Table of contents | |
Introduction | |
Vector Operations | |
Vector Algebra: Component Form | |
Triple Products |
Vectors
Vector quantities have both direction as well as magnitude such as velocity, acceleration, force and momentum etc. We will use for any general vector and its magnitude by ||. In diagrams vectors are denoted by arrows: the length of the arrow is proportional to the magnitude of the vector, and the arrowhead indicates its direction. Minus is a vector with the same magnitude as but of opposite direction.
We define four vector operations: addition and three kinds of multiplication.
Place the tail of at the head of ; the sum,, is the vector from the tail of to the head of .
Addition is commutative:
Addition is associative:
To subtract a vector, add its opposite:
Multiplication of a vector by a positive scalar a, multiplies the magnitude but leaves the direction unchanged. (If a is negative, the direction is reversed.) Scalar multiplication is distributive:
The dot product of two vectors is define by
where θ is the angle they form when placed tail to tail. Note that is itself a scalar. The dot product is commutative,
and distributive,
Geometrically is the product of A times the projection of along (or the product of B times the project ion of along ).
If the two vectors are parallel,
If two vectors are perpendicular, then
Law of cosines
Let and then calculate dot product of with itself.
C2 = A2 + B2 - 2AB cosθ
The cross product of two vectors is define by
where is a unit vector(vector of length 1) point ing perpendicular to the plane of and . Of course there are two directions perpendicular to any plane “in” and “out.” The ambiguity is resolved by the right-hand rule: let your fingers point in the direction of first vector and curl around (via the smaller angle) toward the second; then your thumb indicates the direction of . (In figure points into the page; points out of the page)
The cross product is distributive,
but not commutative.
In fact,
Geometrically, || is the area of the parallelogram generated by and . If two vectors are parallel, their cross product is zero.
In particular for any vector .
Let and be unit vectors parallel to the x, y and z axis, respectively. An arbitrary vector can be expanded in terms of these basis vectors
The numbers Ax , Ay , and Az are called component of ; geometrically, they are the projections of along the three coordinate axes.
(ii) Rule: To multiply by a scalar, multiply each component.
Because and are mutually perpendicular unit vectors
Accordingly,
In particular,
Similarly,
(iv) Rule: To calculate the cross product, form the determinant whose first row is ,, whose second row is (in component form), and whose third row is .
Example 1: Find the angle between the face diagonals of a cube.
Solution: The face diagonals and are
So, ⇒
Also, ⇒
Example 2: Find the angle between the body diagonals of a cube.
Solution: The body diagonals and are
So, ⇒
Also,
⇒
Example 3: Find the components of the unit vector nˆ perpendicular to the plane shown in the figure.
Solution: The vectors and can be defined as
Geometrically is the volume of the parallelepiped generated by and , since is the area of the base, and is the altitude. Evidently,
In component form
Note that the dot and cross can be interchanged:
(ii) Vector triple product:
The vector triple product can be simplified by the so-called BAC-CAB rule:
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1. What are the basic operations that can be performed on vectors? |
2. How do you express vectors in component form? |
3. What is the significance of the triple product in vector algebra? |
4. How can vector operations be applied in physics? |
5. What is the difference between scalar and vector quantities? |