Table of contents | |
1. Motion in a Straight Line | |
2. Scalars and Vectors | |
3. Addition of Vectors | |
4. Angle of Maximum Range |
KINEMATICS the study of motion, can often seem daunting due to its numerous equations and concepts. To simplify and make learning more engaging, mnemonics provide an effective way to remember key principles, formulas, and processes.
This Edurev document compiles easy-to-remember phrases that break down the complexities of kinematics into manageable and fun learning tools, ensuring you grasp the essence of the subject effortlessly.
Mnemonic: "Delhi to Vadodara via Tundla Agra".
Explanation:
Displacement / time = Velocity
Velocity / time = Acceleration
Uses in almost every question to solve numericals of Kinematics.
Mnemonic: "Some Values Need Direction!"
Explanation:
Scalars: Represent "Some Values"
Vectors: Represent "Need Direction"
Mnemonic: "Tail-Head Adds Right!"
Explanation:
This mnemonic simplifies the process of vector addition using the head-to-tail rule:
"Tail-Head"
"Adds Right"
Without knowing how to add vectors, one cannot proceed to solve the numericals which necessarily comes in exams.
For Example -
Mnemonic: "Fly at Forty-Five"
Explanation:
This mnemonic is related to projectile motion and reminds you of the optimal angle for achieving maximum range:
"Fly"
"Forty-Five"
Information about Projectile must to have as Projectile Motion is an important part of Kinematics to understand the motion.
For example-
Visualize a rocket flying perfectly at a 45-degree angle for the farthest reach.
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