a green marble) = 1
(1/5) + (1/4) + P(selecting a green marble) = 1
P(selecting a green marble) = 1 – (1/4) – (1/5)
= (20 – 5 – 4)/20
= 11/20
P(selecting a green marble) = Number of green marbles/Total number of marbles
11/20 = 11/Total number of marbles {since the number of green marbles in the jar = 11}
Therefore, the total number of marbles = 20

Q12: Two dice are numbered 1, 2, 3, 4, 5, 6 and 1, 1, 2, 2, 3, 3, respectively. They are thrown, and the sum of the numbers on them is noted. Find the probability of getting each sum from 2 to 9 separately. (5 marks)

Ans: Number of total outcome = n(S) = 36
(i) Let E1 be the event ‘getting sum 2’
Favorable outcomes for the event E1 = {(1,1),(1,1)}
n(E1) = 2
P(E1) = n(E1)/n(S) = 2/36 = 1/18

(ii) Let E2 be the event ‘getting sum 3’
Favorable outcomes for the event E2 = {(1,2),(1,2),(2,1),(2,1)}
n(E2) = 4
P(E2) = n(E2)/n(S) = 4/36 = 1/9

(iii) Let E3 be the event ‘getting sum 4’
Favorable outcomes for the event E3 = {(2,2)(2,2),(3,1),(3,1),(1,3),(1,3)}
n(E3) = 6
P(E3) = n(E3)/n(S) = 6/36 = 1/6

(iv) Let E4 be the event ‘getting sum 5’
Favorable outcomes for the event E4 = {(2,3),(2,3),(4,1),(4,1),(3,2),(3,2)}
n(E4) = 6
P(E4) = n(E4)/n(S) = 6/36 = 1/6

(v) Let E5 be the event ‘getting sum 6’
Favorable outcomes for the event E5 = {(3,3),(3,3),(4,2),(4,2),(5,1),(5,1)}
n(E5) = 6
P(E5) = n(E5)/n(S) = 6/36 = 1/6

(vi) Let E6 be the event ‘getting sum 7’
Favorable outcomes for the event E6 = {(4,3),(4,3),(5,2),(5,2),(6,1),(6,1)}
n(E6) = 6
P(E6) = n(E6)/n(S) = 6/36 = 1/6

(vii) Let E7 be the event ‘getting sum 8’
Favorable outcomes for the event E7 = {(5,3),(5,3),(6,2),(6,2)}
n(E7) = 4
P(E7) = n(E7)/n(S) = 4/36 = 1/9

(viii) Let E8 be the event ‘getting sum 9’
Favorable outcomes for the event E8 = {(6,3),(6,3)}
n(E8) = 2
P(E8) = n(E8)/n(S) = 2/36 = 1/18

Q13: A bag consists of 10 red, 5 blue, and 7 green balls. A ball is drawn randomly. Find out the probability that this ball is a (5 marks)

(i) red ball
(ii) green ball
(iii) not a blue ball

Ans: No. having a red ball = 10
No. having a blue ball = 5
No. having green balls = 7
When the ball is drawn out of 22 balls (5 blue + 7 green + 10 red), the total number having outcomes is  n(S) = 22.

(i) Let E1 = Event for getting a red ball
n(E1) = 10
So, Required probability=n(E1)/n(S)=10/22=5/11

(ii) Let E2 = Event for getting a green ball n(E2) = 7
So, Required probability=n(E2)/n(S)=7/22

(iii) Let E3 = event for getting a red ball or a green ball..
n(E3) = (10 + 7) = 17
Required probability=n(E3)/n(S)=17/22
Therefore, the required probability of not  getting a blue ball is 17/22

The document Unit Test (Solutions): Probability | Mathematics (Maths) Class 10 is a part of the Class 10 Course Mathematics (Maths) Class 10.
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FAQs on Unit Test (Solutions): Probability - Mathematics (Maths) Class 10

1. What is the definition of probability in the context of hobbies?
Ans. Probability in the context of hobbies refers to the likelihood or chance of a specific event occurring related to a hobby. It measures how likely it is that a certain outcome will happen when engaging in activities like playing games, participating in sports, or any other leisure pursuits.
2. How can I apply probability to improve my chances in hobby-related games?
Ans. You can apply probability by understanding the odds of different outcomes in games, analyzing patterns, and making informed decisions based on statistical data. For instance, in card games, knowing the likelihood of drawing certain cards can help you strategize better.
3. What are some common probability concepts that can be applied to hobbies?
Ans. Common probability concepts include independent and dependent events, the law of large numbers, and calculating expected value. These concepts can help hobbyists make predictions about outcomes, such as winning in games or achieving specific results in competitive hobbies.
4. Can understanding probability enhance my skills in competitive hobbies?
Ans. Yes, understanding probability can significantly enhance your skills in competitive hobbies. By making decisions based on statistical analysis and probability calculations, you can optimize your strategies, minimize risks, and increase your chances of success in competitions.
5. What resources can I use to learn more about probability as it relates to my hobbies?
Ans. You can utilize online courses, books on probability and statistics, hobby-specific forums, and educational websites that focus on the application of probability in various activities. Many resources also provide practical examples and exercises to help you apply what you learn.
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