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Direction: Read the following passage carefully and answer the questions given below:
On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.
Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.
The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.
Q. Based on the information presented in the passage, which of the following statements would the author most likely concur with?
  • a)
    Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.
  • b)
    The industry was inadequately informed about the revisions to the amendments.
  • c)
    The regulations erroneously equated video games with real money games.
  • d)
    The bans and compliance measures were poorly executed.
Correct answer is option 'C'. Can you explain this answer?
Most Upvoted Answer
Direction: Read the following passage carefully and answer the questio...
The passage discusses the draft amendments, which imposed uniform regulatory measures on both video games and real money games, treating them as if they were the same. This is pointed out as a contentious issue, suggesting that the regulations failed to distinguish between these two industries.
Options A, B, and D do not provide substantiating evidence and can thus be dismissed as potential answers.
Therefore, option C is the accurate response.
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Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer?
Question Description
Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? for CLAT 2024 is part of CLAT preparation. The Question and answers have been prepared according to the CLAT exam syllabus. Information about Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? covers all topics & solutions for CLAT 2024 Exam. Find important definitions, questions, meanings, examples, exercises and tests below for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer?.
Solutions for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? in English & in Hindi are available as part of our courses for CLAT. Download more important topics, notes, lectures and mock test series for CLAT Exam by signing up for free.
Here you can find the meaning of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? defined & explained in the simplest way possible. Besides giving the explanation of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer?, a detailed solution for Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? has been provided alongside types of Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? theory, EduRev gives you an ample number of questions to practice Direction: Read the following passage carefully and answer the questions given below:On January 3, the Ministry of Electronics & Information Technology (MeitY) released the “Draft Amendments to IT Rules 2021-in Relation to Online Games” in a measure to regulate the sector that produces online real money games (RMGs) such as rummy, poker, and fantasy sports. This Bill, however, was controversial in that it inadvertently treated video games and RMGs as a homogenous subject and applied blanket regulatory measures over the two industries. But how are they different. It is evident that the business model, consumer engagement behaviour, legal environment, and peripheral operations are totally different between the video games and RMG industries; thus, it is neither accurate nor fair for the two to be clubbed under the same regulatory framework. It calls for distinct measures rather than blanket measures.Therefore, at the time, the video games industry used the draft amendments as a rallying call to organise the first large-scale industry representation to raise awareness around the issue. The industry proposed recommendations to the Central government in the form of a letter and a report. While requests for face-to-face stakeholder meetings were declined or ignored, industry representatives did get a confirmation via phone call and text messages that their inputs had been considered and that the revised draft of the IT Rules would reflect this. Then, the revised and final amendments were notified in the Gazette. It is seen that an effort has indeed been made to demarcate video games from online RMGs. The bans and a series of regulatory compliance measures do not apply to video games now. While the industry is thankful to MeitY for being receptive to its inputs, the Ministry has unfortunately not taken cognizance of the finer nuances between the two industries, thus making the demarcation less than ideal. What must be understood here is that “Online Games” as a blanket term has been used for over a decade in Indian jurisprudence and media to refer to all gaming activity, including real money games and fantasy sports where the element of gambling is involved. Thus, online games and RMGs are associated in a lay person’s mind as being the same. In fact, State governments still refer to RMGs as online games. Moreover, search engines are optimised to show results relating to RMGs and fantasy sports whenever someone searches for “Online Gaming” on the Indian internet.The media has played a part in this confusion for the following two reasons: first, over the years, they have interchangeably used online games to refer to both RMGs and video games. Second, and even more importantly, the headline and the text of an article reporting on RMGs has carried a cover image that represents video games and/or e-sports. This has inadvertently spread a false narrative to the lay person by implying that the two are the same.Q.Based on the information presented in the passage, which of the following statements would the author most likely concur with?a)Industry recommendations were disregarded by the Ministry of Electronics & Information Technology.b)The industry was inadequately informed about the revisions to the amendments.c)The regulations erroneously equated video games with real money games.d)The bans and compliance measures were poorly executed.Correct answer is option 'C'. Can you explain this answer? tests, examples and also practice CLAT tests.
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