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​In the context of Digital Technologies for entertainment, consider the following statements:
1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.
Q. Which of the statements given above is are/correct?
  • a)
    1 and 2 only
  • b)
    3 and 4 only
  • c)
    1, 2 and 3
  • d)
    4 only
Correct answer is option 'B'. Can you explain this answer?
Most Upvoted Answer
In the context of Digital Technologies for entertainment, consider the...
Statement Analysis

1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.

Explanation

Augmented Reality (AR) and Virtual Reality (VR) are two popular technologies used for entertainment. Both technologies are used to enhance user experience by simulating a virtual environment. However, there are some key differences between the two.

AR vs VR

AR is a technology that superimposes digital information onto the real world. It uses the camera of a smartphone or PC to capture the real world and then overlays digital information onto it. This allows users to experience a blended reality where they can interact with both the real and virtual world simultaneously. AR is commonly used in mobile gaming, advertising, and education.

On the other hand, VR is a technology that completely immerses users into a virtual environment. It uses a headset to block out the real world and transport users to a fully simulated environment. VR is commonly used in gaming, training, and therapy.

Conclusion

Based on the given statements, it can be concluded that:

- Statement 1 is incorrect as AR does not shut out the physical world completely.
- Statement 2 is correct as VR projects images generated from a computer onto real-life objects or surroundings.
- Statement 3 is incorrect as AR does not close the world but allows users to be present in the real world.
- Statement 4 is correct as VR transposes users to a fully simulated environment providing a complete immersion experience.

Therefore, the correct answer is option B, i.e., statements 3 and 4 only.
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Community Answer
In the context of Digital Technologies for entertainment, consider the...
Virtual reality (VR) immerses users in a fully artificial digital environment.
Augmented reality (AR) overlays virtual objects on the real-world environment.
Mixed reality (MR) not just overlays but anchors virtual objects to the real world.
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In the context of Digital Technologies for entertainment, consider the following statements:1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.3. AR allows individuals to be present in the world and improves the experience using the camera of smart phone or PC.4. VR closes the world, and transposes an individual, providing complete immersion experience.Q.Which of the statements given above is are/correct?a)1 and 2 onlyb)3 and 4 onlyc)1, 2 and 3d)4 onlyCorrect answer is option 'B'. Can you explain this answer?
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