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DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.
For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.
If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, as we understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.
Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.
The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).
(2014)
Q. According to the passage, what is the role of contradictions, as mentioned by Fred Davis?
  • a)
    Designers often avoid these contradictions in order to avoid being controversial
  • b)
    Designers may use these well-known contradictions in order to be more creative
  • c)
    Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognition
  • d)
    Designers often collude with fashion magazines in order to resolve these contradictions
Correct answer is option 'B'. Can you explain this answer?
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DIRECTIONS for questions: The passage given below is followed by a set...
In the second paragraph, refer to the sentences -"Designers know this well and they are the first to perceive signs of instability … Fashion delights us by playing on the tensions between these couples".
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DIRECTIONS for questions: The passage given below is followed by a set...
Understanding the Role of Contradictions in Fashion
The passage highlights the significance of contradictions in fashion, as elaborated by Fred Davis. Here’s a detailed explanation:
Contradictions as Catalysts for Creativity
- Creative Tension: The passage states that the instabilities and ambiguities within fashion drive creativity. Designers leverage these contradictions to explore various themes, resulting in innovative and compelling designs.
- Recurring Themes: The text mentions the dynamic interplay between opposing concepts such as young/old, male/female, and work/play. Designers tap into these recurring themes, which resonate with cultural narratives and societal norms, to create collections that are both relevant and thought-provoking.
Engagement with Cultural Context
- Cultural Reflection: Designers often reflect the predominant social tensions of their time. For example, Chanel’s approach to blending high and low fashion in the 1930s mirrored the economic uncertainties of the period, showcasing how contradictions can inform design choices.
- Infinite Game: Fashion is described as an “infinite game,” where the goal is not to establish a final trend but to continuously explore and reinterpret ideas. This aligns with the notion of using contradictions as a means to sustain ongoing creativity, rather than seeking a definitive resolution.
Conclusion
In summary, the role of contradictions in fashion is essential for fostering creativity and innovation. Designers utilize these well-known contradictions to engage with cultural narratives, thus producing work that is not only aesthetically appealing but also rich in meaning. This understanding aligns perfectly with option 'B', which states that designers may use these well-known contradictions in order to be more creative.
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DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the relevance of the distinction between fashion and style?

DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, which of the following statements correctly describes one of the levels of communication through fashion?

DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.What does the author wish to convey when he states that fashion is an infinite game?

DIRECTIONfor the question:Answer the question based on the information given in the passage.Contradictions are a necessary ingredient for triggering intellectual creativity. While most humans struggle to maintain a sense of psychological unity, contradictions produce destabilising breaches in the self. Whether conscious or unconscious, these fissures nourish creative inspiration, which can be interpreted as a way to resolve or sublimate internal oppositions. I believe this can be said of all domains of creation. Perhaps art, literature, science or philosophy wouldn’t be possible without intrapersonal contradictions and the desire to resolve them. Is there anyone who lives according to the Stoic principle of Plutarch, in ‘perfect agreement between the maxims of men and their conduct’? No, but this isn’t always a cause for crisis. We compartmentalise knowledge, practices and emotions. In certain domains of life, some behaviours and thoughts are acceptable but not in others. For instance, lying might be seen as a heroic act when done to protect victims from a brutal regime, but in a friendly relationship it is unbearable. In labs, scientists can produce evidence-based research in the context of their professional lives, then go home and attend religious prayers addressing the existence of invisible entities. Humans live peacefully with contradictions precisely because of their capacity to compartmentalise.Q. Which of the following could be the most logical off-shoot of this ability of humans to compartmentalise and as a result be able to live with contradictions?

Answer the following question based on the information given below.Claude Elwood Shannon, a mathematician born in Gaylord, Michigan (U.S.) in 1916, is credited with two important contributions to information technology: the application of Boolean theory to electronic switching, thus laying the groundwork for the digital computer, and developing the new field called information theory. It is difficult to overstate the impact which Claude Shannon has had on the 20th century and the way we live and work in it, yet he remains practically unknown to the general public. Shannon spent the bulk of his career, a span of over 30 years from 1941 to 1972, at Bell Labs where he worked as a mathematician dedicated to research.While a graduate student at MIT in the late 1930s, Shannon worked for Vannevar Bush who was at that time building a mechanical computer, the Differential Analyser. Shannon had the insight to apply the two-valued Boolean logic to electrical circuits (which could be in either of two states - on or off). This syncretism of two hitherto distinct fields earned Shannon his MS in 1937 and his doctorate in 1940.Not content with laying the logical foundations of both the modern telephone switch and the digital computer, Shannon went on to invent the discipline of information theory and revolutionize the field of communications. He developed the concept of entropy in communication systems, the idea that information is based on uncertainty. This concept says that the more uncertainty in a communication channel, the more information that can be transmitted and vice versa. Shannon used mathematics to define the capacity of any communications channel to optimize the signal-to-noise ratio. He envisioned the possibility of error-free communications for telecommunications, the Internet, and satellite systems.A Mathematical Theory Of Communication , published in the Bell Systems Technical Journal in 1948, outlines the principles of his information theory. Information Theory also has important ramifications for the field of cryptography as explained in his 1949 paper Communication Theory of Secrecy Systems- in a nutshell, the more entropy a cryptographic system has, the harder the resulting encryption is to break.Shannon's varied retirement interests included inventing unicycles, motorized pogo sticks, and chess-playing robots as well as juggling - he developed an equation describing the relationship between the position of the balls and the action of the hands. Claude Shannon died on February 24, 2001.Q. What can be said about Shannon's thought as expressed in 1949 paper Communication Theory of Secrecy Systems?

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DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer?
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DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? for CAT 2024 is part of CAT preparation. The Question and answers have been prepared according to the CAT exam syllabus. Information about DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? covers all topics & solutions for CAT 2024 Exam. Find important definitions, questions, meanings, examples, exercises and tests below for DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer?.
Solutions for DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? in English & in Hindi are available as part of our courses for CAT. Download more important topics, notes, lectures and mock test series for CAT Exam by signing up for free.
Here you can find the meaning of DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer?, a detailed solution for DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? has been provided alongside types of DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. Can you explain this answer? theory, EduRev gives you an ample number of questions to practice DIRECTIONS for questions: The passage given below is followed by a set of four questions. Choose the most appropriate answer to each question.For as long as it has existed, fashion, being a language, has always been used as a means of communication. This very peculiar kind of communication takes place on two levels: an open one, and a hidden one. There is in fact an underlying fact, a creative value left to each individual that allows the transmission of ambiguous and equivocal messages; think of the eroticism of neglected lace, the hardness of riding boots or the provocativeness of some metal details.If we agree that fashion is a language we should emphasize that it is a very sophisticated one and, in a way, a complementary one — a tool for articulating and supporting words rather than substituting them. And if we agree that fashion is distinct from style, we must admit that its acknowledged codes are variable. This variation can occur at different levels mainly, but not only, visually, often revamping outdated meanings. The system of constantly shifting meanings, codes and values is in fact fundamental to fashion, aswe understand it in our culture. Designers know this well and they are the first to perceive signs of instability. The instabilities, ambiguities and ambivalences, described by Fred Davis in his excellent book on the subject, drive creativity to and fro between opposites such as young/old, male/ female, work/play, simplicity/complexity, revelation/ concealment, freedom/constraint, conformism/rebellion, eroticism/chastity, discretion/overstatement and so on. The field where the game of change is played is framed within couples of constantly recurring antithetic meanings. Fashion delights us by playing on the tensions between these couples — we derive a frisson from the contradictions they suggest. We may tire of a look but whenever one of these themes returns, its freshness is restored; our fascination with them seems endless. James Carse, a professor of philosophy at New York University, and a friend of mine, in one of his books, divides the world of human relations into ‘finite and infinite games’. What is the difference? In the former case, the goal of the game is to select a winner; in the latter, it is to play the game forever. Incidentally, the latter is typical of the game of children, which were in fact the author’s chief source of inspiration. Without doubt, fashion is an infinite game, since nobody is interested in starting the ultimate trend, the final one.Though changes in fashion correspond to macro-changes in cultures or societies, they nevertheless require human action, the work of creative people, of industry and the complicity of consumers. Fashion, after all, does not happen by accident.The fashion industry purposefully identifies garments and accessories as indicators of social status. Historians have suggested that this has been so since the fourteenth century. Nowadays, this identification has become a carefully planned and greatly accelerated activity. In the eternal ping-pong game between antithetical meanings, the motivating force for creativity within fashion is nearly always, or often, cultural. When Chanel urged her wealthy clients to dress like their maids, she was playing on the dialectics between the rich and the poor, the high and the low status; but the reason for her attraction to these particular themes, and the reason for the fashion’s success, was her ability to intuit the predominant social tensions of the moment (in this case ideas about the uncertainties of wealth and power initiated by the economic unrest of the 1930s).(2014)Q.According to the passage, what is the role of contradictions, as mentioned by Fred Davis?a)Designers often avoid these contradictions in order to avoid being controversialb)Designers may use these well-known contradictions in order to be more creativec)Designers may utilize these contradictions in order to specialize in a particular genre and achieve fame and recognitiond)Designers often collude with fashion magazines in order to resolve these contradictionsCorrect answer is option 'B'. 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