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HTML Canvas Graphics | HTML for Junior Classes - Class 3 PDF Download

The HTML <canvas> element is used to draw graphics on a web page.
The graphic to the left is created with <canvas>. It shows four elements: a red rectangle, a gradient rectangle, a multicolor rectangle, and a multicolor text.
HTML Canvas Graphics | HTML for Junior Classes - Class 3

What is HTML Canvas?

The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.
The <canvas> element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.

Browser Support

The numbers in the table specify the first browser version that fully supports the <canvas> element.
HTML Canvas Graphics | HTML for Junior Classes - Class 3

Canvas Examples

A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:

<canvas id="myCanvas" width="200" height="100"></canvas>

Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas. To add a border, use the style attribute.

Here is an example of a basic, empty canvas:
HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;">

</canvas>

Add a JavaScript

After creating the rectangular canvas area, you must add a JavaScript to do the drawing.
Here are some examples:

Draw a Line
HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.moveTo(0, 0);

ctx.lineTo(200, 100);

ctx.stroke();

</script>

Draw a Circle

HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.beginPath();

ctx.arc(95, 50, 40, 0, 2 * Math.PI);

ctx.stroke();

</script>

Draw a Text

HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.font = "30px Arial";

ctx.fillText("Hello World", 10, 50);

</script>

Stroke Text
HTML Canvas Graphics | HTML for Junior Classes - Class 3Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.font = "30px Arial";

ctx.strokeText("Hello World", 10, 50);

</script>

Draw Linear Gradient
HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");


// Create gradient

var grd = ctx.createLinearGradient(0, 0, 200, 0);

grd.addColorStop(0, "red");

grd.addColorStop(1, "white");


// Fill with gradient

ctx.fillStyle = grd;

ctx.fillRect(10, 10, 150, 80);

</script>

Draw Circular Gradient
HTML Canvas Graphics | HTML for Junior Classes - Class 3

Example

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");


// Create gradient

var grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100);

grd.addColorStop(0, "red");

grd.addColorStop(1, "white");


// Fill with gradient

ctx.fillStyle = grd;

ctx.fillRect(10, 10, 150, 80);

</script>

Draw Image

<script>

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

var img = document.getElementById("scream");

ctx.drawImage(img, 10, 10);

</script>

The document HTML Canvas Graphics | HTML for Junior Classes - Class 3 is a part of the Class 3 Course HTML for Junior Classes.
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